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#41 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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That's not an error.
All items in the menu have ids. Games are G0000_0.iff Demos are D0000_0.iff Menus are M0000_0.iff Ignore that ![]() |
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#42 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,539
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Just to sum it up: It works in standard AmiKit, AmigaSYS and AIAB with the iff.library in place now, but it still doesn't work in your own AmiKit?
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#43 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,196
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Yep, so it isn't so important now. Anyway I will post here when I'll find the problem
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#44 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,539
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Thanks for the tests Retrofan
![]() You could try and disable applications that you load that aren't in the standard AmiKit one by one and see which one causes the problem. Would make it a lot easier for us to fix it then ![]() |
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#45 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Retrofan:
Are you actually getting kgload loading at all? Or is it just not showing screenshots/boxart? If it's not loading at all, use the beta6 from the first post and then check the error.log (which is now working). |
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#46 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,196
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I've found the problem, and I had said I was thinking about it. It's Cyberbugfix http://eab.abime.net/showthread.php?t=57250
I've made a copy of the hdf of CWB39 where KGLoad works perfectly and I've installed on it (like I've got in my Amikit) CyberBugFix, and I've got exactly the same problem. CyberBugFix is the best patch to save memory, and I believe CWB is using it as an option to install. If you could make it to work with it... ![]() It's just something about the screen mode I believe. If you are using Superplus you will find now you have CGXSuperplus Last edited by Retrofan; 04 October 2012 at 14:02. |
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#47 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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A) Have you tried beta 6?
B) Is there an error.log? |
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#48 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,196
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Yes I've tried it (if you haven't changed it from this morning) and in Profiles-Default there isn't any error.log
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#50 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,196
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Nope. It keeps the same
![]() Remember the old version works, so there must be any difference. |
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#51 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Yeah I thought as much. Ok cool.
Expect a new file in 10 mins. |
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#53 |
Paranoid Amigoid
Join Date: Mar 2008
Location: Athens/Greece
Age: 45
Posts: 1,978
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CyberBugFix is indeed a nice hack to save memory but it can make your system unstable. IIRC Bloodwych had some incidents with it as well (can't recall atm) but after I had some issues in the past, I decided to ditch it from my ClassicWB system, removing it from BMenu entries as well
![]() Life is nice being stable (even with less memory :P) |
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#54 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,196
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It keeps the same.
The incidents Bloodwych had are in my link above, it was just with the installation, but he liked it so much that he included it in the packs. |
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#56 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,196
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Hehehehe
![]() Anyway the numbers are 15,16,17 The pity is that I have been uploading a CWB39 with CyberBugFix for two hours to send you, and now you don't need it. (Edit, well, no, it was uploading for 15 minutes, the rest of time was me making it look better, lol). Thanks master. Edit: I didn't run it from Shell with the hurry, I used the normal icon. Last edited by Retrofan; 04 October 2012 at 22:19. |
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#57 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Ah great news!
I'll get rid of all the debug numbering and upload a clean version. |
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#58 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,196
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That is what I was going to tell you. BTW I don't know how you've done the images, but they look perfect using 16 colors, like I've got. Dunno if they get automatically remapped, if they use more colors or what, but they are great.
Edit: I forgot to say that I like this laucher (now) more than IGame. And BTW when do you think you (both) can have all the images for a KGWHDload complete pack? And the last thing is that if you need to try it with a CWB39 with CyberBugFix and remapped with Rebel's palette working with 16 colors I can send you a link to an hdf. Edit: ... While you answer... What you need now is a better icon to launch it (my opinion). You could put a drawer with a couple to choose jeje, or to ask here for someone to make it. Yellow, black and red are the best colors to use. Last edited by Retrofan; 04 October 2012 at 22:27. |
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#59 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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The screenshots will be ready as soon as they are ready. Maybe the end of the month.
As for an icon, not exactly high on my priority list! Maybe someone else could provide one ![]() New beta online after the weekend. |
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#60 |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 47
Posts: 2,084
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When I run a whdload game from KGLoad I get the unregistered WHDLoad nag screen.
If I run the same game directly from wb... no problem... I know it reads my whdload config file because my nominated quitkey works. whdload 17.1 edit: seems I didnt have the whdload keyfile in S on this CF drive, just in C. Copied it over to S and all good. Still strange that running whdload games from the wb didnt care. Last edited by T_hairy_bootson; 07 October 2012 at 09:39. |
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