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#41 | |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 157
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Quote:
Of course all of the table is in memory but I suppose there are many objects managed by the blitter to handle the display priorities between the ball and some elements like the bumpers. Moreover without speaking of the problem of the physic of the ball, there is well animated score panel (yet better in pinball fantasies). So it is not probably so easy to keep the 50 fps and probably required a good coding skill at the time. |
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#42 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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upper score panel may not use EHB but only 8 or 16 colors.
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#43 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,035
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Quote:
The score panel is not EHB its changed by the copper, it's a simple display that isnt stressing the Amiga one bit, other than flippers and masking the ball when it gets obscured by parts of the table, the blitter really isnt doing a whole lot, there are not a lot of things it needs to blit. It's why it can be EHB, because technically, as in workload, the hardware is easily able to keep up. Even the ball physics cant be stressing the CPU out that much (though admittedly it's the most complex part of the game), the lowly CPU in the SNES was able to cope without problems in that area. Pinball Dreams is a perfect example of EHB being used to great effect because it isnt so demanding |
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#44 | |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 157
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Quote:
Generally speaking, even if it's not "Shadow of the Beast 3" or "Stardust", many of the Amiga's particularities have been well exploited in this game. So in the end for the Amiga it is indeed a textbook case of the use of the EHB mode.But it's still well done and probably not that trivial. Of course the Amiga can do more extraordinary as a global technical rendering (but rarely as a global result) |
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#45 | |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 440
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#46 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,536
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Quote:
EHB mode is special, it has no color registers, so even if you created a 'blitter static bitplane' all you would have is a 'shadow' on all the other bitplanes, based on the 'texture' of the sixth bitplane; basically a mask. Sure you can create interesting effects, but that's not what you want to do, which can only be done for <=5 bitplanes enabled. |
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#47 | |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 440
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#48 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,536
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Quote:
A 1 bit in the sixth biptlane lowers the RGB value in the color register (technically every 4bit of the components has a >>1). A 0 bit leaves the color unchanged. |
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#49 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,680
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EHB is so reminescent of my ZX spectrum days that i felt back home
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#50 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 530
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simon the sorcerer (OCS) I think he was also in EHB, can anyone confirm this?
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#51 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,155
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#52 |
CaptainM68K-SPS France
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#53 | |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,416
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#54 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 551
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Afair Black Crypt also uses EHB.
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#55 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,946
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Didn't Desert Strike use EHB?
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#56 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,997
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#57 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,220
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Action games using EHB wasn't completely unheard of, we've mentioned Desert Strike (which is relatively slow-paced by nature, and only a few colours on each sprite, which may be why its workable?) and Pinball Dreams / Fantasies. Also the obscure American shooter Overdrive: Civil Defence Unit (which looks good, though apparently bugged to the point of being uncompletable in its original release - I can't find an ADF to check it out). It obviously could be done, in some situations, with some compromises.
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#58 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,584
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Hopefully somebody can confirm: It looks like EHB was only used in cut scenes and not in-game.
Last edited by TCD; 18 July 2024 at 19:15. |
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#59 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,315
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If you zone WinUAE statefiles of the relevant screens it'll likely be very easy to verify. Would be very surprised if HAM was used ingame (did you mean EHB?). Haven't played the game and even if EHB is used in game it might be that it's only for a few things not the whole playfield..
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#60 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
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