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#41 |
Registered User
Join Date: May 2021
Location: Euerbach/Germany
Posts: 75
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Really good work. Thank you.
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#42 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
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#43 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,098
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Quote:
Also, CD32...not everyone has one of those, x100 ![]() |
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#44 |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 351
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#45 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
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#46 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,830
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Pretty sure it will work from CD if you wanted. But if you're using WinUae/Emulation don't worry about it. There are easy ways to run such things.
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#47 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
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I would'nt be surprised that there is also not many people actually playing straight from physical floppies on real hardware nowadays.
There is many cheap solutions to avoid that. |
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#48 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,461
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#49 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
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Yeah we're in 2023 now. I can't even figure how this is possible to write "making the full game hard drive-only is kind of a silly move...not everyone has one of those" in these days.
![]() The share of computers without an HDD in the world is infinitesimal. Even in the Amiga world, for sure (especially if you count people using emulation). |
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#50 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,830
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I mean it's probably best to get an idea of the game size without worrying about floppys then if the author wants and is feasible create a floppy version.
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#51 |
Registered User
Join Date: Jul 2014
Location: Spain
Posts: 60
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Very good job! Looks very good.
Just to know it, how is difficult to port shinobi arcade to Amiga? The original port is mesh |
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#52 |
CaptainM68K-SPS France
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#53 | |
Registered User
Join Date: Jul 2014
Location: Spain
Posts: 60
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![]() Quote:
Of course, would be amazing that Amiga get the shinobi port even only for AGA machines, the version that was released was bad, very bad. Just an idea for a next project ![]() |
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#54 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 96
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This crappy a600 has sentimental value for me so I have no intrest to make any aga games. And as a rather sad update might have to target 2mb amigas but I am trying to keep with 1mb if I can.
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#55 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
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Maybe it would be possible to make AGA Gfx for you ? I suppose that if you use scorpion Engine it would be "just" replacing OCS gfx assets with the AGA ones ?
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#56 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 96
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If I get this game to work on a 1mb amiga then it will definitely work on a aja machine.
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#57 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 96
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