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#41 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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#42 | |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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Quote:
http://www.indieretronews.com/2016/0...for-stunt.html |
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#43 |
Registered User
Join Date: Sep 2013
Location: Beeston, Nottinghamshire, UK
Posts: 240
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twinbee ah that's 'cos I built it on windows 10 and didn't limit the project to older versions of windows.
You can try installing https://www.microsoft.com/en-gb/down...s.aspx?id=8109 or you can grab the dll from a link on this page https://answers.unrealengine.com/que...s-missing.html |
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#44 | |
R.I.P Smudge 18-08-16
Join Date: Aug 2005
Location: Leicester/UK
Age: 66
Posts: 3,968
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Quote:
EDIT: Copied xinput1_3 and renamed it xinput1_4, now it works. Last edited by Arnie; 25 March 2016 at 18:55. |
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#45 | |
namm namm AMIGA
Join Date: Jan 2015
Location: Austria
Age: 44
Posts: 734
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Quote:
Even the guys from THALION said: We dont think anybody can do a faster polygon routine on the Stock Amiga 500. But for Stunt Car Racer. The Turbo version from Galahad is really awesome, or play the Regular with "Cache" setting in NTSC mode. For me, its Fast and Smooth enough, but thats maybe just me ![]() ![]() Well, its up to you |
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#46 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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i had not seen "No Second Prize" before, it is indeed impressive, i'd have guessed 25fps (when there is not such a busy scene) from the video though but that could just be the video of course, is it really 50fps?
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#47 |
namm namm AMIGA
Join Date: Jan 2015
Location: Austria
Age: 44
Posts: 734
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Ahhh, Mrs. Beanbag, always a pleasure
![]() When i remember correctly, YES ! (it´s been a very long time, and this game refuses tu run on my AmigaCd32-ProModule Combo) But here is a text from Lemon Amiga, ( Dan´s review ) i think you can trust him ![]() "Of note, the game runs at full 50 frames per second" This is his video... [ Show youtube player ] ( he mention, that the video only shows 30 of the 50 frames ) |
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#48 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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i'm guessing that is emulated though, which could well be faster, but at least it copes with variable framerate because the video i watched definitely slowed down a bit when there were a few other bikes on screen. it is a job enough for the blitter just to clear and fill a screen that size even in only 3 bitplanes and the CPU can't write to Chip RAM particularly any quicker.
The road can certainly be filled in a single pass, though, since it is confined to the horizontal plane and therefore never overlaps itself. |
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#49 |
namm namm AMIGA
Join Date: Jan 2015
Location: Austria
Age: 44
Posts: 734
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We need somebody that can test it on a Real Amiga ( best A-500 )
My Cd32 Combo refuse to run it. ( Disc or WHD-Load ) I did a test in Win-uea config ( A500 , 512kb , exact cycle ) and its serious fast. ( but it is slower when you start the race ( full grid ) sorry, thats the best infos i can give you .... |
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#50 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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I dont remember No Second Prize being 50 frames, it was certainly fast, but it was never consistently that smooth
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#51 |
namm namm AMIGA
Join Date: Jan 2015
Location: Austria
Age: 44
Posts: 734
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It´s been so long.....
But Erik Simon said : No Second Prize "Another project which took us a long time but we think it was well worth the effort. Show us a faster vector-graphics racing game on the Amiga and you'll receive a giant cask of German beer." ![]() ( to bad i can´t run the game on my Amiga Cd32-Promodule combo ( black screen after Loading Screen, I guess Timing issues ) Anyway, Your´e Stunt Car Racer Turbo Version is so much fun ![]() ![]() ![]() |
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#52 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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I just loaded this up to check. It appears to be 50 fps for sure, but it is really only 25.
What about Vroom? Have time to check right now. But guess that's 25 fps too. |
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#53 |
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Hum...
I am not sure how good/simple the original code is but a 50 FPS SCR on an A500 seems very possible to me. But obviously the proof is in the pudding. ![]() |
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#54 | |||||
Registered User
Join Date: Jun 2009
Location: UK
Posts: 38
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Quote:
Wonderful! I'm on Windows 7. To work round that "can't start because XINPUT1_4.dll is missing" error, all I had to do was go to the SysWOW64 folder, copy "xinput1_3.dll" and rename it to "xinput1_4.dll". Voila, the whole thing works perfectly! Thanks AJCopland and Arnie! And wow, the 60fps rate is amazing! Just tried the Ski Jump, and the smoothness and sense of awe when landing on the jump itself is a sight to behold. I feel like you deserve a reward - want £50 for that if you have Paypal? ![]() Quote:
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#55 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,977
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How did this end?
Skickat från min HTC One via Tapatalk |
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#56 |
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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If I were to be officially taking the challenge, my target would be the bog standard OCS A500, same as that of the original game.
However, I would condition its release upon Geoff Gramond official approval for an upgraded release. He has proven pretty lenient in the past so this should not be an issue. ![]() If these conditions are ok, I will give it a try. (And I am pretty sure that once someone mentions he is starting to work on it, all the usual old timers will get jealous and will do the same in secret! ![]() |
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#57 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,977
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How did this thing run on a vanilla 1200?
Skickat från min HTC One via Tapatalk |
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#58 |
Registered User
Join Date: Aug 2014
Location: Telemark
Posts: 207
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How about this for a framerate? Scroll down to see the posts regarding SCR..
http://apollo-core.com/knowledge.php...3&x=1&z=wbqTi5 |
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#59 |
Zone Friend
Join Date: Apr 2005
Location: London
Posts: 1,178
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There are more frames per second in that video, but that's because the game is going too fast.
The OP wants the game to run at the speed it was originally designed to, just with more frames per second. |
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#60 |
Registered User
Join Date: Aug 2014
Location: Telemark
Posts: 207
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I see that too. If the game run at normal speed, the framerate would be better it seems.
The core is wip, so might be dealt with.. i dunno Last edited by roomeo; 24 June 2017 at 12:22. |
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