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Old 08 January 2024, 00:06   #41
SkulleateR
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Quote:
Originally Posted by stx2199 View Post
but c64 emulation sucks,is yet very buggy
We already got this since your first post on the topic but that is not what this thread is about ! This is about getting the old software together for collecting purposes ...

If you think it sucks -> don´t use it
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Old 10 January 2024, 10:49   #42
kremiso
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the '64 emulator' first version (1987) from ReadySoft is now preserved!

discussion thread :

https://eab.abime.net/showthread.php?t=116644

thanks in first to Lynk user for the original flux image, Snoopy1234 for the first test .raw to make tries also on WinUAE, and Abaddon for the .ipf image

---
a google search leaded me to a cover, manual or program? dunno :


Last edited by kremiso; 10 January 2024 at 11:54.
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Old 10 January 2024, 21:25   #43
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http://cbm.ficicilar.name.tr/commodo...-for-the-amiga
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Old 10 January 2024, 22:13   #44
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Manual v2

https://ftp.grandis.nu/turran/FTP/Co...ion_Manual.pdf
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Old 10 January 2024, 22:32   #45
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Would a c64 game fit in the adf of the emulator and possibly auto boot?
Or are we stuck with always having to have games on a separate adf an disk swap and manually type in loading commands?
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Old 10 January 2024, 23:18   #46
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Originally Posted by PascalDe73 View Post
good find, completely missed here
a bit of shame that are mentioned just the updated things

so if i got it correctly the v2 should work also on 68010 and 68020?
it would be great, but here all the cracked copies doesnt boot just adding those cpu at the standard OCS and kick1.x, mandatory required to work

there is a funny surprise at the end of the pdf

Last edited by kremiso; 10 January 2024 at 23:55.
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Old 10 January 2024, 23:36   #47
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Originally Posted by ransom1122 View Post
Would a c64 game fit in the adf of the emulator and possibly auto boot?
Or are we stuck with always having to have games on a separate adf an disk swap and manually type in loading commands?
autoboot i think not, but in the cracked adf i need to check but i presume there is some space for some c64 files

another option is to use the adf with the c64 games into df1, that is default assigned to the device 10 into the version1

so the loading command will be LOAD"GAMENAME.PRG",10,1

clicking with the mouse pointer into the 4 devices fields (into the emu menu) you can reassign all the 4 to whatever drive you want

you can also save the configuration to disk
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Old 10 January 2024, 23:43   #48
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i think also this test review deserve to be shared here, regarding the same 64 Emulator, version 1 :

The 64 Emulator

Whispers of a hardware software combination emulating a Commodore 64 on an Amiga have been around for quite a while. My initial thoughts of such a device were positive. After all, it'll just be like plugging in a Sidecar and running a 64 as another window, right? No more mucking around connecting an Amiga to a 64 to use the Commodore Serial printer, I'll be able to plug the printer straight into the Amiga and use it just like another device.

Not quite. It's very difficult to place The 64 Emulator in the box of most used software, though this is where it should be. The possibilities for emulation of a Commodore 64 on an Amiga, are enormous. But ReadySoft have written the program so that it runs too slowly to be useful, and it won't allow any other program to run with it. It's not multitasking. Which means it's lost half its potential power before it starts.

The 64 Emulator comes as a single disk accompanied by a cord that connects to the Amiga's parallel port at one end, and a Commodore Serial device at the other end, such as a printer or a disk drive. Or you can daisy chain a disk drive and printer.

The program disk is heavily copy protected. None of the copiers I tried could copy the Emulator. This isn't such a great problem, as ReadySoft give you the option of buying a backup for around SA18 when you send in the registration card. ReadySoft are obviously considering upgrades The Emulator comes with a manual, which is only sixteen pages long, and, in some cases, is a little quick in describing the workings of the software.

The program boots up with a nice title screen, and then the familiar title screen of a Commodore 64, but no window around it. The program has a configuration screen which can be accessed by pressing Control and Help together at all times (except while the disk is being accessed).

The most notable feature of the configuration screen is the option to use a 1541 disk emulator on the Amiga's drives. Or you can use any Amiga floppy drive or hard drive or a 1541/1571/1581 with any of the device numbers 8, 9, 10, 11. In addition, device numbers 4 and 5 can be configured as a Commodore serial printer, the serial port of the Amiga, or the parallel port of the Amiga. The program keeps track of which device is plugged into the parallel port if you have a Centronics printer.

You may also select a monochrome or colour screen. I suggest you stick to monochrome at all times, otherwise the programs run too slowly.

I tried to test a good cross-section of programs on the Emulator, but there are quite a few that won't load. Mostly this is due to the protection of the individual programs or their fast loaders, but sometimes they run too slowly to be called working.

An example is Paperboy, On the 64, this runs with a smooth scroll that runs off the bottom left of the screen. On the Amiga using The 64 Emulator, the sprites don't show up properly. You can see the individual movements of the screen (one left, another left, eight down) so that the game is too slow to be called a game.

GEOS is one program with a fast boot that does run, although again, the graphics are terribly slow and you wait around ten seconds for the Desktop to draw the box for the icons. EasyScript does work, but cursor movement is slow and unbuffered. To get across the screen (40 columns) takes around 10 seconds.

The list of software I tested appears below, with any problems.

Printshop - Works, but updating the screen is slow.
Newsroom - won't load.
Doodle - won't load.
Pirates - works, and is only slightly slowed down.
Trio (word processor/spreadsheet/file manager) - works well, not slowed down too much.
Winter Games - won't load, and this is the case for all the 'Games' series.
Supersprint II - won't load.
Leaderboard Golf - loads, but too slow in drawing the course - around one minute per hit.
This is only a short list of programs, but The 64 Emulator is a non-event for most others with fast-loaders built in.


Hardware

The serial connector is the only piece of hardware that comes with the Emulator, and is optional. Be sure to order the right one for your Amiga, 1000 models have a different parallel port to 500/2000 models. It plugs into any Commodore Serial devices you may have, disk drives or printer.

The only complaint I have is that to plug in a printer, you must first plug in a disk drive. The disk drive must be the first thing accessed on the port, making it impossible to attach just a printer, and use an Amiga disk to hold your programs. Disk access is slowed to VIC-20 speed, to let the program cope with converting the 64 instructions to Amiga instructions.

Also, the serial driver is an integral part of the program, and is not found in the Devs: directory, or die L: directory of the program disk. This means you can't use Commodore Serial devices outside of the program, which would be useful.

The main use for a program of this type would be to move all your text files to Amiga disks. To do that, you'd need to convert those files from PETSCII (PET Standard Code for Information Interchange) to ASCII (American Standard Code for Information Interchange).

Most terminal programs for the 64 do this automatically when speaking to computers that aren't 64s, But The 64 Emulator doesn't do this, so transferring files is impossible since it won't load any terminal program to do the job properly,


Graphics and sound

Graphics are slow and cumbersome and seem to be the main reason for the speed of The 64 Emulator. Sprites on Commodore 64s are 24 bits wide, but the Amiga's sprites are only 16 bits wide, so Emulator uses bobs, which are much slower, and tend to flicker badly. This is very noticeable in Leaderboard Golf.

Any program that splits the screen using raster interrupts should not be considered. It will run too slowly for all of the screen to be displayed. ESCOS, on Disk Magazine No 8 doesn't work at all: the top row of sprites flicker, and the other rows don't come on at all. GEOS is another program that the Emulator "works with", but it is too slow because it is heavily graphics based. Printshop, which is slow on regular 64s, is terrible, I don't recommend you use Printshop or GEOS with this program.

If you've ever listened to a tape that has a program recorded on it, you'll have a fair idea what the music that comes out of the Amiga's speakers is like. There is a legitimate reason for this, however.

The 64 usually runs music and sound as interrupts: i.e., every 60th of a second, the computer stops and updates the music. The 64 Emulator is simply not fast enough to get around to stopping every 60th of a second: this is demonstrated by the speed of the cursor. So any sound that does come out comes out garbled, and often doesn't have any pitch, it comes out as one tone.

A lot of thought and considerable programming talent has gone into creating The 64 Emulator and getting it to work up to the high standard that is expected of software these days. It could not have been easy designing the software, just overcoming the hardware differences of the two machines is a major feat in itself. And the program is very flexible, made possible through the configuration window which also allows the 1764 RAM expansion cartridge to be emulated by 256K of the Amiga's memory (only for 1 megabyte Amigas).


Some people think the idea of a C64 emulator is a bit of a joke .. .a copy of this program appears on issue one of Amiga- Live!

But I would have liked to have seen multitasking as at least an option. ReadySoft blame port clashes with other programs for making The 64 Emulator non multi-tasking. And the Commodore Serial port should be a device, so that it may be copied to other disks, such as word processors, to make use of Commodore Serial printers. The speed of graphics could also be improved if The Emulator used a 320x2(K) screen, instead of a 640x200 screen, then the program wouldn't have to draw two pixels for every one of the 64 program draws.

Maybe a bit more hardware should be considered. A board with a 6510 chip running the instructions, and an interrupt program that tells it how to communicate with the Amiga's 68000 chip and through it Agnus, Paula, Denise and Gary. And maybe a 6522 chip to emulate a Commodore Serial Port, and a Commodore User Port, to free up the Amiga's ports.

This would add considerably to the cost of the unit, but the improvements in speed would make The 64 Emulator a productive tool, and place it in the basket of most used software. Overall, The 64 Emulator is a good idea that seems to have gone wrong for a number of reasons. If you have a large number of text files to transfer, the program may be an option, but I would consider connecting the Amiga to the 64 through the RS-232 port as an easier method of solving the text-file problem.

The 64 Emulator is published by ReadySoft, distributed by Ozisoft (02) 211 1266 for $149.


ref: Australian Commodore and Amiga Review, October 1988, V5.10, pp.40-42


http://cbm.ficicilar.name.tr/commodore/the-64-emulator
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Old 11 January 2024, 15:29   #49
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It's hard to know exactly what market they were targeting?
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Old 11 January 2024, 16:08   #50
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Rather a small market really: just those few who had sold their C64 but for some reason kept their C64-only printer and 1541 disk drive and disks, and these emus were really only useful for printing out their documents and playing non-copy protected adventure games.
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Old 11 January 2024, 16:55   #51
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in the bit later released GO64! the serial/adapter to the c64 drive/s is even mandatory, so in first probably yes
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Old 11 January 2024, 17:17   #52
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update about the thread
just one emulator is now missing from the set

it is the Readysoft 64 Emulator version 2, released in the 1988
it has some upgrades compared to the first version, and the menu has more options

we have an adf that reach to launch the c64 screen, but the loadings from disk doesnt work
probably this was not correctly cracked

if someone has an original copy of this please let us know

---
the rest seems ok

64 Emulator v1 - ipf and adf
GO64! - adf
A64 - adf's (various versions)
Magic64 - full registered version (thanks Ransom)
Frodo - various .lha versions
AXF 64 - this i need to do more tries to make it work, put in pause for now

Last edited by kremiso; 11 January 2024 at 17:23.
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Old 11 January 2024, 17:34   #53
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I wouldn't be surprised if it existed on one of the BBS collections.
But because of its limited use maybe it never was.
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Old 11 January 2024, 18:01   #54
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mostly due to the 68000 limit

i think that the v2 could perform little better, considering all the limits

also there is the misleading fact of the Unit A crack, that in their boot pic says '64 emulator II' but in reality is the first one (or there was also an inbetween version);
the Tosec adf's should be renamed too (and are also marked with [b] so something is corrupt inside)

seeing all the c64 emu effective requirements, i found a bit strange that none was optimized for a 68020
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Old 11 January 2024, 18:27   #55
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Some of these emus are from the '80s; there were very few 68020 Amigas at the time.

A 7 MHz machine just doesn't have the grunt to satisfactorily emulate a C64 unfortunately :-(
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Old 11 January 2024, 18:49   #56
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yeah
there was like a time jump between the first ones, limited to 68000, and ie Magic64 or Frodo, so at least 68030 with Magic (reported much more on real hw), and even bigger config Frodo

there is a missing link
a good question for the technicians here could be if a good c64 emulation could be performed with a 68020, maybe provided with extra Fast RAM
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Old 11 January 2024, 19:08   #57
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Maybe with a JIT and WinUAE-like logic for skipping cycle-accurate effects when they won't be needed, you could get most software running acceptably on such a system.
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Old 14 January 2024, 12:52   #58
kremiso
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Quote:
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...and playing non-copy protected adventure games.
doing further tests with the v1, def a good bunch of adventures are running pretty good with this one

Bride of Frankenstein is an arcade/adventure that is strangely running ok
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Old 14 January 2024, 18:17   #59
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Anyone got VICE to work in WinUAE, if so, what config was used?
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Old 17 January 2024, 09:24   #60
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Quote:
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...A second non working game comes to mind : Myth (i believe it is the same game that also exist on the Amiga).
late test reply
this is working with Frodo (maybe Vice too, but my crap PC is not strong enough to test that emulation on emulation, the cpu fans start to spin quite fast, seems about to explode )

decent on 060 on WinUAE, it does need a lot of frameskip if on 030 040

---
Impossible Mission seems another tough one;
it does works only with Magic64 here, the speed is very good with a 030;
the digitized speech is not good, and the 6851 lib is mandatory, as the playsid one make freeze everything with this one

Last edited by kremiso; 17 January 2024 at 14:57.
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