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Old 04 September 2009, 20:31   #41
Retroplay
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I might give it a go.
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Old 05 September 2009, 16:46   #42
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Nah, I'll let john4p have this one.
I'm getting pretty tired of this game already.
Turrican is an exclusive territory at John4p for all platforms

Ok i complete this version, it's enough for me
Super Turrican is rather short and only 3 BigBoss !!
I propose to rename this version into Mini Turrican

My last score will be 259,200
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Old 05 September 2009, 17:07   #43
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Turrican is an exclusive territory at John4p for all platforms
Thanks- but that's nothing to be proud of. Turrican games don't require skill but effort and persistence instead. Just a matter of exploring the maps.
I'd rather be good at shoot'em ups (Raiden, R-Type, Thunderforce IV, etc.) like TF - those are skill games...

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Ok i complete this version, it's enough for me
Congrats!

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Super Turrican is rather short and only 3 BigBoss !!
I propose to rename this version into Mini Turrican
Haha. I agree. But there are 4 bosses (hand, robot, colorful rotating thing and mother alien). Still Mega Turrican has a lot more (10 or so).
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Old 05 September 2009, 17:25   #44
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http://www.factor5.de/secrets_super_turrican.shtml

Interesting..
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On a final note about Super Turrican, if you look at the Enemy Gallery in the game manual that can be brought up by pushing the home button on the Wii-Remote, there are several nasty critters in there that you won't find in this official retail version of Super Turrican due to memory constraints. We were told to deliver the game in 4 Mbit (512 KByte), the smallest size cartridge available at the time, after finishing it as a 6 MBit title. Not only did we have to cut bits of art in several places, but also a full stage and a feature of the new Beam weapon: Not only could it freeze enemies, but also melt frozen ones, something that the player had to discover in the Ice World and that led into a stage set on a Robot Transport hurtling through the clouds. But it wouldn't fit - and thus, somewhere, on a forgotten floppy disk, there still might exist the original Super Turrican - Director's Cut.
Let's hope that the "Director's Cut" emerges someday.
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Old 05 September 2009, 17:32   #45
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That' what I was referring to in the vote-thread: http://eab.abime.net/showpost.php?p=586963&postcount=14
(Hmm...only that the missing world doesn't seem to have been the final world - but why would they want a mother alien to be the final boss if the Machine is the antagonist?)

I also hope we'll get to see the complete version one day.
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Old 05 September 2009, 17:42   #46
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Thanks- but that's nothing to be proud of. Turrican games don't require skill but effort and persistence instead. Just a matter of exploring the maps.
I'd rather be good at shoot'em ups (Raiden, R-Type, Thunderforce IV, etc.) like TF - those are skill games...
You need some self control because if you shoot all the enemies some places are inaccessible for have a big score !
And the train requires precision and self-possession
This is different from one that demands lot of reflex action indeed
In fact your are a Mozart and TF would be the Rambo of video games

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Congrats!
Thanks- but that's nothing to be proud of. Turrican games don't require skill...
sorry for this control-c control-v

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Haha. I agree. But there are 4 bosses (hand, robot, colorful rotating thing and mother alien). Still Mega Turrican has a lot more (10 or so).
You're right, i forgot the hand, the combat is so short
Retroplay found the reason of Mini Turrican: the mini cartridge
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Old 05 September 2009, 17:49   #47
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Thanks- but that's nothing to be proud of. Turrican games don't require skill...
sorry for this control-c control-v
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Old 05 September 2009, 19:29   #48
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Taking a few cheap points
Well, although I would have liked to, I had not much time to train and the high scores from the beginning discouraged me a bit. Still, anyone who played a bit seriously should have a better score.

2500 (mainly running right until the first gap and keeping falling into it)
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Old 05 September 2009, 19:37   #49
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Taking a few cheap points
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Old 05 September 2009, 19:42   #50
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6 participants now. There's still hope for the EMPL!
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Old 05 September 2009, 19:48   #51
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Summer is over I really hope that TF and xpect return. Nice to see that Retroplay kinda becomes a resident
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Old 05 September 2009, 19:58   #52
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Summer is over I really hope that TF and xpect return. Nice to see that Retroplay kinda becomes a resident

Yes, starting this month i'll become more active.

I've just had a major project for 6 weeks in July and August, then the much needed summer break.

Now with recharged batteries (not those of the wireless pad thank God) my return is effective. So now time to dust off my guns and sabers and back to action!

Last edited by AmigaFriend; 05 September 2009 at 20:36. Reason: typos (again)
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Old 05 September 2009, 20:14   #53
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Glad to hear that.

You've missed the last 5 rounds and skipped F-Zero before. If you hadn't done that I'm sure you'd be score-leader now...
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Old 05 September 2009, 20:28   #54
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Yay! Great to hear that xpect (oh and ignore my post in the other thread )
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Old 06 September 2009, 08:29   #55
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But no worries, score update and new thread in a bit
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