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#41 |
X-bEnCh addict
Join Date: Aug 2010
Location: France
Posts: 221
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@NovaCoder: YOU are the boss
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#42 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,681
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Does anyother has a problems with this version?? Picture is very dark and adjusting brighness doesn't make difference, it is also some how "blue"??? It seem so weird that I first thought that my scandoubler is broken, but it seems to work, tested several games. I don't usually do stuff wich reguiress PAL with my 060 machine.
Previous version worked just fine |
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#43 |
Registered User
Join Date: Mar 2008
Location: Berlin/Germany
Posts: 226
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No problem with the picture on my machine, but sadly (as I expected), it's unplayable slow on a B1260@50MHz. A pity, because Quake 2 is a nice little fps.
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#44 |
Registered User
Join Date: Dec 2009
Location: Stockholm
Posts: 42
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How well will it run at AGA on those rare 100-105 mhz 68060's ?
Can anyone post a youtube video? Would be fun! |
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#45 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,408
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It's been run on the 106Mhz 060 FPGA Arcade but unfortunately I haven't seen a video yet (big hint).
Roy might also be kind enough to do a new video using the latest version on his 100Mhz Apollo. Thanks for the heads-up on that gamma correct bug that I've introduced, I'll fix it up for the next version (easy fix). Note sure why your colors are out, it looks fine for me? |
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#46 |
Banned
Join Date: Jul 2010
Location: Australia
Posts: 475
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Just out of sheer curiousity has anyone tried timerefresh from console? Id be interested to hear framerates.
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#47 |
Registered User
Join Date: Dec 2007
Location: The World
Age: 50
Posts: 476
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Amazing work. I shall try it on my 060 (sadly only at 50mhz, but hey, it can be done! I do have a 66mhz crystal somewhere...)
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#48 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,408
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[ Show youtube player ], can you guess what it is?
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#49 |
Registered User
Join Date: May 2012
Location: Dublin/Ireland
Posts: 358
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Quake II mod The Reckoning???
[ Show youtube player ] |
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#50 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,408
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#51 |
Banned
Join Date: Jul 2010
Location: Australia
Posts: 475
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Anyone care to post frame rates please?
Judging by videos I'd guess an average of about 10-15fps on the 75-80ish mhz '060 cards depending on where timerefresh is used, but I need more accurate rates than what can be judged by watching youtube vids so I can finish my article/review. If anyone can run either timerefresh (from very start without having moved (for consistancy)), or timedemos and give me rates (either here, or prv msg) Id very much appreciate it. A few different hardware configs wouldnt hurt either. Thanks in advance. |
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#52 |
Registered User
Join Date: Mar 2008
Location: Poland
Posts: 159
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#53 |
Posts: n/a
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Hi. Here are my timerefresh at the biginning of the demolevel:
Blizzard 1260: 060@80MHz AmiQuake2 1.04 default full screen timedemo demomap q2demo1.dm2 fps : 12.7 |
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#54 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,408
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Quote:
No probs, I'll send you v1.06 tonight, should be a little quicker on your super fast setup. Yes would love to see a video of v1.06 running on your FPGA Arcade ![]() This is how v1.06 runs on my Blizzard currently -> [ Show youtube player ], it's now really quite nice to play on my setup (with a slightly reduced screen). Matt Hey is currently trying to squeeze the last few tenths out of the scan-line assembler, should be able to do a (final) release next week. Last edited by NovaCoder; 17 April 2013 at 03:44. |
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#55 |
MVG
Join Date: Feb 2013
Location: Olathe, Kansas
Posts: 215
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great stuff!
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#56 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,408
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Hiya,
Ok v1.06 released to AmiNet, this will probably be the last version. [ Show youtube player ] Now supports the Official Mission Packs (note, they are very demanding!) [ Show youtube player ] [ Show youtube player ] I also did a quick RTG hack if anyone wants it -> RTG hack |
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#57 |
Registered User
Join Date: Sep 2008
Location: Sesimbra/Portugal
Posts: 1,462
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Re: Quake 2 ported to AGA
Great news Nova. Thanks for all these fine portings you do. :-)
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#58 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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Lets try it although with a 060/50Mhz will be unusable. Thanks NovaCoder!
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#59 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,681
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A1K.org
RTG patch requires registration to a1k.org. Could you just upload it also to aminet?
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#60 |
Registered User
Join Date: Mar 2008
Location: Poland
Posts: 159
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FPGA Arcade Replay board: Minimig AGA core + 060@106MHz
AmiQuake2 1.06 default full screen timedemo demomap q2demo1.dm2 fps : 11.9 AmiQuake2 1.06 + RTG Patch (works w/ P96 Minimig RTG board) fps : 12.0 |
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