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#41 |
Registered User
Join Date: Aug 2008
Location: Earth
Posts: 97
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@ Cammy:
Are you using an NTSC system? Would you mind sending me your .start files? I'll have a look. I'm pretty sure the games not booting is due to faulty .start files or wrongly configured game folders. Did you modify any of the files that came with the toolkit? Did you test the disc prior to burning? Last edited by lennonlives; 13 October 2008 at 08:50. |
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#42 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,705
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Great stuff lennon ! The usage is a bit different than your previous version though ... What I especially like is the speedy control... you can flash through the menu now.
Best regards and big THANX, Tomaz |
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#43 | |
Posts: n/a
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Quote:
Where is WHDLoadCD32 ? |
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#44 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,475
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#45 |
Registered User
Join Date: Aug 2008
Location: Earth
Posts: 97
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As TheCyberDruid pointed out correctly, it's inside the WHDLoad package. It's already part of the toolkit, but the executable has been renamed to WHDLoad to make switching between different versions just a matter of exchanging the executable
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#46 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,705
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OK, since I already did over 500 screenshots using the AGS palette from one of the CD32 compilations (the one with Pacman on the top) and I did all .start files and 90% of them have .txt descriptions I decided I would use this AMS version for my A1200 in the living room (it was either this or wait for Killer Gorillas front-end... but for that i would need to either wait for his screenshots or re-do ALL screenshots I did already).
AMS version works really nicely - I love the support for shoulder buttons, when it re-loads it stays in the same "folder" (since it is all done with ASSIGN's) and ofcourse the scrolling - it is really nice (it is too fast when there aren't that many files in the folder, but I made some bogus files and a custom font so the filenames aren't visible). Actually now it does EVERYTHING I ever wanted and I didn't have to code anything ;-) Here are a couple of screenshots running it... (I took your menu picture and changed its palette to mine so it fits... ![]() Thanx again ! |
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#47 |
Registered User
Join Date: Aug 2008
Location: Earth
Posts: 97
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I'm really glad, tomcat
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#48 |
Registered User
Join Date: Aug 2008
Location: Earth
Posts: 97
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Come on, people. Someone must have tried it
![]() I've just finished version 1.1 of which two builds exist: one for the CD32 and one for all other AGA Amigas using a harddisk. The latter doesn't require a CD32 joypad for fast scrolling anymore, but allows moving the joystick left and right for the same effect. Works a treat with my Competition Pros ![]() |
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#49 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,257
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i will test this later... great work man!!
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#50 |
Registered User
Join Date: Aug 2008
Location: Earth
Posts: 97
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Version 1.1 is available in the Zone! now. Alternate version for all other HD-equipped AGA AMIGAs availabe in separate thread.
Enjoy! I strongely suggest upgrading. |
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#51 |
Amiga Nut
Join Date: Oct 2006
Location: Belco, Australia
Posts: 2,242
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#52 |
Registered User
Join Date: Aug 2008
Location: Earth
Posts: 97
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Come on people, give me something to work with
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#53 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,705
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Works really nicely lennon
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#54 |
Registered User
Join Date: Aug 2008
Location: Earth
Posts: 97
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Hey tomcat666,
thanks for the feedback. I did some research about those graphical bugs you reported to me. It seems they are somehow connected to the screenshots used with AMS. I don't really know why, but I was able to remove the green artifacts by replacing screenshots they appeared with with other ones. I'm really a bit clueless about this matter and I wonder if this is AMS's fault at all... |
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#55 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,705
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Will check the ones that give me green sprite stripes and try and re-encode them with ACDSee or something
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#56 |
Registered User
Join Date: Aug 2008
Location: Earth
Posts: 97
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You're welcome man
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#57 |
Amiga Nut
Join Date: Oct 2006
Location: Belco, Australia
Posts: 2,242
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Can somebody PLEASE re-Zone this?
![]() I've signed up with a new ISP & will be back online at home as of tonight, but just missed it as time ran out in The Zone last night ![]() PZ. |
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#58 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Back in The Zone! for you Fingerlickin_B
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#59 |
Amiga Nut
Join Date: Oct 2006
Location: Belco, Australia
Posts: 2,242
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#60 |
Posts: n/a
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Hey guys,
Just discovered this thread, and this is outstanding! Great work Lennon! The problem is i can't find the files in the Zone anymore... ![]() Could someone repost them (including manual)? Thanks! |
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AMIGA CD32 Games Compilation Toolkit - Need it | j_sntos | request.Apps | 3 | 23 March 2012 01:08 |
Amiga CD32 Compilation Toolkit help | markeggertsen | support.WinUAE | 0 | 21 November 2011 06:21 |
CD32 Games Compilations Possible? | chrispy | support.Games | 4 | 03 October 2010 19:40 |
An ultra noob writes... loading cd32 games | Volumetric | project.WHDLoad | 11 | 04 April 2009 17:04 |
AMIGA HD Games Compilation Toolkit: create your own ultra-fast compilations! | lennonlives | Amiga scene | 23 | 27 November 2008 15:06 |
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