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#41 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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Midnight Resistance WHDload slave v1.5 Beta 4 in The Zone
- Simple trainers on CUSTOM2 now included; support for both versions =1 infinite lives =2 infinite credits =4 infinite ammo =8 infinite money - use combinations of the above to enable multiple trainers. possibly more trainers for starting weapon choices if i can be bothered, although maybe this is enough? TCD can you please delete beta 3 from the Zone thanks ![]() i think i will wait for more feedback before rushing out any further updates - i know the 2nd button stuff could take me a long time ![]() |
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#42 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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#43 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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I've just completed the game with the Custom2=6 (credits+ammo) trainer. Works flawless.
![]() But the highscore-saver (of course without custom2=x) doesn't work here. The game save no "MidnightResistance.highs" file. |
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#44 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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#45 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Tried it with a dummy "MidnightResistance.highs" file, no luck. btw: The highscore entry time is way too short. I'm not able to enter my 3 name letters with the stick.
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#46 |
Wipe-Out Enthusiast
Join Date: Nov 2005
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obviously that version was uploaded just to check you guys were doing your jobs
![]() nah, silly error i thought i had corrected. I obviously didnt save the source before compiling last night. beta 5 in the Zone. ![]() edit: FYI i find 'nowritecache' the best way to test score-saving routines. Last edited by Hungry Horace; 10 November 2009 at 21:32. Reason: typo |
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#47 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Now it works. Sweet!
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#48 |
Wipe-Out Enthusiast
Join Date: Nov 2005
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Age: 43
Posts: 2,545
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oh, TCD just reminded me, I included both versions of the game, and two .info files (one for each set of data) , just so that both versions get tested
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#49 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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Okay, version 1 works with 'NOWRITECACHE' and no 'MidnightResistance.highs'
![]() ![]() Edit : Number 2 works aswell. Last edited by TCD; 10 November 2009 at 21:59. |
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#50 |
70X7
Join Date: Apr 2008
Location: Ἑλλάς
Posts: 1,078
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good work!
![]() PS. CUSTOM1=1 is the brightness patch CUSTOM2=1 is for cheats dont forget it Anemos.. |
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#51 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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can anyone tell me what the 'supercharge' weapon / upgrade actually does?
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#52 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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It upgrades the 3-way shot with bigger bullets.
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#53 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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thanks R-N.
Looks like i've nailed that as well then. might be a few more trainers for you guys in the next few days if you are lucky ![]() |
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#54 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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Beta 6 is now in the Zone.
- Fixed a game bug which prevented player 2 (joystick 0) second weapon being used whilst moving. - Second joystick fire-button now activates the second weapon (both players) - 3 new CUSTOM tooltype for weapon selection.... i had wanted to make this player specific but that is proving trickier than I first thought. - Trainers on CUSTOM3 0 = Nothing / 1 = Supercharge on 2 = Barrier on / 3 = Supercharge & Barrier on - Trainer on CUSTOM4 sets Weapon 1 0 = None / 1 = Shotgun 2 = Blue thing / 3 = Auto 4 = Fire / 5 = Three-Way - Trainer on CUSTOM5 sets Weapon 2 0 = None / 1 = Homing Missiles 2 = Nitro / 3 = Shower Everything should be supported across both versions. Data for both is included in the .zip Happy testing! Edit: i've added a 68000 quit key, but i cant upload an update as i'm at work! Last edited by Hungry Horace; 13 November 2009 at 16:12. |
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#55 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Quote:
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#56 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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a very experiemental CD32 patch has been put in the Zone. (.slave only in the .zip)
it works on my a1200, with a CD32 pad as intended - Blue = 2nd weapon - Green = Additional Jump Button - Both inputs checked however, using e-uae and a compatibility mode, the second fire button seems to do the action of both blue & green together. I'd like to know if this is also the case on a real amiga with a non-cd32 second button (e.g. Master System pad) Also whether this happens using just "second button" on winUAE instead of using "blue" (which i suspect will work fine) Feedback on any combination will be really helpful thanks.... I suspect i will end up having to tooltype the cd32 button function. (no real biggie, but i'd like to check if its needed) Last edited by Hungry Horace; 14 November 2009 at 15:53. |
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#57 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Once again, thanks a lot for your update!!
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#58 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,814
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Thanks for all your updates haveing jump helps and second weapon, ive tried your latest slave on my Real A1200 with 2 button Sega mastersystem pad second button = Both jump and snd weapon
CD32 pad I couldnt get past the high score screen? |
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#59 |
Wipe-Out Enthusiast
Join Date: Nov 2005
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Age: 43
Posts: 2,545
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Thanks for the feedback and reporting guys, especially those like TCD and Retro-Nerd who have given a lot of feedback throughout!
It seems there is an issue with detecting second button vs blue CD32 button - although they "should" be the same, they are not... when this new slave is used, you must be using a genuine CD32 pad layout... and generic 'second button' (e.g. UAE compatibility mode, or other joypad) has the function of both blue AND green (i.e. kjump and second weapon) This means I am likely to tooltype the CD32 functions - so if you set CUSTOM1=2 CD32 pad mode will be enabled, otherwise the second button will function as it was before (Which should help with megadrive pads, UAE compatibilty mode etc) Boo-Boo - as far as "not getting past the highscore screen" , i dont really understand? are you saying that you ould not hit 'red' / fire to start the game? I had tested the slave on my own A1200 with a CD32 pad, and had no such problem, and also from other testers (via IRC) who tried with CD32 pads. |
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#60 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,814
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Yeah strange what CD32 Pad do yo have?
The Red button just wont register with CD32 Pad on that screen? theres a couple of games that wont reconise CD32 pad but will reconise sega pad dont know if this is anything to do with it? |
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