09 August 2020, 12:42 | #41 | ||
CaptainM68K-SPS France
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Quote:
Bubble Bobble is a game the ST is not the best machine suited for, and for RI, same problem, plus they did not included the whole game, with 3 islands missing as well as the endings. Quote:
The programmer was given the original arcade source, and he converted it for X68000. I can send this program to you if you want. Last edited by dlfrsilver; 10 August 2020 at 17:46. |
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09 August 2020, 13:04 | #42 | |
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Quote:
Love me a good chiptune |
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09 August 2020, 22:08 | #43 |
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Looks and sounds fantastic. Keep up the good work !
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09 August 2020, 22:22 | #44 |
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Well done man ;-)
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09 August 2020, 22:35 | #45 |
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It is looking good Can not wait to play it. It is a fun game.
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10 August 2020, 09:43 | #46 | |
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Quote:
Thanks for the very kind offer, sounds really interesting but i'm already finished with my conversion (beside of bug testing). X68000 is really perfectly suited for a 1:1 asm conversion. It has 128 sprites, 10Mhz 68000 etc. If the X68000 version idles most of the time then i could be fast enough to try to port to Amiga.. would be interesting to see if it could work. Volunteers needed |
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10 August 2020, 09:53 | #47 | |
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Quote:
One game i know that nailed FM sound on amiga was Rodland. It was created by a genius coder. As i try to keep the games 'tiny' i don't use samples. I'm also more interested to get 'new' timbres out of Paula by programming instead of sampling. Its also quite fun to recreate the original arcade fx within the limits of PreTracker. Another nice benefit is that i have much more chipram on A500 to use without samples The bell sound on C64 is done by ring modulation. Always liked that sound. It can be emulated to a certain extend in PreTracker, but not that pure. |
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10 August 2020, 09:53 | #48 |
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10 August 2020, 09:57 | #49 | |
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Quote:
Thanks! First i tried to make it sound more like the Arcade, but the main problem was not enough chipram. I only had 4kb left for audio, so i decided to emulate a bit of the arcade FM timbre (like in the bell lead) and use a similar approach for the rest as the original amiga version (with arpeggios, modulated square bass, etc). |
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10 August 2020, 10:56 | #50 |
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Amazing looking, can’t wait!
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10 August 2020, 16:58 | #51 |
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Looks good ... pls keep up with your good work
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10 August 2020, 17:48 | #52 | |
CaptainM68K-SPS France
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Quote:
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10 August 2020, 18:00 | #53 |
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Wow, this looks amazing!
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10 August 2020, 19:45 | #54 |
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Really nice news, keep on rocking Pink!!
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10 August 2020, 22:30 | #55 |
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I now tried the 2 original Amiga versions on my A1200. PAL and NTSC. I felt the NTSC version played, looked little better.
After that I went for the C64 version on real C64. It is much better. Looks better and better controls. more like the arcade version. This game needs an update so this will be exiting to try out. |
10 August 2020, 22:37 | #56 | |
Puttymoon inhabitant
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This game never gets old. I have just tried a quick search in ebay UK and...
Quote:
There is never enough Bubble Bobble! |
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10 August 2020, 22:49 | #57 |
Registered User
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i'm a huuuuuuugge fan of Bobble Bubble !
a little part of my collection : i'm so happy |
10 August 2020, 22:58 | #58 |
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Many, many, many moons ago... my friend made a CloneCD image of his original FM-Towns version for me:
The front / back of the box is where my previous, and current avatars come from Last edited by DamienD; 10 August 2020 at 23:22. Reason: Fixed spelling mistakes... |
11 August 2020, 00:07 | #59 |
Ex nihilo nihil
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Location: CH
Posts: 5,149
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[small OT]
@Damien : even if your actual avatar has nice back haircut, I much prefer the front faced one [/small OT] |
11 August 2020, 00:25 | #60 |
Puttymoon inhabitant
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