02 March 2012, 01:11 | #41 |
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Is there a way to see the FPS?
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02 March 2012, 01:22 | #42 | |
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Quote:
Also, I dont think it supports hardware midi yet so setting midi mapper wont do much. The instruments file is for the software midi player. |
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02 March 2012, 01:27 | #43 | |
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Glad that you managed to test some total conversions and that BOOM supports more than DoomAttack....great news |
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02 March 2012, 02:06 | #44 | |
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Quote:
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02 March 2012, 02:46 | #45 |
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New version in the Zone for testing, this one uses a faster C2P routine (and I also disabled the command line to avoid confusion), please test and let me know if it is any faster on 030.
Would be also good if someone could test with different CPU options (040/060) and test the RTG support (set via the ToolTypes). |
02 March 2012, 02:50 | #46 |
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And is there a way to see FPS?
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02 March 2012, 02:55 | #47 |
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03 March 2012, 10:16 | #48 |
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03 March 2012, 11:22 | #49 | |||
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It did take a while to figure that one out. Quote:
Quote:
Look forward to trying it out! |
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03 March 2012, 22:37 | #50 |
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Can't you make something for a Full Screen?
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03 March 2012, 22:38 | #51 |
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So... should this run faster than ADoom (and any other Amiga Doom versions) with my ACA 1231/42?
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03 March 2012, 23:21 | #52 |
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....or, maybe...... Blood for Amiga???
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04 March 2012, 04:12 | #53 | |
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I'm not sure what I'll do next, I'm working on a faster 030 ScummVM port and after that....who knows. Last edited by Graham Humphrey; 04 March 2012 at 10:56. Reason: Back-to-back posts merged |
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05 March 2012, 12:15 | #54 | |
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Thanks! used to the console command style I missed the "=" bit. It works now, and I cant wait for the fixed version in Aminet to play with several wads...
Hey! No more waiting, It's already there ! Quote:
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07 March 2012, 10:42 | #55 |
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I tell you what would be an amazing feat in this project. The game working on stock A1200s unlike the rest of the Dooms for AMIGA.
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16 June 2012, 13:13 | #56 |
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New soundtrack please :P
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