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#41 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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I'll try to continue with 68020 timing improvements later this summer. Maybe.. Only 68020 CE mode and CD32 MPEG emulation remaining...
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#42 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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FYI, a list of AGA demos with potential small problems when running in current WinUAE A1200 CE mode:
(forgot what was the problem for each demo, so for now there is only a list) Disaster-PEASOUP.LHA -> Pea Soup / Disaster EVACUE-Nil -> Nil / Evacue ModelDesign_-_NeoTokyo2094_(0494_AgA).ADF -> Neo Tokyo 2094 / Model Design Oxygene-Cuzco -> Cuzco / Oxygene Passion-AlienDream -> Alien Dream / Passion SAINTS-DestinationBBS -> Destination BBS Intro / Saints TBL-PHCK.EXE -> Phucker / The Black Lotus EDIT: In adition... The Saturne Day / Apex Last edited by amilo3438; 25 June 2014 at 21:17. |
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#43 |
Registered User
Join Date: Jun 2012
Location: Austria
Posts: 76
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yes please, more aga demos compatibility would be very much appreciated
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#44 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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After checking each one in quickly warp mode, I only see obvious problem in first demo, others appears to only have usual overscan bugs and inaccurate 3d-calculations.
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#45 | |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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#46 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 63
Posts: 863
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@amilo3438, can I just say a huge thank you, I had a nag at you early on but you have stuck to your guns and bug tested so many demo's resulting in WinUAE being better and better.
You truly deserve a mention in the help files as a credit.....Hugely deserved... |
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#47 | |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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Quote:
But in any case is comfortable when you hear that someone from users recognize your efforts, so thank you very much for that. Sooner or later progress would occurred, the difference is just that I did not have the patience to wait anymore to happen. ![]() |
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#48 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 63
Posts: 863
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Well at first I thought you were being too cocky but you have sat down and done something that is both time consuming and incredibly boring and tested hundreds of games and trust me I do know what that's like. Its ok for the first few and then the constant repetition turns to boredom, its very hard to convince yourself to carry on.
But you did and do deserve that credit.. By identifying emulation bugs you have helped Toni improve WinUAE a LOT, sure he does the technical bit but only because you did the hard work of finding the issues. Well done and thank you to you both for making Winuae even better... |
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#49 | ||
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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Quote:
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p.s. Just one note: I am not done it for the sake of fame ... just a pure pleasure! (the glory belongs to all who have contributed so far) Last edited by amilo3438; 24 June 2014 at 16:11. |
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#50 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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Silicon Gfx 2 (Demo) by Wfmh -> http://janeway.exotica.org.uk/release.php?id=15639
WinUAE2810, A1200 (basic) -> strange glitches (see on pics) p.s. 1) Quickstart A1200 basic config. 2) "CD & Hard drives" -> "Select Archive or Plain file" and choose "WFMH-SiliconGfx2.LHA" 3) Start the emu 4) type: SG2 (enter) |
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#51 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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#52 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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The Rise of Antrax (Trackmo) by Balloons -> http://janeway.exotica.org.uk/release.php?id=71447
WinUAE2810, A1200 (+4Mb) -> some glitches -> see pic. Picture Book (Trackmo) by Axis -> http://janeway.exotica.org.uk/release.php?id=10883 WinUAE2810, A1200 (basic) -> strange glitches while disk2 change blinks (see on pic) Last edited by amilo3438; 24 June 2014 at 22:37. |
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#53 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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#54 | |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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Quote:
![]() 60k of Zwidula (Intro) by Shrimps Design -> http://janeway.exotica.org.uk/release.php?id=10676 (A1200 basic)(pic1) Amiga Regler (Intro) by Focus Design -> http://janeway.exotica.org.uk/release.php?id=4011 (A1200 basic)(pic2) Anniversary - ½ Year (Intro) by Oops! -> http://janeway.exotica.org.uk/release.php?id=11039 (A1200 basic)(pic3) Birthday Intro (Intro) by Silicon -> http://janeway.exotica.org.uk/release.php?id=28444 (A1200 basic)(pic4) Last edited by amilo3438; 25 June 2014 at 15:16. |
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#55 | |||||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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Quote:
Ship glitch does not happen, probably the usual cause again. (and try to list less boring demos..) Quote:
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#56 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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Ship does glitches, just save state before earth part. (yes, it happens really fast)(another example on pic below)
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#57 | |||||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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#58 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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Grass60 (Intro) by Grasshopper Developments -> http://janeway.exotica.org.uk/release.php?id=16455 (A1200 basic)(pic1)
Jtxrules (Intro) by Illusion (new) -> http://janeway.exotica.org.uk/release.php?id=9859 (A1200 basic)(pic2) ... on link it looks different ?! Karma Cowboy (Intro) by Passion -> http://janeway.exotica.org.uk/release.php?id=18075 (A1200 basic)(pic3) ... it just stops at pic3 ?! Nethed (Intro) by Embassy -> http://janeway.exotica.org.uk/release.php?id=10651 (A1200 basic)(pic4) ... HALT1 ?! The Party 1995 Invitation (Intro) by Polka Brothers -> http://janeway.exotica.org.uk/release.php?id=5202 (A1200 basic)(pic5) ... quick glitches ?! Last edited by amilo3438; 25 June 2014 at 17:56. |
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#59 | ||||||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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It looks even worse in older versions. Quote:
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#60 | |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,599
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(and these are just the first results of the hard work that follows) ![]() |
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