09 November 2023, 21:38 | #41 |
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The mouselook exe has significantly lower framerate than before on 060.
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09 November 2023, 21:45 | #42 |
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That's "good" as it means my 060 specific changes made an impact (that exe doesn't have any 060 changes) Here I really just want to know if "mouse look" works. If it does I can move on, and I'll make 060 binaries with the change included.
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09 November 2023, 22:28 | #43 |
Amiga Fanatic
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Works brilliantly with mouselook here on PiStorm using a USB mouse (which doesn't always work in games), and very fast framerate. Could I, perhaps rather predictably, please request the ability to invert the mouse?
Also, should left mouse button act as a fire button? Or am I just missing a configuration setting? Thanks! |
10 November 2023, 04:06 | #44 |
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One thing that might help the looks of the game would be to implement some depth cueing. They do have nice looking fog, so making things look darker the further away they are should certainly be possible at negligible cost.
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10 November 2023, 11:12 | #45 |
Alien Bleed
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Location: UK
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It does have depth cueing, doesn't it? I thought that's exactly how the fog worked already. It just doesn't cue to black.
Note to self.... Expand TKG shade tables and add zonal fog. |
10 November 2023, 11:15 | #46 |
Alien Bleed
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Is there a demo version of the game assets to try out the engine with?
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10 November 2023, 11:22 | #47 | |
ex. demoscener "Bigmama"
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Quote:
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10 November 2023, 11:54 | #48 |
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Mouse look works fine here - needs invert option though, as has been stated by the other gentleman of fine quality.
Just need an RTG mode and we're done |
10 November 2023, 11:57 | #49 |
Alien Bleed
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Were you both experimented on with those glasses that vertically flip your view of the world? It was a famous experiment in which people quickly learned to "see upside down" (technically the right way up, given the retinal inversion of the normal image). It might explain why you associate upwards moving with looking down and vice versa
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10 November 2023, 12:23 | #50 | |
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Quote:
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10 November 2023, 12:30 | #51 |
Alien Bleed
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Yeah but in an FPS game like this, you are walking, not flying. Inversion makes more sense for joystick in a flight sim, IMO. Don't get me wrong though, accessibility options are a Good Thing (TM),
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10 November 2023, 13:12 | #52 |
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I've always seen it as having a horizontal line through my skull at my ears. I rotate my head forward to look down, I pull my head back to look up. Mouse control in any 3D application is no different to me
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10 November 2023, 14:31 | #53 |
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I also use inverted mouse whenever I can.
And for the similar reasons as Dunny... Was playing too much Elite on my C64 (probably first 3D game that I played). |
10 November 2023, 15:17 | #54 | |
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Quote:
I've been called many things, but not that before! |
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10 November 2023, 15:35 | #55 |
Alien Bleed
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You may tilt your head back, but the point is, you raise your eyes upwards when you do so ...
Anyway this is somewhat off topic. Was just meant as a small joke. |
10 November 2023, 21:14 | #56 |
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It's ok mate, we're all friends in here
I think it boils down to some people treating the screen as their viewport, or the aimsight as a mouse pointer. |
11 November 2023, 13:53 | #57 |
Alien Bleed
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Is there no held weapon view in this game? Seems a bit odd.
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11 November 2023, 13:56 | #58 | |
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Location: Denmark
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Quote:
Also added an option to use the mouse wrong (press Y to activate). You can see which weapon is active in the panel, but apparently no other graphics changes. |
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13 November 2023, 09:12 | #59 | |
mä vaan
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Location: Finland
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Quote:
Setting keys are not saved? It not a big problem, just small annoyance. How about default screen size and and pixel mode? |
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13 November 2023, 10:30 | #60 |
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I have mouse/keyboard (WASD) and window/pixel sizes saved in my config - but iirc you have to do it from the main menu.
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