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#41 |
Game Developer
Join Date: Dec 2018
Location: Germany
Posts: 42
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Thank you for positive attitude guys! It's really needed
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#42 |
Registered User
Join Date: Nov 2017
Location: Amiga Kingdom
Posts: 368
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I like this approach.
Who can honestly say they weren't influenced (positively) by box cover or cabinet-arcade artwork? |
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#43 |
Game Developer
Join Date: Dec 2018
Location: Germany
Posts: 42
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Thank you LongLifeA1200. Excellent attitude mate!
![]() New entry logs can be found at aquabyss.com. Hope you all like it ![]() |
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#44 |
Puttymoon inhabitant
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Last blog entry is Jan 15th. Anything new in development?
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#45 |
Game Developer
Join Date: Dec 2018
Location: Germany
Posts: 42
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Uh, yes, a lot actually. Sorry for the long gap in update but brutality of life and lots and lots of coding and stuff related absorbs literally every second (well, almost, but I'm sure you guys know how it is; and if it wasn't enough three Amigas died meantime
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#46 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 941
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This game looks very promising!
Keep up the good work! ![]() |
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#47 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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Looks promising.
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#48 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,454
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Intro is amazing, I look forward to see the gameplay.
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#49 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,678
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A bit OT but i have visited your link at indiegamemusic.com and i wonder if it works so far, since i do video game music in mod/xm/mid and some other format, have been without a job for a while - started some part-time lately - and some extra cash would be handy
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#50 | ||
Game Developer
Join Date: Dec 2018
Location: Germany
Posts: 42
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Quote:
Quote:
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#51 |
Puttymoon inhabitant
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I noticed blog has been updated yesterday.
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#52 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,678
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From what i did read so far i perceive a strong smell of spice in the air, and is a good thing...
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#53 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,518
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Looking at how mysteries you make in this game (no screenshot, not real video gameplay) i can think this games is like modern games in graphics and gameplay.
The expectation about this game could be too much than how it is in truth. Maybe better to show at least some screenshots. |
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#54 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
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I do believe game might be such complex, we have not seen in years for amiga!
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#55 |
Registered User
Join Date: Apr 2016
Location: T/C
Posts: 199
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Just be careful to not overhype your game. Or the expectations get way to high...
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#56 |
Posts: n/a
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Interested to see what it is, but with no screenshots ,one has to keep things in check, the blog now mentions cpu's like 060/080 , so not holding my breath that this will run on lower end machines that well.
but i suppose it would be nice for something to make use of such cpu's for the ones that have them. |
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#57 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,804
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Sorry, I think it's kind of weird to have such an obscure marketing in a scene as small as ours.
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#58 |
Registered User
Join Date: Feb 2018
Location: London / UK
Posts: 112
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Also a game with a complicated 'economy' system that requires an 060 before any graphics is drawn? Sounds a bit odd. But actually the devs aren't even sure what the requirements will be. Even more odd.
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#59 |
Registered User
Join Date: Nov 2017
Location: Amiga Kingdom
Posts: 368
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Better to wait for updates rather than casting doubt. Incidentally, this scene's expectations are always high, so it makes no difference in trying to quell them.
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#60 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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Announcement regarding Amigaville Issue 4 | zerohour1974 | News | 22 | 04 March 2016 16:02 |
Why is this announcement shown all the time? | Amiga1992 | project.EAB | 7 | 28 October 2012 03:28 |
Important TOSEC Announcement | Cassiel | project.TOSEC (amiga only) | 6 | 02 April 2012 18:42 |
IRC Chat announcement | Djay | project.IRC | 6 | 29 October 2002 21:40 |
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