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#41 | |
Posts: n/a
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Quote:
http://www.amiga.org/modules/myalbum....php?uid=12817 A few comments in original thread: http://www.amiga.org/modules/newbb/v...=ASC&start=120 |
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#42 |
Registered User
Join Date: Sep 2005
Location: melbourne
Age: 55
Posts: 541
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the Torlus guys have developed a stand-alone floppy drive emulator (for Amiga, Atari, Amstrad, Spectrum, Korg etc.) based on a cheap PIC18F4525 MCU, which uses SD/MMC flash for reading (I don't know if it supports writing yet) and was specifically designed to be easy to make (no surface mounted components - though I'm sure the techies will re-design the circuit board to make it much smaller and utilising SMD components).
specific pics and post: http://torlus.com/floppy/forum/viewtopic.php?p=318#318 the general website (in French) where the new PCB, MCU code and circuit schematic will be released (as well as more pics and history of the floppy drive emulator project (almost 2 years old now)): http://jeanfrancoisdelnero.free.fr/f...rive_emulator/ |
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#43 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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It is a great achievement.
I do hope that is just a prototype. It's too "over engineered" for a commercial product. Why has it got an LCD on it? LED's? 3 buttons? Separate PSU? How come it has such a strange form-factor? |
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#44 |
. . Mouse . .
Join Date: Jun 2005
Location: Nowhere
Age: 55
Posts: 1,792
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This is fantastic!
![]() ...like alexh said. |
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#45 |
Blessed A1200 Of TeH Rat
Join Date: Aug 2007
Location: Bham, UK
Age: 42
Posts: 496
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Shame there no longer planning to sell them, that only leaves the commercial alternative of that floppy sim cable thingy and weird software combo thats always on eBay (I posted about it) but that would prob be cheaper anyhow as that relies more on the software and is just a mutalated cable solution.
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#46 |
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Join Date: Sep 2005
Location: melbourne
Age: 55
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it's not a commercial project - they released all the info for people to make their own hardware floppy disk emulators. The original surface mounted FPGA was a bit daunting for the average electronics hobbyist, the MCU version though should be a lot easier for the average electronic jockey to make. I'm sure you'll see pre-made units for sale on ebay eventually.
once the schematic and MCU code is released, then there's no stopping you doing a little re-design and losing the LCD etc. if you want (the LCD I'm guessing allows you to see which ADF etc. images you have on your SD card and select the one you want for loading. Similar with the three buttons (eject / load / next maybe?)). |
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#47 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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Quote:
It doesn't need 3 buttons (You've got a 96 key keyboard and a joystick!) It doesn't need it's own PSU (You've got the floppy power connector!) It does need to be the same form factor as a real floppy drive, with screw holes in the right places so it can replace any internal floppy drive. If they want to work with me to turn it into a commercial product, I am happy to donate time and money to bring it to market for all floppy disk retro platforms. (Amiga, Atari, C64, CPC, Spectrum etc.) Last edited by alexh; 14 January 2008 at 13:18. |
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#48 |
. . Mouse . .
Join Date: Jun 2005
Location: Nowhere
Age: 55
Posts: 1,792
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#49 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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#50 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
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an awesome project!
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#51 | ||
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Join Date: Sep 2005
Location: melbourne
Age: 55
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this device appears as a 'dumb' floppy drive to the computer, how do you interface it to a TV? have a video cable from the floppy drive ?
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the aim these guys had was to design something SIMPLE (and cheap) to make so any electronics handy person could make it. If you want to turn it into a commercial product then I suggest you contact them via their website. I'm happy to make my own, but if the price is right then buying one would also be nice. |
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#52 |
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Location: melbourne
Age: 55
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#53 | |||
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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Quote:
Quote:
Floppy disk drives usually have only one button (eject). They should have looked into using just one button. Then, when it came to integrating it inside a computer, there would be no extra buttons required, just hijack the eject button. What? Quote:
Last edited by alexh; 16 January 2008 at 10:39. |
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#54 | ||
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Age: 55
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Quote:
At least on the Amiga you could do something like tell the MCU if it sees a specific sequence of I/O commands on the floppy port to perform the eject / select / load functions - but that's not a lot of use if you wanted to use the floppy emulator on your CPC, Amstrad, Korg etc. which doesn't have as software controllable floppy interface as the Amiga. Quote:
AlexH I can see where you're coming from, but this is a hobbyist project in prototype stage, NOT a commercial project and is aimed to work with ALL computers that used a fairly standard floppy drive. Prototypes usually have extra debug ports or other features which help with debugging and development, which can be omitted from the 'final' PCB design. Think of the pics of the system they have developed as being the equivalent of a Spartan3 (or other FPGA) debug board. Look at the early design of the miniMig on the Spartan3E board, then compare it to the final minimig PCB which was released. |
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#55 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,655
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Quote:
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#56 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,655
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A500 floppy replacement looks cool
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#57 | ||||
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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Quote:
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The Amiga (or whatever computer) would boot from this image on power on. The default image would be many times smaller than a real disk, the "unused" portion of the disk would then be used to pass information to and from the floppy emulator. Information about the disk images stored on the SD card, disk selection etc. The default disk image would create a simple menu, the user selects the disk image(s), the default disk image then informs the floppy disk emulator of the selection whereby it "inserts" the selected disk. The user then reboots (either with the reset key(s) or an option in the host application) and the computer boots the selected disk image. For multi-disk games, pressing the eject button would cycles through the selected disk images. Press and hold returns the floppy emulator to the reset state, selects the default disk image whereby the user can then reboot and select another disk image. Quote:
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It would require help from developers on each platform to create the default images, but they would be very simple and you could open source the developer information. If the price was right for the hardware, the developers would embrace it, writing the applications for you. Last edited by alexh; 30 January 2008 at 10:04. |
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#58 |
Registered User
Join Date: Sep 2005
Location: melbourne
Age: 55
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for those of you interested in reading about and possibly building the SDcard floppy disk emulator - the circuit schematics and PCB layout have been posted on the HxC website (firmware to come shortly):
http://jeanfrancoisdelnero.free.fr/f...tor/index.html |
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#59 |
Registered User
Join Date: Sep 2005
Location: melbourne
Age: 55
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just an update - the FPGA / USB version of the floppy disk drive emulator now supports CAPS / IPF images.
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#60 |
Registered User
Join Date: Aug 2006
Location: Augusta, Georgia, USA
Posts: 552
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I am looking forward to kits being available one day. Neat project.
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