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#41 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,193
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@xboxown
Are you talking to me or Kickems? |
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#42 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 677
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#43 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 677
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Hey guys!!! WHAT IS THE NEWS??! I WANT THIS BADLY!
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#44 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,193
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@xboxown
I got AmosPro to install on my emulator so maybe I can take a look at the original. @kikems Do you want me to look at this? My E framework is at a standstill while Hypex looks for compiler bugs. |
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#45 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,940
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Hi guys, did this ever get a public release, if so where can i download it? Cheers!
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#46 | |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
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Quote:
Now we are finishing Grac3, a very near to scumm engine working on A500. Our next steps : 1- Finish Grac3. 2- Check again Grac2.5, add some small update from Grac3 ideas and release on Aminet with sources. 3- Start our next game using Grac3 as intensive testing before release Grac3 tool. I'm don't know a release date, first we need test and finish lot of things. Here a small update of Grac3 working with graphic inventory. [ Show youtube player ] |
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#47 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,940
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Quote:
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#48 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Very cool indeed kikems and Birra, well done!!!
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#49 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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I am very excited about this project!
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#50 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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Nice stuff !!
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#51 |
Registered User
Join Date: Mar 2018
Location: Austria
Posts: 617
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Looks very nice! Hope it comes out soon.
By the way, just an idea: if testing is taking a lot of time you could also release a beta (public or to a small group) and let a few people test for you... |
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#52 |
Freak
Join Date: Dec 2015
Location: Gladbeck
Age: 47
Posts: 581
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Looks amazing!
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#53 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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Am going to be provocative here but, for a future version, how complicate might be to support SPAC - mean dynamic palette changes similar to what Universe do? (in a 32 color screen changing 16 colors every n vertical lines and keep the other 16 the same for most dynamic assets) then i also know that there are little to no tools to work with SPAC and that is a different can f worms...
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#54 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 677
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What is the current update on the project and any idea when it will be released?
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#55 | |
Registered User
Join Date: Aug 2007
Location: Tasmania, Australia
Age: 39
Posts: 1,198
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Quote:
http://aminet.net/package/gfx/edit/hamlab208d |
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#56 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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Will test and let you know ^^
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#57 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 677
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Guys....are there any games lately been made by GRAC in aminet? If so, what is it called?
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#58 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,193
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http://aminet.net/package/game/role/Lethal_Formula was the first. Have you played that?
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#59 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
...and there are others not listed above. |
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#60 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 677
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>Downloaded every title mentioned in hall of light<.....Moooore.....I want more.... - rubs his arm and sniffs - I want more........moooooooooorreeeeeeeee.....I want more GRAC GAMES...more GRAC games....moooooreee....- mouth foams - I want GRAC 3 I want the release of GRAC...- eyes bulging - release GRAC ALREADY.....I waaaaaaaaant iiiittt.....
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