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#41 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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The is really cool indeed, thanks for all the work that has been done so far.
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#42 |
Registered User
Join Date: Jan 2011
Location: -
Posts: 728
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This is unreal! Fantastic work, guys!
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#43 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
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Yep, cool stuff. Great work!
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#44 |
Moderator
Join Date: Nov 2001
Location: Germany
Posts: 874
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There is a new WHDLoad beta which supports VFS also without Preload or not enough free memory to preload all files: http://whdload.de/whdload/whd187.lha
There is also a updated VFS which handles files not case sensitive: https://github.com/temisu/WHDLoadArc...eases/tag/v1.3 |
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#45 |
Retro Nuts
Join Date: Aug 2004
Location: London/UK
Age: 53
Posts: 1,184
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This thread looks like the beginning of loading WHDLoad games from lha format, did Amiberry do it before the first post in the thread(Amiberry/P-UAE can now load them) or was this the beginning of it, I am trying to find who came up with the idea...?
I have another question too... Because of THEA500 Mini has being made now, and that loads from lha cause it uses Amiberry, is there a way of loading Workbench 3.1 or 1.3 without it been in a lha file so not compressed, THEA500 Mini can not load ADF files so my idea would be making Workbench load from a folder on it USB Stick so like its loading it from a Hard Drive so you can add the workbench files to it via a PC or Amiga and load maybe Classic Workbench 1.3, it would take a long time to compress it into lha and would be like 1 GB in size and even if it would work, it should work on the Workbeanch3.1 32 MB version of it, if its not compressed. Last edited by spannernick; 22 March 2022 at 17:19. |
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#46 |
Apollo Team
Join Date: May 2014
Location: not far
Posts: 381
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Just gave WHDLoadArchiveFS a try and it works quite well ! Well done.
Ultimately, loading directly a .lha package from RetroPlay's WHD Packs would ease so much maintaining sets. |
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#47 |
Registered User
Join Date: Mar 2017
Location: Tallinn / Estonia
Posts: 74
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Thanks for the feedback. Much appreciated.
WHDLoadArchiveFS is the smaller component though, the heavy lifting is done on the WHDLoad side ![]() Frankly it would be awesome if it could load everything from the archive, but this would require some non-trivial changes to WHDLoad. For example it would need a new way to start the package and some sort of a way to find the slave(s) and info(s) from the archive. That would require quite a lot of work from Wepl and I do not even know whether it would be feasible, but if he ever plans to do it, I will support that from my side. <advertisement> However, there is (almost) completely unrelated project I've been working on my free time that I plan to release as a beta after summer that would be exactly what you want: I've finally got a working system where I implemented WHDLoad-APIs in emulator side (currently in FS-UAE, but it works with uaenative, so it should work with most UAE-based emulators, as long as uaenative is enabled) This does not require any external kickstart roms, not even Aros. (unless install itself requires those). And it loads installs from lha/zip-archive into emulator after a reset. Fun stuff. Only save-files are currently missing as well as builds to various systems (and polish maybe). I tossed out all the MMU-stuff except simple CACR/TT/ITT settings but otherwise it is on par* with WHDLoad 18.6. I am pretty sure I can finish it when I have again some capacity ![]() stay tuned. * There are some things I have not implemented and/or I have not been able to test since they have not came across in the real installs like printfs/logs/complex relocates. Also there are some gremlins on the higher end of the CPUs (68040+) but games rarely need those. PS. if someone is running FS-UAE on mac x64 and really committed being a guinea pig for alpha releases, let me know. ![]() </advertisement> |
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