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#41 |
Registered User
Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
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Cracking work.
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#42 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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In game keyboard stuff is now done, all ST keyboard code has been replaced by an interrupt driven keyboard routine, and options in game work as they should.
Now to interpret the mouse stuff, and we can actually have a playable version to playtest ![]() |
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#43 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Galahad, this might help ? :
http://www.atari-forum.com/viewtopic...=mouse#p207756 there are some descriptions of the custom regs here (scroll down) : http://retrospec.sgn.net/users/tomca...0Internals.htm Man, there is SO LITTLE Atari ST programming info on the net compared to Amiga... you really have to dig and even after that you don't really find what you are looking for... |
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#44 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
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#45 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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#46 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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#47 |
Registered User
Join Date: Dec 2002
Location: sweden
Age: 46
Posts: 430
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Galahad: please smack a cracktro on it!
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#48 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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#49 |
Registered User
Join Date: Dec 2002
Location: sweden
Age: 46
Posts: 430
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Go the flt route!
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#50 |
Registered User
Join Date: Jul 2009
Location: Lala Land
Posts: 603
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Any chance you can document what you need to do, so that others who may wish to give it a shot have a good headstart?
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#51 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Would love it to be a 2012 Fairlight Amiga release!
Great idea ![]() |
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#52 |
Registered User
Join Date: Nov 2009
Location: UK
Posts: 497
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#53 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Any news on this ?
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#54 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Yes its progressing, got a strange bug that slows the whole game down when a key press is detected which is slowing progress.
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#55 |
Registered User
Join Date: Jan 2003
Location: norway
Posts: 93
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#56 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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Looking forward to hearing more about this conversion, technical details and getting to try it. Let us know how it's going pls. Thanks
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#57 |
Retired Quartex Sysop
Join Date: Sep 2001
Location: Roman Verulamium
Age: 58
Posts: 1,874
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Nice work
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#58 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Strange bugs slowing it down, might have to optimise my ST to Amiga screen conversion routine to stop it happening.
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#59 |
Registered User
Join Date: Jan 2011
Location: Perth Western Australia
Age: 48
Posts: 89
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Just seen it running on the youtube link i cant wait to try it out awesome work there i must say
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#60 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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I thought this might inspire you to have another play :
https://www.facebook.com/photo.php?f...type=1&theater |
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