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#41 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,824
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Because as far known you cant overlap tiles - things like doors might look funny on some levels becuase of the black border around the door corners etc.
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#42 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,824
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Looking a bit closser - The Background Map data seems to be in the Amiga version and Maybe some collision data.
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#43 |
CaptainM68K-SPS France
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excellent, and the missing tiles are the ones on the right flipped
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#44 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,824
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![]() In the house is probably not the best to test as it has one of the most detial backgrounds I think. Tiles can be edited and replaced. |
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#45 |
CaptainM68K-SPS France
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the game should normally. Any tile in black are those on the right flipped (it's like a mirror).
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#46 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,824
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The current values dont work - Unless theres an example of tile flipping in the game its hard to tell.
In the Zone I put another very rough WinUae SaveState just overlapping the Background Map with the Front. It looks like it might be struggling - maybe not, just the top of the screen - might be something else im no expert... Last edited by Retro1234; 07 February 2014 at 21:32. |
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#47 |
CaptainM68K-SPS France
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the background tiles are here for EVERY LEVELS !!! have just checked with maptapper.
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#48 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,522
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#49 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
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That's very good news so far! Maybe some day we get the game with full gfx!
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#50 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,824
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Just been messing around and put a full background on the Games Room level - But! now the Sprites are under the background
![]() WinUae Save state in the Zone. Anyway its been intresting having a look at this game - would be cool full remake AGA ![]() |
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#51 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 856
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There's potential for this game to look really nice!
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#52 | |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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Quote:
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#53 |
CaptainM68K-SPS France
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you'll have to get it, and note also that this game use encryption ! (thanks to Mik West, of Parasol Stars fame
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#54 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,658
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This is pretty cool.
Someone please "fix" this! MAybe the coders had no time to make it work or some shit in the code doesn't let it work nice. |
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#55 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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I think it is very interesting
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#56 |
CaptainM68K-SPS France
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Bump
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#57 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,658
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Yeah that would be super awesome, this looked like it had potential.
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#58 |
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 617
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I'm also interested in this. So many talented people out there, I'm pretty sure one of them is able to put this one together for the betterment of the Amiga community as a whole.
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#59 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,914
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yes someone should have a look.
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#60 |
Moon Monkey
Join Date: Jun 2010
Location: Plymouth, Devon
Posts: 419
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It would be great to have a updated version
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