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#41 |
Moderator
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level 2 is a 3d section...
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#42 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
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Actually it's not
![]() I just played through the PC version and the first 3D section is after the two first 2D levels. I tried the Amiga version again and it's the same there. |
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#43 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
|
Yeah I'm playing through it at the moment so I should know. lol. Level 1 is is the tyrannosaur paddock, 2 is triceratops paddock, 3 is the first indoor level, 4 is the stegosaur paddock. So really the map is level 2 the triceratops paddock.
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#44 |
Moderator
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ok...picture comment was changed...
i´ve used the level codes and thought that they were correct.. BTW: still working on the next outside level (i think this is right when i say it is level 5 ![]() it is really much work..but still the best result for a gamemap... ![]() http://img594.imageshack.us/i/27106265.png/ |
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#45 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
|
Cool
![]() Some really big maps ![]() |
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#46 |
Moderator
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...found some free time beside family and worked an hour on the map
things are going more perfect..... ![]() http://img821.imageshack.us/i/60903997.png |
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#47 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
|
Nice
![]() Will this make the remaining maps easier to rip as well? |
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#48 | |
Moderator
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it is still easier to rip them that way instead of put screenshot after screenshot to have the whole map... ![]() i´ve nearly finished the level 5 map...uploaded to HOL, but its not perfect..some particular tiles needs to be replaced.... http://hol.abime.net/828/gamemap and this was necessary to make lvlrip understand the level 5 data: Quote:
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#49 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
|
What happened to mapping level 4?? Its the Stegosaurus level.
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#50 |
Moderator
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#51 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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#52 |
Moderator
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thanks....i´ve looked some minutes at your savestate and can say following things that i need to generate the map:
complete map is 3904 pixel wide 122 blocks in a row 189 blocks per column 925224 - position of start for collision array 890616 - position of start for offsets to blocks complete size of map data is 23058 bytes everything we need to start understand the data "format" but i won´t start until weekend.. ![]() EDIT: savestate must be uncompressed ![]() |
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#53 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
|
Ok. An uncompressed save state is now in the zone!
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#54 |
Moderator
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not necessary anymore...i´ve done it myself with WinUAE..
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#55 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
|
Aaaaaargh! I wish you would have said earlier! That was a waste of 5 minutes.
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#56 |
Moderator
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topic is not dead...i had to write a little tool for myself to generate the map easier than the way i did before....
![]() look at pic 2... ![]() it uses some functions from lvlrip... |
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#57 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
|
Cool! Glad to see this project isn't dead, it will be really nice to have all the maps from this game.
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#58 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
|
I don't mean to nag, just curious if you're still working on this?
You got so far, would be a shame to stop now after all that work ![]() |
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#59 |
Moderator
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I've found this old thread...anyone like to continue the work on the game ?
It should be easier now with Maptapper.... ![]() |
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#60 |
CaptainM68K-SPS France
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Indeed
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