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#41 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,525
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Wow, nice!
Technically it exploits the characteristics of the Amiga chipset well, several good ideas. ![]() |
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#42 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,312
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amazing stuff considering its a HAM game, great work.
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#43 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 660
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#44 |
Registered User
Join Date: Sep 2022
Location: Washington, DC - USA
Posts: 11
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This looks amazing! Thank you for sharing your work. If you are up for sharing how it works I would love to see the source. I am brushing up on my C code to try some game in the future. Thinking of doing a port of another picross style game I have the C code for.
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#45 | |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,115
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Quote:
![]() It sounds nicely, so with fm samples it would start "living" for me. |
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#46 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,115
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Regarding the torches, are they intented to be light sources, so floor tiles are darkening gradually from it's source? Or it is just me who saw this feature into the engine? :P
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#47 | |
Registered User
Join Date: Sep 2018
Location: Poland
Posts: 15
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Quote:
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#48 | |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,163
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Quote:
Graphically it now works great on MiST's Minimig AGA core regardless of settings - thanks for the update! (I just noticed that with faster settings enabled there's an audio issue - some drum sounds are missing. Probably the classic DMA wait problem?) |
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#49 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 830
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Great work.
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#50 |
Registered User
![]() Join Date: Mar 2017
Location: London
Posts: 124
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This really is awesome, nice work.
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#51 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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Tried it (in UAE for now). Excellent tech achievement, very impressive!
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#52 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,134
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@remz : given usual OCS games that are released, your tech demo is really impressive and burns a lot of limits we have been used to until now.
So : WOW and KUDOS for this tech demo ! ![]() |
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#53 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,570
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After testing your V2 version I can confirm that my "sprite recoloring" bug is gone! Good work!
There is no problem with an A3000/060 when booting the disk. But when starting the game from Workbench, which means data caches and MMU are enabled, I see the same system crash which other 060-owners already reported. It occurs during loading. There must be some bug, like self-modifying code. I can also confirm that it works from Workbench, when you disable data caches ( cpu nodatacache) before running it. |
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#54 | |
Registered User
Join Date: May 2022
Location: Canada
Posts: 149
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Quote:
At the moment in this demo however, the lighting never changes, although it is applied in realtime while scrolling. |
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#55 |
Registered User
Join Date: May 2022
Location: Canada
Posts: 149
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Thank you for this report: I am unable to repro this audio issue on WinUAE, however I do have the exact same issue on my VampireV4: all drum sounds are missing, right from the start of the song. So definitely something is off when running on fast systems with some specific configuration. I'll investigate more!
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#56 | |
Registered User
Join Date: May 2022
Location: Canada
Posts: 149
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Quote:
- Selecting at least a 68030 - Setting board ROM to "new UAE: indirect mode" (this is required or else the data cache emulation cannot be enabled) - Enabling data cache emulation - Enabling MMU - Booting from HD - Then launching the game from workbench If I run cpu nodatacache, the problem disappears; So it seems to be exactly what you are describing. I'll investigate and fix this issue. |
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#57 |
ex. demoscener "Bigmama"
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,659
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#58 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,115
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#59 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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Update fixed the issue. No more pink on the a1200. Still seeing "garbage" on the screen before the level loads on both machines. No issues when the game fully loads.
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#60 |
Registered User
Join Date: Apr 2013
Location: .
Posts: 268
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Look Amazing and How many Colours on Screen? 256?
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