20 January 2006, 07:05 | #41 | |
Retro Freak
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20 January 2006, 07:37 | #42 | |
Retrocomp photographer
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20 January 2006, 09:02 | #43 |
2 contact me: email only!
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Just for the hell of it I grabbed the Atari ST version and took a look at the game file (75k of mostly code which is rather big for a game).
Now I'm no expert but I reckon it would be quicker to completely rewrite the game from scratch on the Amiga rather than trying to understand the code enough to be able to replace all the graphics and sound routines. Galahad: If you have also pulled apart the main exe I would be interested to see if you came to the same conclusion. From my 5 minute analysis it appears that the game has not been written with any thought of conversion to future platforms in mind. But I would love to be proven wrong on this! |
20 January 2006, 09:03 | #44 | |
Retired Quartex Sysop
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20 January 2006, 09:29 | #45 |
Going nowhere
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All graphics were pulled from screenshots and then chopped and changed.
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20 January 2006, 09:31 | #46 |
Going nowhere
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I haven't taken any code from the ST version, because frankly, its a mess.
Would be nice to have the actual source code to work from with documentation, that would be quicker than writing from scratch. |
20 January 2006, 10:37 | #47 |
Thalion Webshrine
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The authors of Sundog still have a web presence.
http://brucefwebster.com/sundog.htm http://sundog.sourceforge.net/ |
20 January 2006, 11:21 | #48 |
Going nowhere
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Arse, ST version was written in Pascal.... yeughh!
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20 January 2006, 15:12 | #49 |
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oooof! 0_o
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15 February 2006, 08:18 | #50 |
Thalion Webshrine
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Interesting... the original International Karate was an Atari ST only title.
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15 February 2006, 08:34 | #51 |
Thalion Webshrine
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Update:
Lode Runner Metro-Cross Millipede Road Runner Solomon's Key Tempest Ultima 2 Verminator Where Time Stood Still Oids Sundog Colonial Conquest Gauntlet F-15 Strike Eagle Night Raider NorthStar Arkanoid III Asteroids Deluxe Crystal Castles Enduro Racer Missile Command Moon Patrol Trantor: The last StormTrooper Robotron: 2048 Joust Game Over 2 TNT |
17 February 2006, 00:48 | #53 | |
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@Alexh : i always found International Karate graphics really amazing, same thing for the samples... well in his time, i've not see it since BTW there's a good Solomon's key clone called Spherical on amiga http://hol.abime.net/2057 but you may know it ? Last edited by Frog; 17 February 2006 at 00:55. |
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17 February 2006, 07:46 | #54 |
Retro Freak
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They kinda got the colours all wrong in the ST version The C64 version has better ones... The original game was done by Stephen Crow. He also did Firelord, Wizard's Lair and later on the Eliminator (which was also on miggy).
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17 February 2006, 20:44 | #55 |
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Actually, super sprint was one of the VERY few games that I appreciated on ST. ST sucked horse**** though.
Edit: **** |
18 February 2006, 16:34 | #56 | |
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19 May 2006, 17:00 | #57 | |
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I wanted to also make an Amiga port of SuperSprint
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Super Sprint was my all time favorite ST game, I own an Amiga and I played this game at a friend home. We knew it perfectly for example the score are displayed with one decimal while its internaly coded with 2 with a precision equal to .02 meaning that you could have 5.20 5.22 score and so on. So our highscores wer're written in paper. There's also a bug in the last circuit where you can kill the computer while playing at 3 against the computer and so grab as many bonus and key as you want to buy options. Not too long ago I did a disassembly of the code, its clean as it nearly do not contain any datas. I was able to re-assemble it under ST emulator and it worked fine. My plan was then to identify input/output for sound, gfx, files, keyboard, joystick and replace them with Amiga specific code but I got lazy by then... If you want it I've the .prg source code of the Atari ST version. I don't say that I'll never do it but I just found a new job and its top priority for now... Regards Kamel |
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11 June 2006, 11:41 | #58 |
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The dude who did OIDS is still around. He even ported it to Mac OS X. I imagine that if someone who knew what he was doing approached him about doing an Amiga port he might be down with it.
Last edited by Computolio; 11 June 2006 at 11:53. |
11 June 2006, 14:17 | #59 |
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Remember playing Super Sprint on a friend's ST when visiting, one of the very few ST titles that were playable. Would be great if you ported this!
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29 October 2006, 11:08 | #60 | |
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Any progress on Super Sprint port ?
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I sent you the source code of the Atari version months ago (I did sent it to gizmomelb too) and I was wondering if any of you made any progress in the Amiga port of Super Sprint) Regards Kamel |
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