19 January 2019, 20:57 | #41 | |
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Now it look much better :-)
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21 January 2019, 21:21 | #42 | |
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I tried many options/commands, but still not enough memory for sound in game (sound and music in main menu works fine).
BTW- Thank Cowcat Quote:
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21 January 2019, 21:32 | #43 | |
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About speed on Sonnet 400 Mhz (G3). My results was in Dynamic Light Mode, when I switch to Vertex a have on some scenes about 2-3 FPS more
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24 January 2019, 04:21 | #44 |
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Keep in mind it's still early in releases, the difference in performance between Q3 original release and last versions was something like 33% improvement. No pressure on you Cowcat or that even this could be expected with this program, but that would really make the difference between the relatively low framerates we have now to nice smooth if not particularly fast gameplay.
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24 January 2019, 12:47 | #45 |
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Some examples on my system:
Q3 first level arena around 70 fps to 90 fps depending where you point to. RTCW first level castle-dungeon around 37-40/50 to (close to corners) 70-80 or more. SG is another different story like 20fps (or less in open areas) to 50-60 in rooms. RTCW playability I don't know: RTCW is from 2001 and SG 1.1 from 2012. Some latest little touches to RTCW using Q3 Amiga version moddings, increased 3 frames to an actual saved match/timedemo. The only 2 things that bother me are: The problems with the restart with the render (using the fast vertexarrays route) and the crash with movie playing. |
02 February 2019, 00:18 | #46 |
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BTW.
I see, that in RTCW mouse scrolling (change weapons) works, but in Q3 doesn't :-( |
02 February 2019, 10:24 | #47 |
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@BULI
Go to menu settings and change what is needed in Q3: Is the same Amiga source for all mods. |
11 February 2019, 19:27 | #48 |
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13 March 2019, 21:32 | #49 |
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@Cowcat
Any chance for new version of RTCW with low memory requirement (to play with sound or better textures on the Sonnet)? |
13 March 2019, 21:48 | #50 |
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@BULI
I'm afraid but nothing new in the memory department, but there are always undisclosed versions for almost all the ports I've done. |
06 April 2019, 22:17 | #51 |
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Updated to r2.
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10 April 2019, 18:35 | #52 |
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12 April 2019, 19:05 | #53 |
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What changes are in the wolfconfig.test? using it with r2 the game does not load for me, complains that it cannot open the ui. with the old config it loads ok.
The error is: Sys_error: VM_Create on UI failed. It then quits back to workbench |
12 April 2019, 23:37 | #54 |
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@trixter
No idea. Is the config I use copied there just in case. Don't bother then. I believe that all configurations needed to be like flares off, wolffog off, sound mem low, etc, are already set up in the new exec, so no wolfconfig.cfg should be needed (it creates a new one) and new parameters appear on menu that with the old release don't. |
22 August 2019, 20:46 | #55 |
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New version here: https://github.com/Cowcat5150/iortcw/releases
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26 August 2019, 00:00 | #56 | |
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On start, on new version, while loading level, game was freezing :-(
The problem made turned on parameter: r_closeworkbench So, I delete old config file, and that it was good choice. Now, everything works fine, and the most important- great movie-intro on start game works too (just like video in background in load/save menu)- wonderful. Big THANX for you Cowcat Quote:
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27 August 2019, 22:33 | #57 |
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@BULI Yep. Newer full releases tend to change some parameters on the fly but I didn't experience full crashes with that.
Uploaded a new "4" release: Some old forgotten test did hurt performance. That's for principal exe and not a full compile, but who knows if it changes wolfconfig.cfg again. |
04 September 2019, 21:44 | #58 | |
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R_4 works fine.
I don't see difference compare to version r_3. When I deleted config I had little troubles, but with config from r_3 version, everything works OK. Quote:
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05 September 2019, 09:15 | #59 | |
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By the way, the white textures bug still exist or not? |
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05 September 2019, 13:23 | #60 |
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Since r_3 I don't have problem with white textures bug, but since version r_3 I have Ragnarok. Before when I had problems, I had Sonnet, and less memory, and poor config (like quality textures) in WRTC.
..but still exist bug with horizontal lines in some places/textures. Anybody have this problem too? |
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