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Old 05 October 2007, 17:13   #41
frikilokooo
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Quote:
Originally Posted by Steve View Post
I said 'crash' above but actually its an ugly graphic corruption I receive. This is what the newer 020 beta version looks like on WinUAE for me. The original TFX 020 executable runs fine with no graphic problems.
renaming update "tfx.020" to "TFX" the game works to me very well...
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Old 05 October 2007, 17:53   #42
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renaming "tfx.strip" to "TFX" (68040+fpu) works to me too
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Old 05 October 2007, 17:57   #43
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Quote:
Originally Posted by frikilokooo View Post
renaming update "tfx.020" to "TFX" the game works to me very well...
Are you sure its the patch one? I still can't get it to work. If you have got it working then thats great!

It must be my configuration thats wrong. Can you post your config and I'll see if it works on my machine.

The new executable 020 version should show this AmigaDOS screen as it boots.
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Old 05 October 2007, 18:11   #44
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ups...that screen I have not seen it,perhaps I really not have used the update.

if I use the update icon the game nonload,but works tfx fpu icon original, do you understand that I mean?
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Old 05 October 2007, 18:34   #45
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Originally Posted by frikilokooo View Post
if I use the update icon the game nonload,but works tfx fpu icon original, do you understand that I mean?
Sort of. I think you might well be running the patched version. As long as you have overwritten the main TFX file with the patched one then you are running the patched version of TFX.

You should boot the game from AmigaDOS like my HDF version does and you will then know for definite that you are running the patched version.

That AmigaDOS screen appears when you load the game from AmigaDOS and even then only shows for a split second. It took me a few attempts to catch what it was saying. lol. If you have a fast PC you might not have seen it.

Oh, guess what. I finally got the 020 patched version working!!!

Its pretty good although it seems a little slower on my system. It definitely seems to be more stable and a lot less buggy as well which is good.

What did I find out? Well for some reason this patched version does not like fast RAM. Weird or what? If I add normal fast RAM or even Z3 fast RAM I get the graphic corruption that was in my screenshot.

I removed all the fast RAM from my configuration and just ran with 2MB of chip RAM. It worked ok but soon ran out of memory when I tried to play the actual game. So I then tried bumping the chip RAM upto 4MB and it worked absolutely beautifully!!

What RAM configuration are you using frikilokooo?

I've updated and uploaded version 3 of my TFX HDF file to the zone. It now boots straight into TFX using the 68020 patched version with all the graphic effects turned on. It looks and plays fantastic!

Enjoy again!

Last edited by Steve; 05 October 2007 at 19:01.
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Old 05 October 2007, 18:54   #46
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I was not using the patched version,I'm sorry the confusion

maybe it's slower because fastram is not used...
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Old 06 October 2007, 00:45   #47
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Some info:

The archive "tfx.020" or "tfx.030" has to be renamed "TFX.FPU" and to replace to the original one,only one of these archives!

The archives "TFX","TFX.OLD","TFX.FLOPPY" are not used by the game, can be deleted.

The archive "tfx.strip" would have to be renamed "TFX.040" and replace the original one but I have not been able to make it work...

The game patched doesn`t work with fastmemory in WinUAE like Steve said.
I will prove it in my a1200...

Thank you Steve
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Old 06 October 2007, 01:21   #48
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Cool

Quote:
The archive "tfx.020" or "tfx.030" has to be renamed "TFX.FPU" and to replace to the original one,only one of these archives!
Yes, if you are running from Workbench using the icons you may need to rename the patched file to TFX.FPU. My HDF boots from AmigaDOS and the file it loads is simply called TFX. You should give my HDF a try out on WinUAE. I'm really happy with it.

Quote:
The archives "TFX","TFX.OLD","TFX.FLOPPY" are not used by the game, can be deleted.
This is true. In my HDF file I have made some room (saved 2MB) by deleting TFX.FLOPPY, TFX.OLD and the unpatched TFX.020 and TFX.040 files. I renamed the original FPU exectuable to TFX.FPU.OLD incase someone wants to test it out at a later date.

Quote:
The game patched doesn`t work with fastmemory in WinUAE like Steve said. I will prove it in my a1200.
Will be interesting to know the result of your test. Let me know what you find out. Maybe it will work on a real Amiga using real fast RAM. I doubt it though.

Last edited by Steve; 06 October 2007 at 02:28.
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Old 06 October 2007, 02:16   #49
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Ok, I've made the necassary changes to the HDF. You'll find version 4 in the zone. Is anyone actually bothering to download these??

So in the new version I have renamed TFX to TFX.FPU which should hopefully allow the game to run in Workbench as well as AmigaDOS. Although due to the fast RAM bug I think running from Workbench is fairly pointless. Still better to run TFX from AmigaDOS.

In the main directory you will find these files:

TFX.FPU - This is the main executable for the game. Overwrite this file with the version you wish to test. Currently this is the same as TFX.020.

TFX.020 - The patched 68020 FPU version
TFX.030 - The patched 68030 FPU version
TFX.040 - The patched 68040 FPU version
TFX.FPU.OLD - The original 68020 FPU version. This works with fast RAM.

These four executable files are backups and should not be renamed or deleted. If you wish to test one of them using the HDF then simply copy the version you wish to test as TFX.FPU, overwriting the old TFX.FPU file.

Remember that the patched executables don't like fast RAM.

Have fun!

Last edited by Steve; 06 October 2007 at 02:27.
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Old 06 October 2007, 02:19   #50
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Nice one mate, keep up the investigative work

Quote:
Originally Posted by Steve View Post
Ok, I've made the necassary changes to the archive. You'll find version 4 in the zone. Is anyone actually bothering to download these??
I will do once it's all settled down
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Old 06 October 2007, 02:47   #51
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Me too
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Old 06 October 2007, 14:34   #52
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TFX 020 FPU patched doesn't work in my a1200,the same graphic problem that in WinUAE
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Old 06 October 2007, 15:15   #53
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Quote:
Originally Posted by frikilokooo View Post
TFX 020 FPU patched doesn't work in my a1200,the same graphic problem that in WinUAE
What processor and RAM are you using in your A1200? Have you tried disabling the fast RAM?
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Old 06 October 2007, 15:26   #54
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a1200 68020,2mb chip,4 fastram,fpu 68881

if I disable fastram only I have 1.5mb chipram free,ClassicWB eat 0.5mb minimum

Last edited by frikilokooo; 06 October 2007 at 15:40.
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Old 06 October 2007, 17:16   #55
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Quote:
Originally Posted by frikilokooo View Post
if I disable fastram only I have 1.5mb chipram free,ClassicWB eat 0.5mb minimum
Do you know about the early-startup menu for the A1200? Reset your Amiga and hold down both mouse buttons. Then click on 'boot with no startup sequence'. This keeps most of your chip RAM for TFX.

Then type something like this:

Assign did: "DH0:Games/TFX"

Then once the game is assigned type:

CD "DH0:Games/TFX"
TFX.020


Or whatever you have called your patched 020 executable. This should load the patched version. You may still not have enough RAM once you try to fly a mission which is what I found out on WinUAE.

How did the programmer manage to create a patched file that doesn't like fast RAM. It doesn't make any sense.
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Old 06 October 2007, 20:04   #56
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Version 5 (FINAL) is now in the zone.

Now contains a few of the various executable files:

TFX.OLD - The original 68020 version (works with Fast RAM)
TFX.FPU - The original 68020+FPU version (works with Fast RAM)
TFX.020 - The patched 68020 FPU version (tested and works)
TFX.030 - The patched 68030 FPU version (tested and failed to work)
TFX.040 - The patched 68040 FPU version (tested and failed to work)

The HDF also has a detailed list of information about the patches and getting them to work well using WinUAE.

For a TFX playing guide and hints and tips check out these issues of CU Amiga magazine:

October 1997 http://amr.abime.net/issue_656
November 1997 http://amr.abime.net/issue_657
December 1997 http://amr.abime.net/issue_658

I've tested all the keys which are described in those issues. They are all documented in detail on the HDF file. I'll post them here as well.

I recommend that you use these settings in WinUAE:

CPU: 68020 + JIT + FPU (68881 or 68882) + Fastest Possible Speed
Chipset: AGA
ROM: Kickstart 3.0
RAM: 8MB Chip RAM (very important - do not use Fast RAM)

DO NOT USE FAST RAM IN YOUR WINUAE CONFIGURATION FILE!

This should be the final version so I hope you all enjoy it.
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Old 06 October 2007, 20:05   #57
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Thank you very much, Steve.
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Old 06 October 2007, 20:06   #58
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Keys...

ENGINES:

[ = Left Engine (On/Off)
] = Right Engine (On/Off)
+ = Increase Thrust
- = Decrease Thrust
* (numeric keypad) = Increase Afterburner (by 1 factor)
- (numeric keypad) = Decrease Afterburner (by 1 factor)
/ (numeric keypad) = Kill Afterburner


SYSTEMS:

1 = Cycle Left MFD (Multi-Function Display)
2 = Cycle Centre MFD
3 = Cycle Right MFD
5 = Auto Stick Pressure (On/Off)
L = Repeat Last Message
M = Map
R = Cycle Radar Range
ALT+W = Weather Report
ALT+H = Toggle HUD in Virtual Cockpit (On/Off)
SHIFT+N = Night Vision Equipment (On/Off)
DELETE = Extend Refuelling Probe / Open Refuelling Hatch


AUTOPILOT:

A = Autopilot (On/Off)
7 = Waypoint Mode
8 = Heading Mode
9 = Track Target Mode
TAB = Auto Recovery


ATTACK:

ENTER = Cycle Air-to-Air Weaponry (Combat Mode)
BACKSPACE = Cycle Air-to-Ground Weaponry
CTRL = Switch to Cruise Mode
SPACE = Fire Weapon
C = Change Target
Z = Switch to Laser Targeting System (Air-to-Ground Mode)

[LASER TARGETING SYSTEM]
Z = Lock Target
X = Unlock Target
> = Zoom In
< = Zoom Out
Arrow Keys = Move Laser Targeter


DEFENSE:

ESC x1 = Unguard the Eject Button
ESC x2 = Eject
ESC x3 = Quit to Menu
S = Stealth Mode (On/Off)
E = Electronic Counter Measures (On/Off)
INS (numeric keypad) = Release Chaff
DEL (numeric keypad) = Release Flare
ALT+J = Jettison Bombs and Fuel Tanks


VIEWS:

F1 = Forward View
F1+SHIFT = Forward View (no cockpit)
F2 = Look Left
F3 = Look Right
F4 = Look Behind
F5 = Chase View
F6 = Fly-by View
F7 = Tactical View
F8 x1 = Missile View
F8 x2 = Missile Camera View
F9 = Target View
F10 = Virtual Cockpit View

3 (numeric keypad) = Move Cockpit View Down
9 (numeric keypad) = Move Cockpit View Up


LANDING:

I = Instrument Landing System (On/Off)
W = Wheel Brakes (On/Off)
B = Air Brakes (On/Off)
G = Landing Gear (Up/Down)
H = Arrestor Hook (Up/Down)
ALT+L = Auto Landing
ALT+B = Deploy Brakechute
SHIFT+B = Jettison Brakechute


GAME CONTROLS:

'(above tab) = Configuration Menu
P = Pause Game
T = Time Warp
D = Toggle Flight Details in External Views
RSHIFT + "PLOP" = Cheat Mode* (On/Off)
SHIFT+Q = Quit Game

* With cheat mode activated, when you crash you proceed to the next level instead of dying.

Last edited by Steve; 18 February 2014 at 13:27. Reason: I added details about the cheat mode
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Old 06 October 2007, 21:02   #59
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this work OK, Thanks Steve
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Old 06 October 2007, 21:38   #60
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Thank you
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