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Old 10 June 2024, 09:37   #41
pixie
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Originally Posted by utri007 View Post
The Dread engine interests me only as a proof of concept. I think that Doom 1 should be created for it just to make a point. I have understand, that it uses Doom level editor?? A new game is a different thing. Its only point is that it runs on the A500 in full screen. Otherwise, it's just another Doom clone, like Citadel, Fears, AB3D, Gloom, Breathless, etc.
I guess we could also say the same regarding this DOOM, since no original DOOM sources were harmed in the process

Last edited by pixie; 10 June 2024 at 18:24.
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Old 10 June 2024, 12:01   #42
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Originally Posted by AestheticDebris View Post
A

The Super FX 2 is a pretty beefy chip for the time and one which is highly optimised for 3D games, featuring fast multiplication as well as optimised bitmap plotting. And even it struggles a bit with Doom. The idea that it's a more "lightweight" port that the Amiga can match is probably a nonsense.
Exactly.
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Old 10 June 2024, 12:02   #43
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Originally Posted by grelbfarlk View Post
Now we just need to add a SuperFX chip to the A1200 like Commodore should have. Put the SuperFX in the PCMCIA card with the Flash storage for the game.
And here's a game to test it out on.
What was the speed of PCMCIA bus ?
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Old 10 June 2024, 12:14   #44
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Originally Posted by S0ulA55a551n View Post
What was the speed of PCMCIA bus ?
Theoretical 16-bit@14MHZ ~28MB/s but realistically probably not achievable.

You would never want to do this, even for fun. Plop in a Pistorm and enjoy the real thing.
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Old 10 June 2024, 12:38   #45
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Originally Posted by Cris1997XX View Post
Oh, for fuck's sake...you guys just can't stop talking about more Doom ports to the Amiga huh? We already got multiple ones, we don't need anything else.

It is all related to that childhood trauma :
John Carmack : "the Amiga is not powerful enough to run DOOM."

So we never get enough of Doom. Now i would like to run multiple Dooms at once on my Amiga to show to that guy.
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Old 10 June 2024, 13:58   #46
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Originally Posted by utri007 View Post
The Dread engine interests me only as a proof of concept. I think that Doom 1 should be created for it just to make a point. I have understand, that it uses Doom level editor?? A new game is a different thing. Its only point is that it runs on the A500 in full screen. Otherwise, it's just another Doom clone, like Citadel, Fears, AB3D, Gloom, Breathless, etc.
+1000

The value of Doom is not only in the engine but also in the level design, character design, animations, music, sounds...

With all due respect to Dread devs, they are not Carmack and Romero, so using that engine to create a Doom that runs on A500 (even expanded) it is at least as interesting as Dread itself, if not more, cause OCS/ECS are the only platforms that don't have a proper port running at playable framerates, while Megadrive and Snes do.

Last edited by x-vision; 10 June 2024 at 23:32.
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Old 10 June 2024, 14:16   #47
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Theoretical 16-bit@14MHZ ~28MB/s but realistically probably not achievable.

You would never want to do this, even for fun. Plop in a Pistorm and enjoy the real thing.
Just trying to help people to realise the limitations of their suggestions by asking the obvious questions.
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Old 10 June 2024, 15:39   #48
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Originally Posted by x-vision View Post
a proper port running at playable framerates, while Megadrive and Snes do.
For the SNES port, we all know that it uses additional processor.
What is the proper Doom port for Megadrive?
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Old 10 June 2024, 15:52   #49
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I hope he wasn't thinking about the 32x one
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Old 10 June 2024, 17:18   #50
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I hope he wasn't thinking about the 32x one
2x32

2× SH-2 32-bit RISC @ 23 MHz

It's equivalent placing 040 or 060 processor into A500, and making full screen playable Doom port.
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Old 10 June 2024, 19:40   #51
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With all due respect to Dread devs, they are not Carmack and Romero...
...and it is not 1993.
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Old 10 June 2024, 22:19   #52
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Dread works on the ST

At a guess the way it was designed is not suited to Tile based systems.

Star Fox required an FX Chip. The Amiga probably wouldn't.
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Old 11 June 2024, 00:42   #53
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Having SNES version graphics used with ADoom comapatiable WAD would make Doom more playable 020/030 Amigas, as it is even more cut down compared to Atari Jaguar WAD.
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Old 11 June 2024, 01:22   #54
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Star Fox required an FX Chip. The Amiga probably wouldn't.
Certainly not with a 68060 That's the problem with 'the Amiga', which spec?
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Old 11 June 2024, 14:00   #55
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Originally Posted by utri007 View Post
Having SNES version graphics used with ADoom comapatiable WAD would make Doom more playable 020/030 Amigas, as it is even more cut down compared to Atari Jaguar WAD.
But its a custom format used on the snes ?
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Old 11 June 2024, 14:42   #56
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But its a custom format used on the snes ?
Yes, that was whole point of that message.
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Old 11 June 2024, 17:08   #57
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Yes, that was whole point of that message.
Which would mean it was built for the engine used on the snes, so would be totally pointless to use with any amiga port
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Old 11 June 2024, 19:15   #58
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Which would mean it was built for the engine used on the snes, so would be totally pointless to use with any amiga port
It was built for a custom engine used with SNES, it is not pointless, it is impossible use it with any Amiga port. I said "graphics", could be used, not a game files itself. Unless engine itself could be ported to Amiga.

Seems that there is a misunderstanding.
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Old 11 June 2024, 21:03   #59
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Originally Posted by Calabazam View Post
It is all related to that childhood trauma :
John Carmack : "the Amiga is not powerful enough to run DOOM."

So we never get enough of Doom. Now i would like to run multiple Dooms at once on my Amiga to show to that guy.
That's not exactly what he said, it's only what is implied. He said that Doom required the full processing power of the 68040 on a machine that already had chunky pixels - the Next box he was building it on. He also pointed out that planar graphics would be too slow. At the time he said this, he was right as efficient software C2P conversion routines were not known. People with a chunky graphics card and 040 in 1993 could certainly have ran a Doom port as it was, but a diminishingly small number of Amiga gamers had a rig like that. His remark on "the effect it would have on the user base" is open to a lot of interpretation.

Let's face it, upgrader users were always the minority, especially among gamers. I remember people refusing to upgrade from 512K.
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Old 11 June 2024, 21:07   #60
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Let's not forget that he still the engineer numero uno at id Software when clickboom went for an official Quake port.

More than likely, if an Amiga games company had offered to port Doom, it could've happened, but who was going to do that? It took a port of the leaked Quake source to show that it was possible technically. After that, it was just licensing.

There were fully playable Amiga doom ports within days of the source going open.
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