14 September 2013, 15:49 | #41 | |
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26 October 2013, 01:12 | #42 |
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fs-uae 2.2.3
Hi all! I'm new here in this forum but I've been an Amigoid since around 1986 or so.
I am very happy that the development of UAE for Unix has been continued... uae and e-uae stopped working a long time ago. I just packaged fs-uae for pkgsrc (see http://pkgsrc-wip.cvs.sourceforge.ne...ip/wip/fs-uae/ and I tried it out on the saved copy of my Amiga 4000/040 environment. I noticed a few oddities:
That's it for now! It may seem a lot of complaints but in the grand scheme of things, the things that are working are amazing and these are mere details. Thanks for doing it! |
26 October 2013, 01:33 | #43 | |||||
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g_key_map[37] = FS_ML_KEY_LCTRL; g_key_map[66] = FS_ML_KEY_CAPSLOCK; Quote:
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Anyway, glad you like it despite having some issues |
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26 October 2013, 02:34 | #44 | |||||
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Thanks for your quick reply!
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I should add that my workbench screen is 1024x1024, which doesn't fit, so I use the Autoscroll option. I also seem to remember that there was a bug in AmigaOS with my overscanned screen mode, but it is so long ago that I can't recall the details. Maybe the exact Kickstart version may make a difference as well. Quote:
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By the way. I think VICE (in the SDL version has similar problems, and of course for similar reasons. Speaking of supported platforms: at the link in my previous post you can find some patches. They basically mirror the FreeBSD stuff to NetBSD (but not 100%). They are fairly trivial for most cases but it'd be nice if they were included (in so far as still appropriate in the current version). Quote:
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I was almost tempted to do some stuff to old MSH: source code I still have around simply because I can run my development environment again :-) |
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28 October 2013, 21:42 | #45 | |
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Ok, further report:
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One thing is probably an effect of how SDL works on X: if you activate the Caps-Lock inside the SDL window, it isn't activated outside it -- and vice versa. I suspect that SDL intercepts keyboard events at such a low level that the general X context never gets to see that Caps-Lock was activated. It makes the Caps Lock LED behave a bit weird, but so be it. Nothing much you could do about, I'm sure. Regarding the swapped mouse buttons: There is an X function you can call to detect if someone has done that: XGetPointerMapping(). You could use it as a default value for a "Swap mouse buttons?" option. ETA: More success: With a bit of looking through the DebugConfig.uae and then some UTSL-ing, I found a way to get my QDH0: devices the way I want them: uae_filesystem2 = rw,QDH0:Eclectic:/vol1/rhialto/uae/PAm/Eclectic,0 uae_filesystem2 = rw,QDH1:Empty1:/vol1/rhialto/uae/PAm/Empty1,0 uae_filesystem2 = rw,QDH2:Empty2:/vol1/rhialto/uae/PAm/Empty2,0 uae_filesystem2 = rw,QDH3:Empty3:/vol1/rhialto/uae/PAm/Empty3,0 where the fields are like this: uae_filesystem2 = rw_or_ro,device:volumename:directory,bootpri And regarding my overscan issue, it turns out that if I use the SYS:Prefs/Overscan preference (I used the one from 3.0 since that came with my A4000), I can move the position of the screen and if I move it just the right amount to the left, it seems to be fully visible. ETA 3 (the &*^&^&* website ate my previous edit): It seems that the launcher doesn't like repeated options and keeps only the last one. There seems some possibility to use options of the form "uae_uaehf0_read-only = 1" where the number can vary from 0 to 29 and read-only can be things like volumename, devicename, etc (see cfgfile_parse_filesys()) but so far that hasn't worked for me yet. Last edited by Rhialto; 29 October 2013 at 00:42. |
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01 November 2013, 22:27 | #46 |
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Dunno if its just my machine, but when running the 2.2.3, I find that it won't remember my last window positioning when I restart the Launcher. It seems to always open off-centre and I have to reposition the Launcher window again in the middle of my screen. Running Mac OS 10.8.5.
On my Mac, it looks like the application is not writing the required files back to ~/library/Saved Application State/org.pythonmac.unspecified.FS-UAELauncher.savedState/ I can see that it writes the required savestate files to the location but when I quit the application, those files delete themselves, leaving the empy org.pythonmac.unspecified.FS-UAELauncher.savedState folder I have tried the following in Terminal defaults write org.pythonmac.unspecified.FS-UAELauncher NSQuitAlwaysKeepsWindows -bool true but it still does not save the state. Furthermore, FS-UAELauncher no longer creates a plist file for me in ~/Library/Preferences/ |
14 November 2013, 20:47 | #47 |
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@Jason H, FS-UAE Launcher does not currently remember the window position (it never has). I'll put it on the todo list!
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29 November 2013, 18:06 | #48 |
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17 December 2013, 13:55 | #49 |
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Hi Frode, thanks for FS-UAE. I have recently discovered it, and like its slick interface, for use in home media PCs, and its other points of difference from WinUAE, such as its curvature shader.
I thought I would take the opportunity to provide some suggestions, to see if these could be implemented or not. 1. Save-states - during the game, could you assign a hot-key (such as numeral 1) to open up save state 1, instead of having to press F12 to open the menu and then navigate to the save state? 2. When you open a save state, or boot from one, the screen remains blank for at least 10 seconds but you can hear the music of the game playing. In other words the game is running but you can't see it during this time (say about 5 seconds). Can you implement faster booting save states? 3. I like the curvature shader, but think it needs to be combined with some slight blur to fully emulate a CRT. I combine it with scanlines, but I also think it needs some slight blur. Obviously there are plenty of shaders out there but it would be of assistance if in the instructions an example could be provided of the command to type to load a shader. 4. I saw reference in August 2013 posts in EAB to a 'Game Center'. I also note that FS-UAE Launcher is also called or had its name changed to FS-UAE Arcade. I am confused as to whether Game Center still exists or whether it is one of these variants such as FS-UAE arcade. 5. I am not sure if you can navigate to a completely different floppy and reset FS-UAE to boot from that floppy. Ie swap from one game to another. 6. It would be could if you could click on a .USS file and have that file load up the save state, such as in WinUAE. 7. When FS-UAE loads up or when you boot from a save-state, it would look smooth if there was a fade-in effect. I see that you have implemented a fade-out effect when you quit the emulator. Thanks again for making FS-UAE. I am really enjoying it and its now my Amiga emulator of choice. Cheers Alex |
17 December 2013, 14:23 | #50 | ||||||||
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keyboard_key_1 = action_restore_state_1 Quote:
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Glad to hear it |
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17 December 2013, 14:27 | #51 |
twenty90seven
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Thanks very much for your responses Frode. I'll test out those tips you have provided.
Re point 2, yes the screen appears after about 5 seconds, it's just that the screen is initially black but the sound is playing and things are happening in the game (you can just can't initially see it). Update: when I used the restore-state code you provided me above with the hotkey, the save state loaded instantly. But when I load a save state by clicking on my config file (which instructs FSUAE to load the save state by using load_state = 1) the screen is black with the game music playing in the background for 5 seconds. Last edited by twenty90seven; 17 December 2013 at 14:44. |
22 January 2014, 23:43 | #52 | |
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23 January 2014, 00:01 | #53 |
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A new beta version has been released. Changes in FS-UAE 2.3.99beta2 ("FS-UAE 2.4 Beta 2"):
Please see the preliminary release notes for FS-UAE 2.4 for information about what’s new if you are upgrading from FS-UAE 2.2.x. |
23 January 2014, 01:19 | #54 |
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If I install it will it keep all my previous game settings and saved folders (Open Amiga Game Database/game list) including the set up EOB2 profile that I did? As the last time I installed a dev kit everything was erased.
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23 January 2014, 01:22 | #55 |
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Nothing will be lost - but you will need to log into OAGD.net again and rescan your files when upgrading from 2.2.x.
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23 January 2014, 08:20 | #56 |
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Hi, Frode. I noticed a bug in launcher (pyqt4) with multiple selecting floppy disk requester.
This requester not adds any disk to list, but some errors messages appears in fs-launcher.log (attached). |
23 January 2014, 19:01 | #57 |
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@grimi thanks, I have fixed it for the next version (I thought I had already tested with pyqt4 too, but I must accidentally and tested with pyside both times...)
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23 January 2014, 20:02 | #58 |
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23 January 2014, 20:35 | #59 |
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Unpacked the portable files over the old version and ran the new launcher, everything has vanished with all my settings.
However the old launcher which is in the launcher folder has all my settings still intact! hmm EDIT : Did as you said and it's rescanning files and config from game database, is it safe to delete the old launcher folder? |
23 January 2014, 20:45 | #60 |
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As I said, upgrading never deletes your stuff, but I cannot comment your case without more details. For example, if you downloaded the portable version and previously used the installer - the user file locations will not be the same (not even the settings), since obviously, the point of the portable version is that it is self-contained. Your old files from the installed FS-UAE will be in Documents/FS-UAE, while the portable version uses files from the directory where you extracted it.
I cannot comment on the safety of deleting a folder without knowing more about which folder you are referring to... |
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