04 June 2023, 00:00 | #41 |
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Okay..... It's just that there seems like there's very little difference between an 030 and an 060 with it.
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04 June 2023, 10:27 | #42 |
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probably AGA display. Chip memory is often a limitation. And Phase 5 060 board is notoriously slow with chipmem...
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04 June 2023, 11:27 | #43 |
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04 June 2023, 14:24 | #44 |
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It doesn't make any sense. The PiSTorm CPU and FastRAM is 100x 040 speed. If the only thing in chipRAM was the screen buffer it should be able to make 40-50fps. It must be horrendously inefficient use of the screen buffer
Last edited by alexh; 05 June 2023 at 13:55. |
04 June 2023, 14:26 | #45 |
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04 June 2023, 14:45 | #46 | |
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Quote:
Last edited by abu_the_monkey; 04 June 2023 at 14:47. Reason: original post had wrong quote |
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04 June 2023, 14:50 | #47 |
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Is there a viable disassembly of the code anywhere?
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04 June 2023, 17:48 | #48 |
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I was having a google, and there have been some pc mods to the game, because a few years ago the source code was found on an old cd. I didn't see any mention of the Amiga source code, but it didn't say it wasn't there either. There's discussion and links to the source here: http://dogsofwarvu.com/forum/index.php/board,50.0.html See also: https://github.com/TornadoGame/Tornado
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04 June 2023, 18:07 | #49 |
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Good find, but it's asm so not for amiga.
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04 June 2023, 21:16 | #50 |
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Tornado doesn't have fps limiter, it can be butter smooth in WinUAE.
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05 June 2023, 11:45 | #51 |
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05 June 2023, 12:34 | #52 |
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05 June 2023, 13:05 | #53 |
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05 June 2023, 13:56 | #54 |
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it depends how is set emu68. on WinUAE if you emulate a stock A1200 it is exaclty like in that video shwoing pistorm32 performance.
Not need to change blitter or unlimited chipram. If you disable cycle_exact and put cpu_speed at maximun the game is smooth. If you maintain cycle_exact and change cpu_multiplier you can reach good level of fluidity. Pistorm32 emulate processor, but it share chipset on motherbord. So very fast processor, but it is connected at very slow hardware. |
05 June 2023, 14:02 | #55 | |
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Quote:
The problem will be this game must not use the chipRAM screen buffer very efficiently. I speculate this could be fixed. |
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05 June 2023, 14:31 | #56 |
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How well does the PiStorm 32 handle pc emulation?
Obviously there are "better" ways, but if you got Amiga Dosbox running MS-DOS Tornado (which includes the mission planner and Command parts unlike the Amiga version) would it be able to handle that at a decent framerate? |
05 June 2023, 14:45 | #57 |
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PC-Task 4.4 Dynamic can emulate 286@100MHz or 386@25MHz
[ Show youtube player ] |
05 June 2023, 14:52 | #58 |
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Yes, I've used it to play the original Mechwarrior on my 060, works well... but Tornado is going to be a bit too ambitious isn't it? But I don't know anything about Amiga DOSBox.
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05 June 2023, 18:31 | #59 |
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But does emu68 working in jit?
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05 June 2023, 18:32 | #60 | |
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Quote:
[ Show youtube player ] Unfortunetly couldn't get it to run under PC-Task Dynamic.. |
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