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Old 02 July 2022, 14:57   #41
TCD
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It's from 0:20 to 0:28 in the 'Attract Mode & Game Sound Track' video.
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Old 02 July 2022, 16:17   #42
mcgeezer
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@mcgeezer: you asked me to explain here what I was referring to in my German comment over at a1k. We only joked about that the way the fist of the Bruce Lee image in the start screen moves (which is a nice idea) is the only imperfection in the game. We were referring to how the right border of the fist (user view) overlays the arm. It looks like a few pixels belonging to the fist don't move with the fist, probably because you use some clever hardware trick that needs the edge of the fist be a vertical line. In my comment I wondered whether this could be replaced with a less clever and more memory intensive "anim". You could have the fist portion of the entire image in memory multiple times each with the cookie-cut fist in a different place. The top and bottom of the Bruce Lee image would have to be in memory only once. And then just replay/cycle the whole thing with perfect movement of the fist.
OK yeah, I know what you mean now, there's a good reason for it being like that though which pretty much comes down to the amount of DMA time I have left. I will revisit it a little later and see if I can improve it, at the moment I blit the flames in the background using A>D copy with 3 bit planes, I then cookie cut the torso of the character, the head, fist and "PRESS START" graphics are all hardware sprites. Memory is very very tight in there too because of the flames animation, I could maybe cut out every other flame animation and just point the bitplanes at the flames instead of copying them.... quite a few optimsations could be done.
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Old 02 July 2022, 16:27   #43
Galahad/FLT
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Holy shit this is good stuff.

Scourge and this, new Amiga releases getting better and better.
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Old 02 July 2022, 23:17   #44
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Looking amazing! Haven't played the demo level yet to see if it has that Kung Fu Master feel - maybe when term ends and I actually have a life...
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Old 02 July 2022, 23:57   #45
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Game is looking great, nice job.
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Old 06 July 2022, 22:44   #46
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Here's the three bonus stages in the game which will break up the action nicely. These stages appear respectively after stages 3, 6 and 9.

[ Show youtube player ]

(I'm aware there a bug with hitting the ball and it not exploding sometimes).

Geezer
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Old 06 July 2022, 22:53   #47
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Ah, the IK+ bonus stage is (kinda) strong in this one
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Old 07 July 2022, 00:23   #48
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looks worth the wait.
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Old 07 July 2022, 11:09   #49
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Yep, it gives me really the nice feeling of some Amiga games with Bonus levels. I remember them well for indeed IK+ but also for games like Final Fight (destroying cars or glass doors in bonus level), or end of level paperboy 2 (throwing papers to those targets) and more. Nice work!
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Old 21 July 2022, 16:39   #50
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Wahou, excellent work, the artworks are impressive and the gameplay seems solid and well thinked .
Good to see an original conversion of this caliber.
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Old 21 July 2022, 17:39   #51
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Very well done game!

Congratulations!
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Old 21 July 2022, 17:51   #52
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Played it at the NERG retro show in Newcastle last Saturday. Very impressive. Would prefer it if when you died you restarted at the same point. I was being useless with the first boss and of course when you die it takes you back a distance so you are effectively back to square one with him.

Walking past the 1200 a couple of times it was back to Workbench, not sure if it had crashed out or there is an escape character. When I saw it I fired the game back up anyway once I found where it was
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Old 22 July 2022, 14:41   #53
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Played it at the NERG retro show in Newcastle last Saturday. Very impressive. Would prefer it if when you died you restarted at the same point. I was being useless with the first boss and of course when you die it takes you back a distance so you are effectively back to square one with him.

Walking past the 1200 a couple of times it was back to Workbench, not sure if it had crashed out or there is an escape character. When I saw it I fired the game back up anyway once I found where it was
I did find it a bit strange that I left Bomb Jack Beer Edition running, went for a walk around with my Son and came back to Devil's Temple running again.

Glad you enjoyed it.
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Old 22 July 2022, 20:07   #54
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Do you have an estimated release date? This looks great fun.
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Old 21 October 2022, 10:56   #55
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I'm pleased to announce that Devil's Temple is now available for purchase from my mcgeezer.itch.io page.

I have made the first disk of the game available for free so that people can choose to try it out, see if they like it and ensure it works on their system. Also included are a HD installable archive, WHDload, CD32 ISO and the ADF's of the game.

This game has taken around 17 to 18 months to develop, a long slog but hopefully worth it, the cost is £19 which represents £1 for each month it took me to make the game.

A limited physical boxed version of the game is available from my store at www.geezergames.co.uk as well.... they're going pretty fast though.

Enjoy the game and please support Amiga developers!

Regards,
Graeme
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Old 21 October 2022, 11:49   #56
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Congratulations on releasing yet another high quality game, awesome stuff
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Old 21 October 2022, 11:56   #57
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Congratulation on the release
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Old 21 October 2022, 12:17   #58
str0m
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Congrats, played the demo at NERG and it looked good. Any chance of the demo in iso for CD32 as that's all I have or is there a way to convert? thanks
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Old 21 October 2022, 12:25   #59
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Congrats, played the demo at NERG and it looked good. Any chance of the demo in iso for CD32 as that's all I have or is there a way to convert? thanks
If I get some time over the next few days I'll do it.
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Old 21 October 2022, 12:41   #60
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Congrats on the games release, the wait will have been well worth it am sure.

Next to Rygar and Turbo Sprint these are some of the best games on the Amiga
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