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#41 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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My score is now getting into "reasonable" territory - I got 35% through the game which is the most I've managed.
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#42 |
Zone Friend
Join Date: Sep 2002
Location: Denmark
Age: 51
Posts: 50
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the ice level is totally
![]() ![]() ![]() that turret boss on the rail shooting green spheres at you is very hard and needs a great amount of hits ![]() got 1035660 points,and my trigger finger is hurting ![]() no more swiv for me now,must get sleep ![]() |
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#43 |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
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Catching up but not quite there yet
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#44 |
Registered User
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
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Lunde, you know you can hold down the button for autofire, right?
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#45 |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
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#46 |
Registered User
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
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haha, we'll pretend he knows, even if he really doesnt (:
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#47 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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My thumb hurts, too - and I just hold down the X-button of my dualshock-controller all the time. I guess I'll map fire also to the R2-shoulder button...
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#48 |
Registered User
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
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sheeyit, you guys need to relax...relax relax relax, too much pressure on the fingers.
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#49 |
Zone Friend
Join Date: Sep 2002
Location: Denmark
Age: 51
Posts: 50
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#50 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Tip: 2xSaI
Until today I've played fullscreen 640x512 pixels @100Hz, resolution: Hires (normal), Line Mode: Double. And without filter...
That looked like this: ![]() From now on I'll only play like this: ![]() 2xSaI (twice scale & interpolate) bloody rocks! Always used it with ZSNES. Now I got it working properly on WinUAE. It works fullspeed, fullscreen (-height), with correct aspect ratio and 100% smooth. My new SWIV display setup: 640x512 @100Hz, resolution: Lores, Line Mode: Normal, Filter 2xSaI, 2x (16bit), Horiz. Size: 1x, Vert. Size: 1x, Horiz. position: -395, Vert. position: -325 (DO NOT check the "Full screen filter" checkbox...) P.S. Of course you can also try Super2xSaI or SuperEagle - but they don't really look better yet are much more demanding in terms of gfx processing power... Last edited by john4p; 27 March 2008 at 22:09. |
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#51 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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![]() 154,940 Nothing special compared to some (well all in fact ![]() Lack of a soundtrack is such a let down... |
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#52 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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![]() 303,180 Once you figure out the way to quickly destroy the bonus ships the game becomes quite enjoyable. |
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#53 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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#54 |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
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That first screen shot is how it looks on my PC monitor using a Scan Doubler on my A1200.. Looks as blocky as all shit!!.. which is why i really need to get hold of a proper Amiga monitor to get it back to how it should look!!.
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#55 |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,438
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528,380
Last edited by mailman; 25 October 2009 at 19:51. |
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#56 | ||
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,438
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Quote:
2. This is not what I meant. I know they are timed. Problem is that some of them explode like any other thing, while some explode into pieces (pieces can harm you). 3. It is strange for sure... Extra lives are added at 100000 points and then I had at 400000 points. New questions - what for is the number of stars shown next to lives left? How to get those stars? |
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#57 | |
Registered User
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
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Quote:
The star indicates how strong your weapon will be when you die. I think the further you get in the game the higher the number goes (up to 5) or it goes by how long you live before a death (if any). To make things clear, if you have full spread (5-way) and die, boom you automatically have 5-way spread. |
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#58 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Into the second week now, and it's already proving to be a very popular round, this one. Still looks very likely that TodaysForgotten will hold a lead in the championship at the end of the first leg, however.
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#59 | ||
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Quote:
Quote:
Questions: 1) How many autofire-upgrades have an effect? Two? Three? 2) Anyone using the star-weapon (eight-way shot)? I find it rather unuseful... |
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#60 | |
Registered User
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
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Quote:
I think its only two. I hate that gun. I feel so useless, vunerable and weird with a single fire beam coming out of the front of my ship (heli). |
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