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#41 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,994
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Excellent! My favourite Master System game!
Obviously the sprite would need to changed to the original! |
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#42 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 862
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@Amigajay
there are two Wonderboy 3 https://en.wikipedia.org/wiki/Wonder_Boy_(series) (link corrected) Wonder Boy III: Monster Lair (1988 Arcade, 1989 PcEngine, 1990 Megadrive) https://www.mobygames.com/game/13199/monster-lair/ https://en.wikipedia.org/wiki/Wonder...:_Monster_Lair Wonder Boy III: The Dragon's Trap (1989 MasterSystem, 1991 PcEngine) https://www.mobygames.com/game/8265/...-dragons-trap/ https://en.wikipedia.org/wiki/Wonder...ragon%27s_Trap Last edited by Aladin; 01 August 2023 at 17:02. |
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#43 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,125
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BTW. EAB wrong handling links when last char is ")", like this:
https://en.wikipedia.org/wiki/Wonder_Boy_(series) ")" must be manually added https://en.wikipedia.org/wiki/Wonder_Boy_(series)) now it works good, but looks bad, because double "))" is showed. |
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#44 | |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,517
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Quote:
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#45 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,994
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Quote:
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#46 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,678
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That is the PC engine version, though - Dragon's trap would be interesting but since is almost a metroidvania might take a considerable amout of time, especially with Scorpion Engine
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#47 | |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 858
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Quote:
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#48 |
CaptainM68K-SPS France
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#49 |
Registered User
Join Date: Mar 2021
Location: Paris / France
Posts: 50
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Are you still working on Wonderboy 3 acidbottle ? Your video looks so promising...
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#50 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,678
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I poke him once in a while in discord, and work is done sporadially between that and Breakthru
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#51 |
Registered User
Join Date: Mar 2021
Location: Paris / France
Posts: 50
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Thank you saimon69 !
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#52 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 858
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Hello, appreciate your interest in this project logo!
It is still in active development, though there is no estimated release date as yet. Although still rough around some of the edges, can say for sure a demo will arrive in Q1 or Q2 of 2024 to whet the appetites. Meanwhile, Breakthru is imminent, though where's my beta tester gone to?! ![]() |
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#53 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 99
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We want a ocs version lol just joking.
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#54 |
Registered User
Join Date: Mar 2021
Location: Paris / France
Posts: 50
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@acidbottle
I'm glad you're still working on W3. Very good news about Breakthru... Congratulations for your great work on all these game ! |
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#55 |
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Join Date: Apr 2021
Location: Kingston / UK
Posts: 105
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#56 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,678
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From my side i did all the musics already one year ago: samples taken from Hoot music player and sizes adapted: since the arcade has like 16 channels reducing to 4 has been tough but i think i did a decent job - and took some freedoms here and there
![]() [this is an old WIP] [ Show youtube player ] Last edited by saimon69; 29 February 2024 at 23:27. |
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#57 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,678
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#58 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 858
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Yes, that is an olden WIP, the parrot attack wave looks a whole lot better now
![]() Since it's bumped will give a short review of progress and challenges. The music and gfx are all done essentially, just slowly building the game engine. The panel elements are done also, very happy with those. All levels done so far are unpolished but of the approximate 28 stages in game, have done roughly 6 with another 2 started. Still working on powerups, the fireball is a tricky one to animate in Scorpion but it's only a minor issue. All other powerups, including fairy are done to. 2 challanges that have made progress stumble include the stage 2 snake boss. Tried some prototype builds but they were broken or useless. Not actually a huge clue how this is going to pan out but will keep at it. Camera scroll routine for some levels needs refining. Earok kindly helped with a new routine for original Wonderboy, so the camera scroll is arcade perfect. This may be adapted for some levels in WBIII, but not started that yet. No ETA whatsoever, but if I can nail this damn snake will throw out a decent sized demo build in the future. |
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#59 |
CaptainM68K-SPS France
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#60 | |
CaptainM68K-SPS France
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