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Old 16 November 2023, 17:29   #41
derSammler
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Then you never tried the "Boomerang B432".
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Old 04 December 2023, 18:10   #42
derSammler
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Small update: got music working over MIDI.

Also did speed tests on real hardware. Slower than expected on a 030 @ 40 Mhz, about as bad as WC1 on a stock A500. So there is still much work to do. Sadly, spent too much time on the TF1260, which just does not want to run stable.
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Old 04 December 2023, 19:38   #43
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if music is MIDI (wich is not a problem for me), do the sound fx are amiga ? thank you
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Old 04 December 2023, 19:41   #44
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Thumbs up

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Originally Posted by demether View Post
Is there a good CD32 compatible joypad available somewhere for my 1200 ? thanks

I got this one from The 8bit guys website and it's been working good for over a year now and the price isn't bad either for a new product


https://www.the8bitguy.com/product/c...le-controller/
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Old 04 December 2023, 19:58   #45
derSammler
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if music is MIDI (wich is not a problem for me), do the sound fx are amiga ? thank you
There is no sfx implemented yet.
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Old 04 December 2023, 22:27   #46
Aladin
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Originally Posted by dlfrsilver View Post
For Information, the Wing Commander 2 source code is missing MIA. Only the WC1, WC3 WC4 sources have been found. Try to contact someone so that it gets preserved
For WC1 sources, there are the PC EGA/VGA and Amiga OCS/AGA versions?

Maybe it will be possible to use parts of optimized amiga WC1 code in this WC2...

@derSammler
In any case, good luck in completing this project.
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Old 05 December 2023, 02:46   #47
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Originally Posted by derSammler View Post
Small update: got music working over MIDI.

Also did speed tests on real hardware. Slower than expected on a 030 @ 40 Mhz, about as bad as WC1 on a stock A500. So there is still much work to do. Sadly, spent too much time on the TF1260, which just does not want to run stable.
You should ping Paraj and Joyd, both are kings of optimisation of existing games, e.g. moving gsme loops to fastrsm and converting display routines to C2P code to optimize chipram access. Realise the source code issue but I'm sure you could work something out.
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Old 05 December 2023, 17:52   #48
derSammler
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Thanks for the suggestion, but since I started this as a learning experience, I need to get there myself. The journey is the reward.
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Old 05 December 2023, 20:03   #49
Toni Galvez
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Originally Posted by derSammler View Post
Just a small teaser of what I'm working on:

[ Show youtube player ]

This is my first-ever attempt of coding on the Amiga, and it's just for fun. Will most likely never see a release, but I thought I show it anyway.

It's based on the WC2 source code I got one and a half years ago.
Congratulations for the great work!!!

I am a big fan of Wing Commander, I always missed WC2 on the Amiga.

Talking about the music, most of Amiga users got a lot of fast memory, I got 128MB fast mem. so, music can be big stereo (or mono) 8bit 16khz sample streamed from fast ram.

That would make easier to get the music for the game, you can get the MT32 soundtrack and convert it on Amiga samples.

It could be an option for large fast ram users.

Streamed sampled music can take 2 channels and you can play Sound Effects on the other 2 channels.

Mod option is ok, but it could be a huge job to make it.
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Old 07 December 2023, 08:23   #50
derSammler
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For WC1 sources, there are the PC EGA/VGA and Amiga OCS/AGA versions?
None of these sources are available either. There is a website that collects anything from Origin Systems and they claim to have gotten the source code of most Wing Commander games. Due to an agreement with EA (so they say), they do not make anything available, though.

That's why I'm not going to provide the WC2 source to them either. Makes no sense to me. It is as safe on my hard disk as it would be on their's.

Quote:
Talking about the music, most of Amiga users got a lot of fast memory, I got 128MB fast mem. so, music can be big stereo (or mono) 8bit 16khz sample streamed from fast ram.
I know that some other Amiga ports do it that way. Not sure if that is reasonable in this case, however, as I need to keep many songs in memory, due to the dynamic music system. So the required fast ram would either be really high or I would need to compromise sound quality.
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Old 07 December 2023, 11:14   #51
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It is as safe on my hard disk as it would be on their's.
.
This is the most useless port of I've ever "seen"
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Old 07 December 2023, 11:16   #52
derSammler
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Ah, yeah. You are from the "gimme, gimme, gimme" fraction. Go play somewhere else.

Or do you assume I'm too dumb to safely store data? I'm an IT specialist and have not lost a single file since 1998. I have a fully isolated (battery-powered, no internet) RAID5 storage system using WD Black hard drives that backs up itself to RDX. Nothing stored on there will ever get lost, unless my house burns down or someone steals the whole thing. And even then I still have the RDX backup...

Last edited by derSammler; 07 December 2023 at 11:33.
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Old 07 December 2023, 11:32   #53
Foxman
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Ah, yeah. You are from the "gimme, gimme, gimme" fraction. Go play somewhere else.
Yeah gimme the port, thats what we all want
And thats the point. You are going public with something that the public is never allowed to play. This is crazy and you don't understand why. That's all.
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Old 07 December 2023, 11:54   #54
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I know that some other Amiga ports do it that way. Not sure if that is reasonable in this case, however, as I need to keep many songs in memory, due to the dynamic music system. So the required fast ram would either be really high or I would need to compromise sound quality.

If there is a need to switch tunes immediately you can precache the beginnings of each file instead of keeping the full tracks in the memory. Some designated buffer just to kickstart (yup :>) each track after which you can stream it just from a disk.
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Old 07 December 2023, 13:19   #55
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That's why I'm not going to provide the WC2 source to them either. Makes no sense to me. It is as safe on my hard disk as it would be on their's.

Maybe you could make a video where you see your Amiga booting the game with your mobile phone?
This would make it more likely that the port is legit.

The story that you have a source code nobody else has and you do not want to share it is not 100% credible.
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Old 31 December 2023, 09:51   #56
derSammler
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I have decided to pull the plug on this. After evaluating what I've got so far, the conclusion is that I would need to start from scratch to get it right, since I made many errors that can not be fixed without a rewrite. But sadly, I simply have no time for that with two major projects planned for the upcoming year.
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Old 31 December 2023, 13:10   #57
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Nooooooo
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Old 31 December 2023, 16:53   #58
mho
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So you have a source code nobody else has.
You refused to share it to anybody.
You uploaded a video that showed an Amiga version running without the smallest glitch. You ignored the request to upload a video that shows the game running on a real Amiga.

And now you state that your perfectly running verson is so full of errors that it cannot be fixed and has to be startet from scratch - what will never happen.

Who do you think will be fooled by this statement? You trolled us hard here.
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Old 31 December 2023, 23:15   #59
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So you have a source code nobody else has.
You refused to share it to anybody.
You uploaded a video that showed an Amiga version running without the smallest glitch. You ignored the request to upload a video that shows the game running on a real Amiga.

And now you state that your perfectly running verson is so full of errors that it cannot be fixed and has to be startet from scratch - what will never happen.

Who do you think will be fooled by this statement? You trolled us hard here.
There are a lot of projects that will be vaporware until they aren't or will never eventuate. If you start accusing people of tricking you and demanding they meet your need for proof, it's hardly going to encourage personal projects someone is doing for themselves - or sharing the intention and progress of those.

You could always just move on and read other threads.
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Old 01 January 2024, 02:14   #60
mho
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There are a lot of projects that will be vaporware until they aren't or will never eventuate. If you start accusing people of tricking you and demanding they meet your need for proof, it's hardly going to encourage personal projects someone is doing for themselves - or sharing the intention and progress of those.

You could always just move on and read other threads.
There is a reason why I do not talk about other projects and I did never ask for proof regarding any other development since I joined the forum more than 3 years ago.

Feel free to proof that I am really wrong in this specific case. If you can not, we can stop discussing things that do not exist.
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