18 August 2008, 00:04 | #41 |
Registered User
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The terrible level editor for the equally terrible Alien Breed 3D 2 was written in AMOS.
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18 August 2008, 17:23 | #42 |
Its hard being famous!
Join Date: Aug 2008
Location: Gateway to the dales, UK
Age: 44
Posts: 633
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Wasn't Scorched Tanks written in AMOS?
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18 August 2008, 17:27 | #43 |
Moderator
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Location: Norwich, Norfolk, UK
Age: 37
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18 August 2008, 17:29 | #44 |
Its hard being famous!
Join Date: Aug 2008
Location: Gateway to the dales, UK
Age: 44
Posts: 633
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Sorry - I missed that - Bad Day
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26 August 2008, 22:41 | #45 | |
Zone Friend
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Location: Kent
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Quote:
Actually it started out on Blitz and is one of the quotes from Martyn Brown on the box which i just got from twizzle Oh Graham has already pointed this one out ages ago Last edited by Adropac2; 26 August 2008 at 22:48. |
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20 November 2008, 19:36 | #46 |
Wonderful World Of Amiga
Join Date: Mar 2006
Location: Manchester, UK
Posts: 362
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The Power of AMOS
http://hol.abime.net/3184
I loaded this game up today and found it to be as fresh as it was when I played it many moons ago. It really shows what is possible with AMOS.This was no doubt inspired by the mighty Turrican, but the author has also included transporters! What a cool game! If you haven't played it already I recommend you track it down asap. Were any other decent games produced using AMOS? Last edited by Solid Snake; 20 November 2008 at 19:38. Reason: to include game link |
20 November 2008, 20:25 | #47 |
Wipe-Out Enthusiast
Join Date: Nov 2005
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my favourite....
Super Foul Egg plus Richard Ling's Dogfight Cookie Jet Set Willy 3 Jet Set Willy '97 Flight of the Amazon Queen began life in AMOS visit Amos Factory for various amos gubbins or check out another thread on the same topic here! (perhaps a mod will merge?) i still code in AMOS for fun. |
20 November 2008, 21:24 | #48 |
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20 November 2008, 21:40 | #49 |
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11 September 2012, 15:17 | #50 |
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Worms
No lads your both wrong. Or both half right.
What happened was the guy who coded Worms was called Andy Davidson he knocked up the first version of worms on Amos. The free giveaway version from Amiga Format. He went to the Computer fair they had a stand he asked if he could show them his game. They signed him up there and then and considering the non complexity of the game dynamics, re-wrote it in Blitzbasic. Other versions were made, he only had a hand in the first but got royalties that made him rich just from that. He left Team 17 after Worms Armageddon Cheers Vincey |
11 September 2012, 18:04 | #51 | |
Phone Homer
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Location: 5150
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Seemore Doolittles Underwater Capers
Charlie chimp games Backbone Reality Base Jumpers Jetstrike Vulcan - Worldwide Games ?? :GRAC Quote:
Last edited by Retro1234; 17 September 2012 at 20:28. |
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11 September 2012, 21:53 | #52 |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
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Super Bob Dylan.
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13 September 2012, 22:58 | #53 |
AMOS Extensions Developer
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No one here appears to have mentioned the following:
Soko Ban Chilly Chavez Codename Nano Colonial Conquest Henry's House Karate Master Super Bubble Remix Mouse Impossible I believe all of those deserve to be played atleast once, and if they don't hook you in then you don't know a decent game when you see/play one! |
17 September 2012, 00:36 | #54 |
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Location: Madrid / Spain
Age: 56
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My two text-adventure attempts, An Amiga Christmas Story and Haunted House Remix were written with AMOS Pro. A handful of homebrew text adventures, and also some text adventure creation tools, were made with AMOS years ago.
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18 September 2012, 03:53 | #55 |
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Location: UK
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[ Show youtube player ] was written in AMOSPro.
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18 September 2012, 14:01 | #56 |
Banned
Join Date: May 2011
Location: Spain
Posts: 519
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My Projects in Amos Pro
Hi All,
In line with this thread I want to let yours know About my in course Developments Projects made in Amos Pro. The time to finish theys are unknown some are 30%,50% and 80% Finish jet but really I canĀ“t say when and how I want to share. Now here its some pics about this projects are. all projects gonna be labelled by my own seal Amiten Software inc. Name: FishV2 Type: ability Machine: Amiga OCS/ECS This Game its near to finish and I think its probably the first I Let Go To the Public but not sure. Name: AmivaniaV3 Style: platforms/Action Machine: Amiga OCS/ECS Here is The most difficult challenge I have set / gonna take long time to finish but some day.... Name: SPACER REMAKE Style: Action Machine: Amiga OCS/ECS This one its 80% finish but need news SpaceShip sprites because now uses the konamis nemesis ones waiting for an gfx artist make new ones for complete the game and get original design. the game intro its made by HJPZ117 an 3d artist collaborated leaving use his motion 3d intro convert from his 3d animation and give to the game a profesional touch. Ok hope you like my Developments and one day We can play this titles all made in Amos Pro who still impress me ease and how powerful is only AGA its not support native but still give me hours and hours of Fun... Best Regards to all , thanks for all support from the people who send me emails and for all the amiga comunity. Amiga4Ever Amiten. |
18 September 2012, 18:17 | #57 |
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Location: Sigmaringen / Germany
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Stunning
The games look stunning. Really looking forward to seeing complete versions of them !
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18 September 2012, 18:47 | #58 |
Banned
Join Date: May 2011
Location: Spain
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Glad
@christianlucio
many thanks for your comment, I'm glad you like my work. and Yes! I also hope to see the end result |
18 September 2012, 19:10 | #59 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
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@Amiten
the graphics are excellent! |
18 September 2012, 19:11 | #60 |
Banned
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Location: Spain
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Mrs Beanbag
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