11 September 2012, 10:13 | #41 |
Amiga will never die!
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To be honest I agree, after I read what I posted I felt it came off the wrong way, but it wasn't intentional, I'm just not any good at buttering up my words. I still really appreciate the game in any case, jump button or not.
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11 September 2012, 10:40 | #42 | |
Natteravn
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Quote:
Maybe a bit slower, because it is now 50Hz instead of 60Hz. |
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11 September 2012, 10:46 | #43 | ||
Natteravn
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For me control pads don't really belong to the Amiga. They first appeared with the CD32, very late in the Amiga's history. All game designers would expect you to use a joystick. Quote:
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11 September 2012, 13:13 | #44 | |
Phone Homer
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Honestly truly fantastic work Big! congratulations on all your hard work and Thanks |
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11 September 2012, 13:31 | #45 | |
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Also understood about the scrolling. Is the displayed game area, though, any smaller than in other versions? I am comparing to the Caanoo version but I can't really be sure, my eyes are deceiving me I think Thanks a lot for making this little game happen. |
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11 September 2012, 15:05 | #46 | |||
Natteravn
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Just that checking options in inner game-loops wastes time. Quote:
Quote:
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11 September 2012, 15:11 | #47 |
move.l #$c0ff33,throat
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The WHDLoad version can now be found on the WHDLoad site. For those that hate floppies or need some trainers.
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12 September 2012, 12:12 | #48 |
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Thank you very much! Awesome work!
Just played the Amiga version to the end in WinUAE. Requesting a port of Sqrxz 2 Last edited by hipoonios; 12 September 2012 at 12:20. |
12 September 2012, 12:43 | #49 |
Natteravn
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12 September 2012, 13:17 | #50 |
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Hi phx, I hope you don't mind if I spread the word around a bit, I think more people should know about this great port of Sqrxz!
Also is it okay if I send a pre-installed WHDLoad version of Sqrxz to some Amiga users who can't use floppy disks? |
12 September 2012, 13:48 | #51 |
Natteravn
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12 September 2012, 14:26 | #52 |
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I'm glad you don't mind, if you'd like to check out what other people have to say about your game here are some of the threads I've made about it:
http://www.amiga.org/forums/showthread.php?t=62684 http://www.amibay.com/showthread.php?t=34698 http://www.facebook.com/groups/2214169156/ (A little way down the page you will see a thumbnail of Sqrxz and some people talking about it) I'm showing you what people are saying because most people are too lazy to send direct feedback, but you should still know how much they are enjoying your work, and I read in the scroller that feedback is motivation to continue your awesome work. |
13 September 2012, 07:35 | #53 |
Zone Friend
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longplay:
[ Show youtube player ]
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13 September 2012, 23:48 | #54 |
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Well after writing this ADF to a floppy, I was fully prepared to adopt the usual countermeasures to get PAL games working on the A500. To my astonishment , the game went to the correct screen mode without intervention on my part. Thank you phx, you don't know how much this is appreciated since it is so rare.
I am seeing the same coarse scrolling at the intro described earlier, but the game is smooth. For what it's worth, I could time jumps more accurately on the Windows port which defaults to joystick w/fire button to jump. I attribute this to having to move extra mass of handle+high spring resistance+longer distance to move compared to quickness of a finger on the fire button. Certainly it couldn't have anything to do with my reflexes could it? I'm trying again on the Amiga to find the Easter egg promised which wasn't found despite finishing the Windows port a while back. Clue ? |
14 September 2012, 10:47 | #55 | |||
Natteravn
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Otherwise I don't know what I did. Quote:
It also depends on the joystick. A Quickshot has longer ways than a CompetitionPro, for example. What I find to be difficult with a jump-button is the coordination with left/right movement during a jump. I can hardly move the joystick left/right at the same time as pressing the button, while it is easy to move the stick up-left or up-right to achieve the desired effect. Quote:
I didn't run into any easter egg code in the original C source, so there is definitely nothing in the AmigaOCS version. |
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14 September 2012, 15:28 | #56 |
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It is the last bullet point in the Features: section of this page .
EDIT: also paragraph three, last sentence of About Sqrxz? section, same page. Last edited by clenched; 14 September 2012 at 17:29. |
16 September 2012, 00:21 | #57 |
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An ADF version with a trainer can be downloaded here
http://flashtro.com/page.php?id=2982 |
16 September 2012, 11:47 | #58 |
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Someone tried the unlimited time trainer in the whdload version?
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16 September 2012, 13:36 | #59 |
move.l #$c0ff33,throat
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Yes me, obviously. Why?
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16 September 2012, 16:52 | #60 | |
Natteravn
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Quote:
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