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#41 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,942
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How do you start the game? I tried '1', F1, Space, Return and of course the fire button... no luck.
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#42 |
Registered User
Join Date: Apr 2020
Location: England
Age: 53
Posts: 437
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5 for coins, 1 to start.
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#43 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,942
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#44 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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new version in the zone, with all sound effects & excellent music by no9
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#45 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 194
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Your conversion is simply impressive. And how fast you're making progress. Respect!
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#46 |
Registered User
Join Date: Feb 2020
Location: fRANCE
Age: 48
Posts: 60
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#47 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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Yes, a .info file would be nice (I suck at those).
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#48 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
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Pengo - beta:
[ Show youtube player ] |
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#49 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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you need to train more! Level 1 is super easy.
Thanks for the vid & coverage! I just discovered that the music is triggering during the demo, which is certainly not wanted |
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#50 |
Registered User
Join Date: Feb 2018
Location: Poland
Posts: 362
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Nice!
I hear that like sfxes are triggered on the second channel while the last two are left free for such use. |
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#51 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,038
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Looks good for me. Except this. "5 for coins, 1 to start."
Not all Amigas has keyboard. And this is not normal Amiga way to start arcade conversion, even if conversion needs emulate "Insert Coin" slot. Much better is using other button (Fire 2 or LMB or RMB) to insert coin and Press Fire (1) to play. |
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#52 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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fire inserts a coin, up starts 1P game, down starts 2P game
it's in the documentation too |
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#53 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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#54 | |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,038
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Quote:
Especially Up for 1P game and Down for 2P game. Much better will be displayed short black screen with white texts, before game is started with all necessary infos. From my memory some arcade games has cheat mode activated by pressing buttons and moving joysticks with right rotation. |
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#55 |
Registered User
Join Date: Aug 2003
Location: Left a bit/ Fire!
Posts: 325
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Beta looks great from videos (waits hopefully for ADF to actually play).
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#56 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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Quote:
I don't like to pollute other screens with that, but it could be added in the "thanks for playing" screen actually. |
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#57 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,038
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I think about something like this for displaying, before game is started:
Code:
PENGO (Amiga version 1.00) coding by JOTD music by No9 Insert coin - space or Blue button (joypad) Player 1 start - Fire button port 2 Player 2 start - Fire button port 1 Press fire to continue. |
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#58 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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fantastic work and great to hear the music perfectly rendered.
how will you solve the issue of the bottom text getting cut off? |
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#59 |
Registered User
Join Date: Apr 2020
Location: England
Age: 53
Posts: 437
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I made some boxart for those that want some...
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#60 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,593
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