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#41 |
Registered User
Join Date: Aug 2008
Location: Göteborg / Sweden
Posts: 237
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DPaint V seems to agree that something is wrong with the image: https://www.dropbox.com/s/6zhyytdgz6...2011.15.01.png
I can view it in PPaint and DOpus though, so I'm not sure what the problem is. I'll have to investigate further and get back to you. Were both images saved from the same program with the same settings? |
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#42 | ||
Registered User
Join Date: Aug 2008
Location: Göteborg / Sweden
Posts: 237
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Of course.
Quote:
Quote:
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#43 | |
Registered User
Join Date: Aug 2008
Location: Göteborg / Sweden
Posts: 237
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Quote:
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#44 |
Registered User
Join Date: Sep 2014
Location: Rome
Posts: 19
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The same thing happens with both photoshop and paint pro shop. Testing PPaint open/save did not work on AGS1, will try it again, thank you very much.
Can I ask another thing? Am I wrong or menu colors are #0 and #1? #0 is used on border, wouldn't be better to use #0 on border, #1 and #2 for menu colors? I think having separate color for borders and menu will be better ![]() ![]() Another question: how does lock color work? I'm having odds results. My idea is to use a locked palette for background (first 64 or 120 color), saving a photoshop .act then load the .act to force that colors into games images so it's not an issue BUT trying to force the first shared colors (116 in this image) seems to not work. Where does the color count start to lock colors? ![]() Thank you very much ![]() |
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#45 |
Registered User
Join Date: Aug 2008
Location: Göteborg / Sweden
Posts: 237
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As per https://github.com/MagerValp/ArcadeG...ots-and-colors it locks the last colors in the palette, e.g. lock_colors 16 would lock 240..255 in the background image. For the screenshots just reduce them to e.g. 240 colors and leave the top colors unused.
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#46 |
Registered User
Join Date: Sep 2014
Location: Rome
Posts: 19
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Got it, thank you
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#47 |
Registered User
Join Date: Sep 2014
Location: Rome
Posts: 19
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Here's the final version
![]() ![]() Text and menu are outside of the screen, the selector is all image-driven. The fade animation is really great with this style ![]() |
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#48 |
Registered User
Join Date: Aug 2008
Location: Göteborg / Sweden
Posts: 237
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Nice!
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#49 |
Registered User
Join Date: Sep 2014
Location: Rome
Posts: 19
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And here's Myst. Trying to match game's style
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#50 |
Registered User
Join Date: Aug 2008
Location: Göteborg / Sweden
Posts: 237
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I posted a snapshot with one new option,
blue_button_action, which can be either quitor none. The default is to quit when the blue button (the secondary joystick button) is pressed but you can change it to none if you don't want that feature. https://dl.dropboxusercontent.com/u/...2-20150602.lha Last edited by MagerValp; 02 June 2015 at 14:44. Reason: Grammar. |
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#51 |
Registered User
Join Date: Dec 2012
Location: Germany
Posts: 87
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Any plans for .mod support on AGS2? a playlist in the config with a random option?
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#52 |
Registered User
Join Date: Aug 2008
Location: Göteborg / Sweden
Posts: 237
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I've done some experiments with the E module player, but it's not something I'm actively working on.
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#53 | |
Registered User
Join Date: Dec 2012
Location: Germany
Posts: 87
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Quote:
I'm not sure if it is due to lowlevel.library or iffparse.library but I have them in the 1.3 libs folder setup although I'm unsure if they work with 1.3 |
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#54 |
Registered User
Join Date: Aug 2008
Location: Göteborg / Sweden
Posts: 237
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Kickstart 2.0+ is required, I use several system calls that weren't available in 1.3.
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#55 |
Posts: n/a
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#56 |
Registered User
Join Date: Feb 2016
Location: Denmark
Posts: 333
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First I have to say Arcade Game Selector 2 is great and I really enjoy using this to launch games. It’s pretty amazing it runs on a stock this on my A1200 and A600.
I have built Powershell scripts to download games and generate screenshots and build AGS2 menu for AGA and OCS. The output is now some nice 4GB Compact Flash images for A1200, A600 and HDF files for emulators. Here some screenshots of the result: Amiga AGS2 AGA: ![]() Amiga AGS2 OCS: ![]() Amiga AGS2 settings: ![]() Amiga AGS2 settings options: ![]() For those interested, I have created a github repository https://github.com/henrikstengaard/a...d-game-scripts with the Powershell scripts and output I have built so far. |
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#57 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 6,031
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Looks really good nice job.
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#58 |
Registered User
Join Date: Aug 2008
Location: Göteborg / Sweden
Posts: 237
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Very cool cyberhead97, thank you for sharing the scripts.
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#59 |
Registered User
Join Date: Feb 2016
Location: Denmark
Posts: 333
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Thanks, Im planning to write a scriptet upgrade of whdload slaves and a rewrite of imgtoiff in Powershell with the tweaks needed for AGS2 making it run in plain Windows setup
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#60 |
Code Fiddler
Join Date: Apr 2016
Location: UK
Age: 48
Posts: 81
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Interestingly I recently bought an android based GPD XD handheld console for my retro gaming needs and discovered that there wasn't any real choice for an Amiga frontend. After quite a bit of hunting around, I came across MagerValp's excellent AGS2 which was my first introduction to AmigaE. I have been fiddling with the code to tweak a few things to my liking. I've also been working on compilation builder in C# using Frode Solheim's (of FS-UAE fame) excellent Open Amiga Database for scanning against. I plan to release the source at some point for others to play with. Thanks to MagerValp for sharing his code.
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