![]() |
![]() |
#41 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
|
Quote:
![]() Looking forward to see all the graphics. ![]() |
|
![]() |
![]() |
#42 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
|
Just found a nice way to improve the graphics for the PC version. See the attached picture. Left is improved, right is Amiga original (zoomed to 200%).
//edit: Image removed, obsolete. Last edited by derSammler; 08 June 2007 at 15:43. |
![]() |
![]() |
#43 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
|
Sorry for bumping this topic once again (mods: feel free to join my posts), but I've just compiled a first tech demo of Shenandoah for Windows using DarkBasic. This is the work of only two days, so don't expect too much:
(link removed, outdated) Let me know what you think. ![]() Last edited by derSammler; 14 March 2007 at 18:45. |
![]() |
![]() |
#44 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
Just tried it out...
|
![]() |
![]() |
#45 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
|
Seems like your graphics card can't do 640x480@16bit.
![]() //edit: recompiled and link updated, does no longer try to set a fixed resolution now. |
![]() |
![]() |
#46 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
Same error but it gets a bit further.
Do you have two checks or something? I get a tech demo window but it's the second window that chucks out the error |
![]() |
![]() |
#47 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
|
Damn! Updated once again.
|
![]() |
![]() |
#48 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
Same error!
![]() |
![]() |
![]() |
#49 |
Registered User
Join Date: Aug 2005
Location: .hr
Age: 45
Posts: 540
|
Works over here, but it is windowed. Looks and scrolls nice, just keep up the good work.
|
![]() |
![]() |
#50 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
I'm using a laptop if that's any help
![]() Lowest it supports is 800x600 |
![]() |
![]() |
#51 |
Registered User
Join Date: Aug 2005
Location: .hr
Age: 45
Posts: 540
|
If it helps I'm also using laptop with Radeon 200M on Win XP SP2, it can display 640x480.
@KG Strange that your laptop doesn't support 640x480, first time I hear something like that. Isn't windows logo while loading in 640x480? |
![]() |
![]() |
#52 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
Weird... seems I can set the minotor to 640x480 when I go into "List All Modes" but not in the display options.
|
![]() |
![]() |
#53 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
That's normal KG
![]() On my old Toshiba Satellite Pro 4600 (which has a Trident Video Accelerator CyberBlade-XP card) I also don't have 640x480 in the Display Properties --> Settings tab. If I then click Advanced --> Adapter and finally List All Modes... it is there ![]() |
![]() |
![]() |
#54 |
Zone Friend
Join Date: Oct 2006
Location: france
Posts: 209
|
I report the same error as KG.
|
![]() |
![]() |
#55 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
|
Some elementary gfx uploaded.
file: basegfx.zip Just seen the posts about not using gif... guess what format I chose??? :P I don't think it will cause any problems on these graphics anyway since none of them uses more that 16 colors and it's all from the same palette. Is it necessary for me to place all the gfx in a 16*16 pxl grid? It's quite time consuming and wasn't done in the past. Tell me if you need further descriptions. Thanks. Last edited by olandrobo; 11 March 2007 at 03:02. |
![]() |
![]() |
#56 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
|
Wow, seems like the game was to be more complex than I thought.
![]() ![]() Quote:
|
|
![]() |
![]() |
#57 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
|
Great, that saves me tons of time, which I don't have, so it's perfect.
![]() Tunes composed for the game are now uploaded to the Zone. More gfx is on the way by the end of the week. File: shentunes.zip The boostgate is for the last level where you have to pass through the gates in order to gain enough speed to catch up with the Shenandoah and bring her back. I'll see if I can find the backstory also. Is it possible to read amiga textfiles on a pc? |
![]() |
![]() |
#58 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
|
The tunes are great, thanks for providing!
![]() I see there are a couple of theme and title tunes, do you remember which one was ultimately decided to become the title tune? Moreover, what's the purpose of LVLSEQ1.mod and LVLSEQ2.mod? They were already included in the source code archive you uploaded a few weeks ago, and I thought they are the background music for level one. Seems like I was wrong... ![]() Quote:
![]() |
|
![]() |
![]() |
#59 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
|
Actually I have no idea about the tunes anymore, I haven't listened to them in years and years. Pick the ones you like most for now.
The LVLSEQ1 & 2 I suppose are fot the first and second half of levle one... ![]() |
![]() |
![]() |
#60 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
|
Quote:
![]() //edit: LVLSEQ2.mod is the same as LEVEL5.mod, so it's meant for level 5. Only LVLSEQ1.mod left... Last edited by derSammler; 12 March 2007 at 11:55. |
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
shenandoah returns!!! | starlord | project.aGTW | 103 | 20 March 2024 17:22 |
Question for AmigaDos coders | DeafDaz | Coders. General | 11 | 26 September 2011 07:31 |
Coders Challenge #2: C2P | oRBIT | Coders. General | 4 | 04 June 2010 18:12 |
remakes on amiga ??? coders wanted | turrican3 | Retrogaming General Discussion | 24 | 03 October 2007 18:33 |
Coders Heaven (PC Development) | Feltzkrone | Coders. General | 5 | 15 November 2004 10:08 |
|
|