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#41 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,680
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Am looking for alternate uses for the engine
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#42 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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I fixed some massive graphics corruption in the game that I noticed in AmigaBills's stream. It happened due to an overflow in the animation system when the system time was set correctly. The bug exists in the original game too, but normally it won't happen unless you let the game running for days without restarting it. I also fixed another small memory leak.
If you had any graphical glitches make sure to grab the latest version from the first post. |
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#43 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,127
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This is very cool
![]() Thanks BSzili ![]() ![]() |
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#44 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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Since the source code is nowhere in sight I decided to cobble together a replacement for BarToZip. Fortunately I was able to find a QCELP decoder and enough information on the various formats involved (BAR, CMF, QCP, etc.) to extract and repackage the data. I was finally able to remove the game data from my site, you can grab doomrpg.bar instead from archive.org. I updated the information in the first post.
edit: I also published the source code. Last edited by BSzili; 10 May 2024 at 06:42. |
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#45 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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The video option menu was all kind of broken, because I tried to trim it down but forgot to adjust the actual logic, this is now fixed. I also implemented the transparent background from DoomRPG-RE for the Input binding menu. I've seen some confusion regarding how to remap the controls so I plan to make a proper writeup on it for the readme. It's actually really simple, but can be a bit counter-intuitive due to abbreviated on-screen prompts.
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#46 |
morphos.pl
Join Date: Aug 2014
Location: Kraków, Poland
Posts: 105
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The first game I've completed on the Amiga since time immemorial.
It was great playing. t's a pity that there are no sources for Wolf3D RPG |
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#47 |
Registered User
Join Date: Aug 2022
Location: Mexico
Posts: 32
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Very cool! I dont seem to see any changes in GFX modes though... I can set the lowest mode and the highest and game looks exactly the same... I did restarted it of course. Am I missing something here?
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#48 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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It's difficult to say without any details on your setup.
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#49 |
Registered User
Join Date: Aug 2022
Location: Mexico
Posts: 32
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Here are all my dirty secrets
![]() Running it on emulator, WinUAE 5.3.0. Settings on attached picture (something might be awfully wrong, I am hardly a hardware expert). Running AmigaOS 3.2.2.1 |
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#50 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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Thanks, do you have any graphics card enabled in the RTG board section?
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#51 |
Registered User
Join Date: Aug 2022
Location: Mexico
Posts: 32
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#52 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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That's the problem, without a graphics card you can't go higher than 160x128 for reasons explained in the readme. I have to improve the documentation to be more clear on this.
Anyway, I usually go with "UAE" board and Picasso96 2.0 which is available for free. |
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#53 |
Registered User
Join Date: Aug 2022
Location: Mexico
Posts: 32
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Thank you! Will give it a shot. Side note - amazing how this game looks at such extremely low res
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#54 |
Registered User
Join Date: Mar 2006
Location: Near Milwaukee, USA
Age: 42
Posts: 40
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Hot damn, this makes me so happy again. Doom RPG was one of THE games I played on my cellphone in 2007/2008 constantly (alongside Namco's fantastic ports of Pac-Mania and Nintendo's "Popeye" arcade game of all things.. racked up some data charges spending in-game tokens for the comic strips). Almost got my late friend's A1200 up and running, and I can easily see myself just losing hours upon hours playing this all over again start to finish.
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