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#41 | |
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Location: Melbourne/Australia
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Quote:
Sorry my friend but that won't really work with my v1.3.1 ports as they need to keep re-creating the screen everytime the resolution changes (for example the user switches to Aspect Ratio correction). I'm not too sure if it would actually work with cyberghx even if I did manage to open the correct RTG screen because this port uses mostly system library calls which have been patched by P96. To get this port working correctly with cyberghx would require using the CGX API and I don't have the time to do this or even a machine to test it on. ![]() |
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#42 | |
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Age: 55
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doesent a cv64/3d work in p96.just thinking aloud.just asuming you have a cv64/3d. i know its a pain to uninstall cybergraphix,or do you prefer it to p96. but couldent you give it a go and see? at a push couldnt you use the scan doubler/flicker fixer on these cards(thats of coarse if you have one)and use the aga version of scummvm. i know its not an ideal situation but there you go. while im at it,novacoder can say if the sound drivers use fastram or not im curios im assuming the frontend does.or is all of the frontend optimised for fastram usage.just wondering. Last edited by roy bates; 25 August 2011 at 07:12. Reason: more to add |
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#43 |
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Hiya,
Yep both the AGA/RTG versions do everything in FASTRAM and only talk to CHIPRAM when then have to because CHIPRAM is so slow. If you use Paula it has to use CHIPRAM for the sound of course but for a sound card on a Mediator I assume it doesn't need to (you'd need to check the AHI docs to find out for sure). The AGA version only writes to CHIPRAM once per frame to update the screen, obviously the RTG version skips this step ![]() |
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#44 | |
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thanks novacoder,that explains alot for me as the paula drivers are not very good in my setup,i did think that. ![]() ![]() |
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#45 |
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Location: Almere/Holland
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I dont have a c64/3d but the cybervission ppc and that one doesnt work with p96.
my 1200 runs on a p96 but the 4000 tranfer is quicker because the dma of a 4000. so games runs faster. ps novacoder i can test the version you create on cyber if you want. regards klapdeur |
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#46 |
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^^^ ok no probs only asking because there are 3 cards that use that software^^^
i can imagine there will be alot of problems making scummvm work in cybergraphics.with the permidia chip. |
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#47 |
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Location: Almere/Holland
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i tried a while ago warpscummvm with warpsdl.library and that one flies on me 4000 setup with cybergraphx only the development has stopped , maybe that you can improve that one to the newest scummvm, if its not to much work and you can get the source codes.
but on the other hand i hope that the whole development on scummvm rtg does continue its great to see scummvm working again the right way. again big thanks to you Nova Coder ![]() ![]() regards klapdeur |
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#48 |
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Location: birmingham
Age: 55
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@klapdeur
im glad you got it working. |
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#49 |
Professional slacker!
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@NovaCoder - can you Zone it again for me? I can't find where I downloaded it too. I want to test it out on my new A4000T
![]() Shoud run like the preverbial of a shovel, 64mhz 060 (CSPPC) and UW SCSI 20mb+/sec I'm running a PicassoIV so Picasso96 installed ![]() |
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#50 | |
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i think its on aminet steve.if novacoder dont mind me saying. regards roy |
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#51 | |
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Quote:
![]() Last edited by NovaCoder; 30 August 2011 at 00:17. |
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#52 |
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im going to give broken sword 1/2 a go as soon as i have time.(im replacing some bad memory ic's in one of my c64's)wont be long now.
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#53 |
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Well it runs really fast on my CSPPC/A4kT but I can't get Broken Sword to open in a 640x480 screen (I have this mode setup already)
Any tips? |
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#54 |
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must be a bug but Roy got curse of monkey island working on his setup (also a 640x480 game) so that's strange?
So you say it just draws to the top left, does it draw the entire picture though and do the colors look ok? Could you take a picture of the entire monitor and show what it looks like? Last edited by NovaCoder; 04 September 2011 at 12:51. |
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#55 |
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#56 |
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try the curse of monkey island demo maybe?
also your 640x480 screen must be 8 bit |
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#57 | |
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Quote:
Yes I have 640x480x8 (as well as x16 x32 x24) I even launched from 640x480x8 +All screen modes from 320x240 up to 1280x1024 in colour modes ![]() Steve. |
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#58 |
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#59 |
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#60 |
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Glad you got it working Steve,
I think I'll do the next RTG release a little differently (maybe prompt the user on first start-up and save the choices in a file) Broken Sword should be quicker than monkey island btw have you patched your memory copy routines yet? Last edited by NovaCoder; 05 September 2011 at 09:13. |
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