29 April 2022, 14:45 | #41 |
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If you want 16-bit audio, why not just use AHI? Then people with any 16-bit-capable hardware can get the full quality, and people with Paula audio get a reduced quality version automatically without the game code having to make extra allowances or dropping it entirely.
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29 April 2022, 16:57 | #42 | |
Gimmemore Commodore
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Quote:
Thanks for the news. Looking forward to seeing the results. Awesome work! |
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30 April 2022, 14:27 | #43 |
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03 May 2022, 10:49 | #44 |
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Hello Maurizio
Maurizio Tirone wrote: Obviously congratulations to little ERNE for the work done. A couple of questions: 1) Could it work on V1200? Yes, in fact we discussed this with the V2 users in our Discord channel. Yes with three changes the Apollo Menace game can also run on all V2 cards too. This means it can run on V500, V600 and V1200. 1) The audio quality for the V2 version would not of course not be 16bit as on the V4. 2) The V4 cards support up to 4 joysticks, will support 3 player mode. The V2 will only support 2 players 3) The V2 card will need to reload from disk between intro and levels, while the V4 can preload and not need reload in game. Took from http://apollo-core.com/knowledge.php?b=3¬e=38377 |
03 May 2022, 18:05 | #45 | |
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@tomcat666
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How did you get it working on a non-Vampire system? I thought this port uses “AMMX” and “SAGA” that only the Vampire have? Last edited by vulture; 03 May 2022 at 18:17. |
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01 August 2022, 18:22 | #46 |
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