29 December 2022, 10:35 | #41 |
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But thank god it has a monetization strategy!
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31 December 2022, 00:34 | #42 |
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31 December 2022, 03:00 | #43 |
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looking/sounding good.
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31 December 2022, 08:35 | #44 | |
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31 December 2022, 10:28 | #45 | |
Inviyya Dude!
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You can debate why 2D games need so much space and power, but then, why shouldn't they if it's there to use and speeds up dev time. |
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31 December 2022, 10:37 | #46 |
Inviyya Dude!
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And the new music sounds ridiculously good.
This is simply amazing. |
01 January 2023, 03:35 | #47 |
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Oh god. This game is going to cause so many Amigas to go flying out the window.
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05 January 2023, 19:14 | #48 |
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a week off work really does get things done
Soundtrack for Eugatron is shaping up well. https://twitter.com/djh0ffman/status...bREZKmCqd7_i0Q |
05 January 2023, 19:17 | #49 | |
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05 January 2023, 21:14 | #50 |
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Impressive, so many dots flying around, really cool !
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05 January 2023, 21:29 | #51 |
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Can not find words to describe how awesome this looks and sounds.
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05 January 2023, 21:50 | #52 |
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Still really looking forward to this.
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05 January 2023, 22:02 | #53 |
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Oh oh what we have here a kick ass action shooter
with lots of bobs on screen and music that pumps !!! Awesome ! I would be interested to know more about the sound routines used here, multiplexing of channels, etc. There seems to be a lot of black magic included here ! |
05 January 2023, 22:55 | #54 | |
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Sound Effects Uses Roondar's 4 channel real-time mixing engine, details of which are available here. [ Show youtube player ] Music It's using Leonards Light Speed Player with an additional run-time mixer engine layered on top. The engine renders patterns from a 4 channel mod on demand. The renderer has a some limitations, all samples have to run at the same sample rate but does have volume control. You end up with effectively 6 channels of music. It's basically the same engine used in the demo Eon, with some minor changes to allow use of sample offsets. https://hoffman.home.blog/2019/04/27/eon/ |
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06 January 2023, 11:10 | #55 |
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always strange watching you on twitch, esp your gaggle of custom made tools/utils and the stuff you do with protracker, i keep thinking, why dont you just redo your own variant of protracker so all your features are the standard/norm.
Plenty of other people have redone soundtracker/protracker and trying to get more channels is kinda like octamed but you obviously want it more protracker'alike, your coding a hell of a lot of other stuff as it is, you might as well just go all-in and make a better/faster multi channel protracker. |
06 January 2023, 13:02 | #56 |
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06 January 2023, 13:54 | #57 |
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06 January 2023, 15:01 | #58 | |
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That said... I have already planned out all the features I would require from a new Amiga targeted tracker and considering how that kind of project might get started (looks at the pile of other projects which need completing first!). So yeah, maybe it's in the pipeline. NOTE: PLEASE do not start a long conversation about what features you want in a tracker. I am not listening |
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06 January 2023, 15:14 | #59 | |
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06 January 2023, 15:34 | #60 | |
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Either way its an interesting set of VOD's ive had to catch up on. |
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