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Old 08 June 2009, 23:50   #41
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@pmc
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Old 09 June 2009, 09:12   #42
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Watcha DemonH

I'm getting little red x's instead of pics...

Quote:
Originally Posted by Apollo
Nice work.
Thanks.

Quote:
Originally Posted by Apollo
I guess you had fun working on it and thats important.
I did indeed have fun. When I was a kid, the other kids who were demo guys like Photon & StingRay who were out there doing it and making things that kept me in front of my TV screen mesmerised for hours were so cool to me (they still are too ). It's fun just to get the chance to try following their trail.
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Old 09 June 2009, 09:17   #43
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Quote:
Originally Posted by pmc View Post
I'm getting little red x's instead of pics...
http://img191.imageshack.us/img191/7940/retro1.png

http://img245.imageshack.us/img245/9071/retro2m.png

Which browser are you using pmc?
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Old 09 June 2009, 09:40   #44
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Very nice logos you got there DemonHellraiser
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Old 09 June 2009, 09:56   #45
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Quote:
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Watcha DemonH

I'm getting little red x's instead of pics...

Thanks.
Strange, never had that problem before using ImageShack

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Originally Posted by TheCyberDruid View Post
Which browser are you using pmc?
Didn't realise it could be browser specific, pmc can't be using FF then

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Very nice logos you got there DemonHellraiser
Cheers mate! It's a start for now, don't quite know what they'll look like when I need to downgrade them to the correct size and down to 32 colours
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Old 09 June 2009, 10:24   #46
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Watcha chaps.

Quote:
Originally Posted by DemonHellraiser
Strange, never had that problem before using ImageShack.
Quote:
Originally Posted by DemonHellraiser
Didn't realise it could be browser specific
It's not a problem with Imageshack or my browser as it turns out. I tried clicking the links that TCD posted and they don't work either. It's my work's internet security settings blocking access to Imageshack.

I guess they're worried about what images we might be trying to access.

Never mind, I'll check them from home later.

Cheers DemonH! Can't wait to see them!
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Old 09 June 2009, 10:31   #47
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Don't expect too much, they're OK but the proggy I use to make everything 3D is not working too good, the preview does not give you a good representation of what you're going to get until you have commited yourself

Still, it's your needs and not mine, so any suggestions and ideas from you would gratefully help. My imagination works wonders sometimes, then sometimes it gets blocked, and with this it seems to be partially blocked as I can't really think of anything at the moment.

Don't forget, they are just ideas from the top of my head
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Old 09 June 2009, 10:37   #48
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I'm sure they'll be ace - I'll check them out and let you know what I think.

Cheers mate, really appreciate you making the effort.

I've already started thinking / working on stuff for the next production that one of those logos will be floating over.
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Old 09 June 2009, 12:09   #49
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Managed to retrieve those logos from work.

@ DemonHellraiser - top work mate.

They're both really cool, far and away better than anything I could ever do.

As for suggestions, sometimes just a simple nicely drawn logo with a cool colour scheme just can't be beat. For example, check Photon's Scoopex logo from his BlitterSweet demo, simple but really effective and really cool.

Getting logo inspiration is a great excuse for watching loads of old skool demos.

These are gonna look great in the next demo! Really appreciate it DH.
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Old 09 June 2009, 12:12   #50
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I know what you mean, I can do that too btw
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Old 09 June 2009, 12:37   #51
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Quote:
Originally Posted by DemonHellraiser
I know what you mean, I can do that too btw
I certainly don't doubt it - might take you up on it for my next prod - you are EAB's resident artiste extraordinaire!
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Old 09 June 2009, 12:44   #52
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@ DH - I suppose the obvious question I haven't asked yet is how can I go about converting these to IFF 320 wide x 80 to 100 lines high 32 colours on a black background?
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Old 09 June 2009, 12:51   #53
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Don't worry about that, these are just examples, I can convert them all to IFF 32colours @ 320 X 80/100 high with a black background

One thing, they don't look as good but they are and will have to be good enough. I'll post you an example here.

btw. I'll zone them as IFF etc... for you later
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Old 09 June 2009, 12:57   #54
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Nice one.
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Old 09 June 2009, 12:58   #55
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Rahhh, all this really makes me anxious to make an intro or demo too, but at the moment there's to much other work for me to do to really get some coding done on the mig.. .....

I'm limited to a few hours a week, which I try to spend learning about Disk DMA (want to make a trackloader...).

Anyway..., looking forward to the next release..
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Old 09 June 2009, 13:05   #56
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Rahhh, all this really makes me anxious to make an intro or demo too, but at the moment there's to much other work for me to do to really get some coding done on the mig.. .....
A new demo from you would be sweet Vortex.

Time is always a problem - sometimes I have loads of time to code, other times none at all.

My one bit of advice for you would be to try and get hold of a relevant copy of UAE and a decent text editor for whatever non-Amiga machine you have. In my experience, typing and editing the source before moving it across to the emulated machine to test / tweak / assemble is much faster and easier than doing everything on the Amiga directly. WinUAE's turbo mode really cuts down assembly and load time too for example.

Quote:
Originally Posted by Vortex
I'm limited to a few hours a week, which I try to spend learning about Disk DMA (want to make a trackloader...).
Cool. I haven't got the first clue about disks and trackloaders so I'd love to see what you can do on this and learn from it too.

Maybe we could collaborate on a multi part demo in the future.
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Old 09 June 2009, 13:25   #57
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Quote:
Originally Posted by pmc
My one bit of advice for you would be to try and get hold of a relevant copy of UAE and a decent text editor for whatever non-Amiga machine you have. In my experience, typing and editing the source before moving it across to the emulated machine to test / tweak / assemble is much faster and easier than doing everything on the Amiga directly. WinUAE's turbo mode really cuts down assembly and load time too for example.
I don't have a PC running windooz. All Macs in this house.
I guess I could run parallels, but then I'd have to get a windows copy etc etc.. I'd rather not
Besides, hammering away on a genuine machine has it's advantages too. Now I have time to get some coffee or beer and carbon-hydrate refreshments while assembling...

Quote:
Originally Posted by pmc
Cool. I haven't got the first clue about disks and trackloaders so I'd love to see what you can do on this and learn from it too.
Me neither, so I'll probably end up wrecking df1:...

Quote:
Originally Posted by pmc
Maybe we could collaborate on a multi part demo in the future.
Deal, unless deadline is involved (see my note about available time.. ).
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Old 09 June 2009, 13:29   #58
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Here's another one With .IFF in .7z folder


Last edited by DH; 29 July 2009 at 13:53.
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Old 09 June 2009, 14:18   #59
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@ DemonHellraiser - oh man, that latest one is the mutts nuts. Definitely my favourite so far.

Superb stuff.

@ Vortex - is there not a Mac equivalent to WinUAE you could use...? Anyone else know...?

Quote:
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Me neither, so I'll probably end up wrecking df1:...
Yeah, be careful. Doing something like that is what would worry me about trying to code those sorts of routines. Another advantage of an emnulator though I suppose - no physical drives to wreck!
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Old 09 June 2009, 14:33   #60
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@ DemonHellraiser - oh man, that latest one is the mutts nuts. Definitely my favourite so far
btw. It's Amiga IFF friendly, so it'll look just as good as it does in the higher res

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@ Vortex - is there not a Mac equivalent to WinUAE you could use...? Anyone else know...?
Runs on a Mac using OS X http://www.rcdrummond.net/uae/ Don't know how good it is, you'll have to try and let us know

Last edited by DH; 09 June 2009 at 15:17.
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