25 July 2023, 21:24 | #41 |
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nice. I actually like T3 in terms of it's looks and feel in comparison to the MD version even though yes technically it's not as good. A very different tone. But this would be very nice for sure
T3 doesn't get as much love as T2 and I get that it's a more linear experience coming from Both T1 and T2 but played for what it is, it's a decent game with a killer soundtrack. Even the hookshot implementation isn't as bad I think of what people say of it despite yes being less easy to use than MD version. You do get used to it An AGA version would definitely be awesome though and I love what I'm seeing here |
26 July 2023, 00:17 | #42 |
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Looks incredible!
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26 July 2023, 01:14 | #43 |
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Regarding reproducing the MegaDrive version:
I'm using art from the unreleased PC-DOS version. It uses more colours for all the backgrounds, but does not contain every enemy sprite (there are more available for later levels). For the missing sprites I'm using the MD versions (the platforms and enemies and player). There is no way the Amiga can recreate the parallax backgrounds of the MD version. However, it can exceed the MD version in other areas by using the PC-DOS art. It has also been pointed out to me that the mobile game Apocalypse 3000 contains some of the missing art, so may be rippable. So the two options are: 1. Just use MD art. Less of a performance challenge but it will simply be a slightly poorer copy of the MD version (because of parallax). 2. Use PC-DOS art as much as possible. More challenging, but gives it new look, and could exceed the MD version in some ways, even if the parallax is not as good. (but I'm probably not doing either, cos it is just a test! ) |
26 July 2023, 01:45 | #44 |
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Well it was easy to rip the sprites from Apocalypse 3000, and it does indeed contain some of them that were missing from the PC-DOS art.
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26 July 2023, 03:04 | #45 | |
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And later (after T3 AGA) as more (?) challenging You can try to convert Rendering Ranger R2, but good Amiga musician will be perhaps necessary. [ Show youtube player ] |
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26 July 2023, 03:16 | #46 |
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26 July 2023, 08:17 | #47 | |
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Why not use the dual playfield AGA mode instead of using sprites for the background ? The original OCS version does use many parallaxes, even if there isn't as much as the MD version. I would be disappointed if an A1200 with fast ram couldn't do much better than a standard A500 (that already have a not so downgraded version of T3 IMHO). As for the PC Dos art I'm must say that I'm curious. Il haven't found anything online except for the strange teasers animations on YT. Anyway, you're the specialist and the main leader here. I'm sure you'll make it as you best. |
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26 July 2023, 08:25 | #48 | |
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Contrast with using HW Sprites for the background. I have 240 colours for all tiles and enemies. Or if I switch down to 7 bitplanes, I'd still have 112 colours. |
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26 July 2023, 10:11 | #49 |
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26 July 2023, 12:37 | #50 | |
CaptainM68K-SPS France
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26 July 2023, 13:41 | #51 | |
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I even think that there is less colors on screen at once, including sprites. The first pics got 55 colors (including sprites) : This one got 45 And this last one 34 |
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26 July 2023, 13:59 | #52 | |
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After factoring in art from Apocalpse3000, level one is at 220 colours. That’s without bosses and items. |
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26 July 2023, 17:21 | #53 |
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You don't use the MD graphics because there is a problem, or because you don't have them ?
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26 July 2023, 18:24 | #54 | ||
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got to love the armchair experts who actually dont have a clue what they saying but they love filling their mouth with buzzwords trying to explain someone as knowledgeable as Muzza how to do things!
the chap has released Turrican 2 AGA one would think he knows what he's doing but no you got to have your own bad take thanks to your copy of irfanview that counts colors! give it a rest he also explained VER YCLEARLY why he's using what he's using Quote:
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26 July 2023, 18:29 | #55 | |
CaptainM68K-SPS France
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26 July 2023, 18:35 | #56 |
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you are still failing to read what is being said your question had been answered before you asked it
but go ahead and make your own turrican in the fantastic way you think it should be |
26 July 2023, 20:10 | #57 |
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Just asking question there and making suggestions as it was asked by Muzza.
I'm surprised how aggressive you are in nearly every topic you comment. |
26 July 2023, 20:47 | #58 |
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26 July 2023, 22:44 | #59 | |
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26 July 2023, 23:21 | #60 | |
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