02 July 2003, 17:06 | #41 | |
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02 July 2003, 17:37 | #42 | |
Now got GSX750F :))
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05 July 2003, 12:31 | #43 |
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Can't comment on loading times, but I always hated the sound of an Amiga floppy drive. All that grinding noise even on a brand new just out of the box Amiga 500.
Anyone who never had a commodore 64 can stop complaining about slow loading. The data cassette was a frigin pain in the arse to use, some of the games took as long as 30 min to load. |
05 July 2003, 21:39 | #44 |
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Did anyone else actually know how much longer a game had to load from the sounds the floppy drive made?
I think I played Superfrog so much that I knew how I long I had to wait from different grinding sounds from the drive! ...or was I just weird? (BTW, that very same drive on my A500 is still working perfectly which is amazing considering the punishment it used to go through and the fact that it's never been cleaned inside!) |
06 July 2003, 09:15 | #45 |
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Sounds from Body Blows were terrible.
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06 July 2003, 10:55 | #46 | |
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07 July 2003, 19:34 | #47 |
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Yup, listening to the bar is great too. We are al weirdos maybe
It let me diagnose if a disk got fucked up or not, because of the different sounds. |
07 July 2003, 20:41 | #48 | |
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press play ..Found USUX ...............................................ZZZZZZZZZZZZZZZZZZZZZZZZBIP BIP BUTTAAAAHHHhH oh it's finish.. press 1 or 2 for number of player ...1.............................................ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZBIP BIP BUTTAAAAhhhhhahh oh now a can play... BUMB shit I die.... Press rewind.. I think "Rise of the dragon" or "Kings Quest V" took ags to load, and ages to load between screens.. |
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08 July 2003, 09:46 | #49 |
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C64 loading times...
...are really a cure for people suffering insomnia.
I remember I once copied Nebulus on C64 from disc to tape. The datasette-counter stopped at 200 when the game was finally loaded. Taking the pace of the cassette into account (five seconds for 1 counter) the game took a bloody 17 minutes to load! Also, if there is one game which has the longest and most frequent loading times, it is The Software Business' Ooops Up. Unbelievable that such a simple game needs so much disk accessing. |
12 August 2003, 04:35 | #50 | |
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In the defence of the U.S. programmers,I think it was mainly a legacy of PC led Adventure games,(where hard disk installation was in common usage), that the actual location of the data files on floppy disks didn't seem as important to them. Unfortunately for us, the average single floppy drive Amiga,we'd be driven mad swapping disks in the Leisure Suit Larry games,or Monkey Island etc., all for one or two data files & then forced to swap again 4 or 5 times to load some locations. |
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12 August 2003, 04:38 | #51 |
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I think we should put the blame on the users, why the **** didn't they buy a harddisk for their amiga, then the company might have continued producing games for the amiga. Peole thought when they bought a 500 they didn't need to buy more hardware.....
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12 August 2003, 06:13 | #52 | ||
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12 August 2003, 07:17 | #53 |
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I had heard about C64 games with mini-games while loading.
I never had a C64 so I never saw this. I only used tape on MSX for like 3 months, and no game had this feature. Yes, I do understand it's hard to make this kind of feature because of technical difficulties, but it's possible to make a mini-game in 1 or 2 kb of memory (That would hardly make much difference in a PS2 game, don't you think?) The game VS on PSX has a sliding puzzle while loading, and the image on the puzzle is the face of the fighters (An image that's going to be used in the game anyway). It doesn't take even 1kb I guess. |
12 August 2003, 16:25 | #54 |
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The Tape version of Ghost Busters had a mini game along the lines of Amidar to play while the game loaded. So did the tape version of Dizzy Dice, that was a different game, can't quite remember what it was. I think it was a shoot em up typeish game.
I didn't really like the tape version of P.P. Hammer for the C64's loading. I got it for christmas one year. You press play and wait for 5 minutes. Then it asks you too stop the drive, fast forward, stop, play, load some time, stop, rewind, stop, play. Then you get the title screen. Repeat for evey level. After level 32 (not all like the Miggy version) it tried loading on like usual but my version never got further. Might've been a bad tape. The game was mirrored on both sides of the tape. Side A would fail to read level 5 but neither side read level 33. |
13 August 2003, 07:41 | #55 | |
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13 August 2003, 15:33 | #56 |
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Road Rash - man, event the demo of this takes ages to load. Christmas Day, just got my Amiga, ripped the packaging off, and had to wait half an hour for the thing to load. And the full game was just as bad. Lucky it wasn't that good so I never loaded it often .
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13 August 2003, 15:56 | #57 | |
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13 August 2003, 18:47 | #58 |
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Actually Gary this was apparently supposed to be a copy protection measure. The skips you needed to fast forward and rewind were way too large for this to be an error correction. And you roughly hit the same space on the tape between every level.
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13 August 2003, 21:08 | #59 |
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This is nothing compared to the time it takes for the next payday... I dont complain about my wages, the time between them should just be 7 days....
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14 August 2003, 02:04 | #60 | |
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