03 June 2023, 11:02 | #41 |
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I've found various applications can misbehave in UAE unless I crank up the "32-bit Chip" memory slider. For whatever reason, PPaint is an example, even when running in RTG, no matter what I do to the settings.
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03 June 2023, 11:24 | #42 |
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It is more likely missing a file, I know if you don't have LHA3, LHACONV and SBDepack from v303 the editor just fails to start with 'OS : screen not open' which is real helpful
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03 June 2023, 11:31 | #43 |
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04 June 2023, 13:05 | #44 | |
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Quote:
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04 June 2023, 13:18 | #45 |
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04 June 2023, 13:29 | #46 |
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Time to get modding!
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04 June 2023, 17:31 | #47 |
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@abu_the_monkey
I've updated a few issues. Some that seemed to be new to 304 are in fact existing issues. |
04 June 2023, 17:43 | #48 |
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@Karlos
thanks |
05 June 2023, 00:35 | #49 |
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@Karlos
do you think (as you have used the editor the most) I can close issue #1 'moving/removing control points causes a crash' ? or is it still causing you issues? |
05 June 2023, 02:02 | #50 |
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I think it's ok to close it. I have not ruled out the possibility that removing linked control points can cause runtime bugs but if it does, that can be a new issue.
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08 June 2023, 00:29 | #51 |
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@Karlos
Here is a build with a 'fix' for 'levels->text strings' menu option (in level text editor) can you confirm it works for you? the window should fill the full width of the screen when in 800*600 and display the entire text (see screen shot attached). it includes the user definable 'canvas size' icon tooltype option (I have set it to 800*600) Last edited by abu_the_monkey; 11 June 2023 at 23:36. |
08 June 2023, 00:54 | #52 |
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Excellent. I'll give it a spin first thing tomorrow.
It's funny. The first message there is referring to the plasma gun and two clips that you find after entering that first area round the corner. It's funny because this is level G and you first find a plasma gun in level C. Maybe the trauma of fighting the breed is giving Reynolds short term memory problems.... |
08 June 2023, 01:02 | #53 |
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I don' know if it is just the level set I have but, only a couple of levels actually have any in game text. 'g' was the one that had enough to make the screen shot worth while.
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08 June 2023, 01:15 | #54 |
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I think they will come in useful in the mod to give hints. I've had several people think they were dead-ended in level A because they were unaware of the "touch and press use" combination for some doors.
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08 June 2023, 01:34 | #55 |
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that's what happens when you don't RTFM cos you don't have a manual
have to be careful with them though, yo only get 10 per level should be enough to guide peoples through level A, then they are on their own just kidding, but that's where the trainer wheels get unbolted right? don't want to end up with something like this now do we [ Show youtube player ] Last edited by abu_the_monkey; 08 June 2023 at 01:43. |
08 June 2023, 08:40 | #56 |
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Lol! There was another one of those for quake:
[ Show youtube player ]
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08 June 2023, 19:00 | #57 | |
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Quote:
-edit- Wait, that may be because it's filled out with space characters... If I click into any box and hold the right cursor key, it becomes apparent the right hand is padded out with space up to a junk character. |
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08 June 2023, 22:38 | #58 |
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this must be a bug in the os dev kit extension.
It doesn't help that the docs are incomplete so some of the instructions used have no info on what they do or how to use them all it does when loading the text is read 160 characters into a string the level text editor just reads 80 characters starting from the left into the first gadget and 80 from the right into the second. also on some levels it happens (like 'g') and on others it doesn't, for me at least. this is the procedure/function just in case anyone can see what may be wrong. Code:
Procedure _N_SETLEVELTEXT 'this if else may not be required but eh. AL If CANVASWIDTH<800 Trap _wnd Id Open 8,0,12,664,240,$2+$8,$40+$200,0,"Text Strings.." Else Trap _wnd Id Open 8,0,12,CANVASWIDTH,240,$2+$8,$40+$200,0,"Text Strings.." End If _wnd Id Titles Catalog String$(1050,"Edit Text-strings"),VER$ _wnd Id Activate 8 Reserve As Gt Gadgets 497,30,1 _gt Set String Mode True,80,True,False For A=0 To 9 _gt String A+10,32,A*24+12,82*8,12,,Str$(A)-" "+":","",$0 _gt String A+20,32,A*24+22,82*8,12,,"","",$0 Next A ' ' Use gadgets ' _gt Gadgets Attach 497 Do ' ' Update texts ' For A=0 To 9 _gt Set String A+10,Left Trim$(Left$(LEVELTEXT$(A),80)) _gt Set String A+20,Left Trim$(Right$(LEVELTEXT$(A),80)) Next A Do ' ' Wait for event ' EV=_wnd Id Next Event GA=_wnd Id Event Gadget ' ' If gadget pushed ' If EV=$40 If Between(9,GA,20) LEVELTEXT$(GA-10)=Left$(_gt What String(GA)+Space$(80),80)+Left$(_gt What String(GA+10)+Space$(80),80) Exit End If If Between(19,GA,30) LEVELTEXT$(GA-20)=Left$(_gt What String(GA-10)+Space$(80),80)+Left$(_gt What String(GA)+Space$(80),80) Exit End If End If ' ' If window closed ' Exit If EV=$200,2 Multi Wait Loop Loop _gt Gadgets Remove 497 _wnd Id Close 8 _gt Gadgets Erase 497 End Proc |
08 June 2023, 23:31 | #59 |
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It's so weird. AMOS, as a BASIC variation is supposed to be more accessible and easier to read than other languages, but to me that just looks like gibberish word salad.
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10 June 2023, 11:24 | #60 |
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@Karlos
Yet another attempt to fix the in game text editor. it would seem that this Code:
For A=0 To 9 _gt Set String A+10,Left Trim$(Left$(LEVELTEXT$(A),80)) _gt Set String A+20,Left Trim$(Right$(LEVELTEXT$(A),80)) Next A Code:
For A=0 To 9 _gt Set String A+10,Left Trim$(Left$(LEVELTEXT$(A),80))+_0$ _gt Set String A+20,Left Trim$(Right$(LEVELTEXT$(A),80))+_0$ Next A I have made the input gadgets adapt to the screen/canvas width so if you run it in pal hires interlace the text auto scrolls like it did before but in higher modes it displays the whole text. they are still populated with empty spaces on loading and you must press enter/return after editing any line (do not click any other gadget before pressing enter, or you changes will be lost) for your modified text to be registered Last edited by abu_the_monkey; 11 June 2023 at 23:34. |
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