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Old 29 May 2023, 21:30   #41
S. Campbell
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Originally Posted by jotd View Post
beta game is online at https://jotd666.itch.io/galaxian500

- Reward if someone can find why (when) a "B" is displayed on screen sometimes (rare) or we get 4 lives
- An icon would be nice too
The normal zipfile is blank (and I have no idea what to do with the HD one)
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Old 29 May 2023, 22:44   #42
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Gameplay: [ Show youtube player ]
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Old 30 May 2023, 00:01   #43
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3.5 icon is OK, 2.0 is corrupt, can't change it or save it back.
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Old 30 May 2023, 07:43   #44
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It needs all chipmem you can get. On Winuae I had this error, reduced chipmem and now it runs. But I suppose that if something is loaded at startup then it won't.
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Old 30 May 2023, 07:48   #45
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Just had a quick go (A500 most common quickstart worked for me) and except for 'possible graphical glitches (stars)' (they 'bleed' out to the right randomly) there were no problems I just suck at the game

Last edited by TCD; 30 May 2023 at 10:28.
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Old 30 May 2023, 08:48   #46
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Well done Jotd !

Another great Arcade Conversion for our Amiga
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Old 30 May 2023, 09:02   #47
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Working fine with Winuae, except for the occasional gfx glitch here and there..

Likewise matching with my real a500 using Gotek and c0pperdragon's RGBtoHDMI option. Although I had to change TV Aspect ratio from 16:9 to Screen Fit on my Samsung TV othewise it would cut off the top half of the screen in HDMI mode



Seeing I can run two signals at once with c0pperdragon my 1084S at the same time is providing a proper picture

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Old 30 May 2023, 09:38   #48
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Thank you very much for this ! Loving the game.
I have also tested it on pistorm32, unfortunetly the game runs way too fast (at least twice the speed if not more) regardless if I check or uncheck the "Slow Machine" whdload option:

[ Show youtube player ]
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Old 30 May 2023, 10:25   #49
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the pistorm speed issue is unexpected, as the game is synced with vbeam. Did you try Xevious or my other ports?

Did anyone experience stars glitch on REAL HARDWARE? (I'm aware of them on WinUAE)

(the 1084S pic with galaxian running is super nice!)
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Old 30 May 2023, 10:42   #50
tomcat666
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Originally Posted by jotd View Post
the pistorm speed issue is unexpected, as the game is synced with vbeam. Did you try Xevious or my other ports?

Did anyone experience stars glitch on REAL HARDWARE? (I'm aware of them on WinUAE)

(the 1084S pic with galaxian running is super nice!)
Yes, of course... Xevious (and all other ports too) runs with proper speed, the problem there is a stripe accross the screen where the sprites/bobs are not shown (if you remember I posted a video in the xevious thread).

It is strange that it runs so fast even though it is synced to vbeam.

Star glitch is present on pistorm32 too...

Last edited by tomcat666; 30 May 2023 at 10:47.
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Old 30 May 2023, 11:41   #51
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Did anyone experience stars glitch on REAL HARDWARE? (I'm aware of them on WinUAE)
Yes.. side by side with HDMI and RGB (on the 1084S) the gfx glitches happen at the exact same times on real hardware.

Last edited by ransom1122; 30 May 2023 at 12:01.
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Old 30 May 2023, 14:25   #52
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Yes, of course... Xevious (and all other ports too) runs with proper speed, the problem there is a stripe accross the screen where the sprites/bobs are not shown (if you remember I posted a video in the xevious thread).

It is strange that it runs so fast even though it is synced to vbeam.

Star glitch is present on pistorm32 too...

Yeah, I remember. For Xevious did you try the latest version? Because I had fixed double buffering switch after you posted your video.


I don't understand the speed of Galaxian. Even with WinUAE and fastest as possible setting, it runs normally. I'll think about it...
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Old 30 May 2023, 14:52   #53
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I was only talking about Galaxian, I will try xevious on real hw tomorrow
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Old 30 May 2023, 14:58   #54
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Yeah, I remember. For Xevious did you try the latest version? Because I had fixed double buffering switch after you posted your video.


I don't understand the speed of Galaxian. Even with WinUAE and fastest as possible setting, it runs normally. I'll think about it...
Yes, tried latest version of Xevious and the same problem with dissapearing sprites line as before is there.
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Old 30 May 2023, 15:14   #55
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damn. Any problem with any other games?
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Old 30 May 2023, 16:20   #56
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damn. Any problem with any other games?
Pac-Man : Here and there problems with sprites (check video)
Ms.Pac-Man: No problems noticed (not played that much)
Scramble: No problems noticed (and played a lot)
Super Cars 2 AGA: No problems whatsoever
Xevious: As noted before the invisible line
Amidar: Using TUDE DEGRADE before running it is pretty much perfect

Video:

[ Show youtube player ]
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Old 30 May 2023, 16:25   #57
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I didn't mean the games I've worked on in particular, but also other games.

But Pacman & Xevious & Galaxian issues are serious, yes!

PS: I see that you have a nice AGS configuration with all new titles !
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Old 30 May 2023, 16:34   #58
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I didn't mean the games I've worked on in particular, but also other games.

But Pacman & Xevious & Galaxian issues are serious, yes!

PS: I see that you have a nice AGS configuration with all new titles !
There are other games with problems, of course But with latest releases of firmware there are less and less. It is a JIT implementation which is where problems lie (SMC) and there might be a bug or two somewhere in some instructions... but generally games run ok. When testing A LOT of games these are the problematic ones I have come across:

https://justpaste.it/7no3u

I love AGS, have customized it til it hurts (even though I hate E and if I had time I would convert it to C ).
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Old 30 May 2023, 16:50   #59
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oh you can change stuff in AGS? Great. Because for me pics only show if I'm using PFS. On standard FFS they just don't show...

About your list, I'd say a lot is caused by JIT. And you have flickering and all... I don't use self-modifying code in my games, but I can certainly test them with WinUAE JIT on, see if there are similar issues
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Old 30 May 2023, 19:16   #60
tomcat666
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oh you can change stuff in AGS? Great. Because for me pics only show if I'm using PFS. On standard FFS they just don't show..
I only use PFS But they show up in WinUAE when mounting a directory without any problems... There was a source release a while ago and I just went from there Uses usual Amiga OS calls for stuff.

Quote:
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About your list, I'd say a lot is caused by JIT. And you have flickering and all... I don't use self-modifying code in my games, but I can certainly test them with WinUAE JIT on, see if there are similar issues
Some work with WinUAE JIT, which is a bit better at detecting SMC and flushing cache it seems
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