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#41 |
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Join Date: Nov 2010
Location: South Wales
Age: 47
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I loved rick dangerous on the Amstrad, was one of my fav games.
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#42 | |
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Quote:
![]() Rick Dangerous was entirely trial and error and had nothing to do with being skillful as a player. It had a nice feel to it but as a game was absolutely SHIT and frustrated the F#@K about me also! |
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#43 |
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Join Date: Nov 2004
Location: Eksjö / Sweden
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Yeah, as trap-memorizing games go, it was pretty bad, but at least it was linear, no huge worlds where you had n ways to go and m rooms like Monty etc.
This memorizing thing seems a good way to kill 'lastability'. I wouldn't revisit it even with a trainer! |
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#44 |
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Join Date: Dec 2009
Location: poland
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need to second that, all those attempts to bring Sonic to Amiga were rained down. Thanks God I had Sega Genesis at the time, because all in all we've never experienced a viable Sonic killer.
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#45 |
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Or anything like the Snes era of Mario games.
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#46 |
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#47 |
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#48 |
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Join Date: Nov 2004
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Super Mario still has nothing to do with the topic though!
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#49 |
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Join Date: Sep 2006
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Well...
![]() This is in Retrogaming General Discussion and the title doesn't say 'Amiga' anywhere, so... ![]() |
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#50 |
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Join Date: Nov 2004
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The original post in topic does, though.
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#51 |
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Tehehehe
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#52 |
Puttymoon inhabitant
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He he, no playability in Gods and Superfrog? Thats a good joke.
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#53 | |
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Quote:
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#54 |
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#55 |
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#56 |
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Are you serious?
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#57 |
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#58 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
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(Super) Tennis Champs tried to copy the PC-Engine top hits World Court Tennis and Final Match Tennis, but doesn't come even close. And of course not really an eye-candy game.
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#59 |
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#60 | |
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Quote:
I bet those of us who were 8-12 years at the time will consider this sacrilege, and I think that's the thing. Most of us were 15-18 and wanted "cool" games, I think. To us, this was a lame kid's game. Optimally too, in a good action game you must be able to do "neat moves" (as in skillful maneuvres, not finally aquire Cybergun XR-II or find a hidden cave) for the player to feel good about himself. It could be the simplest thing, a tight dodge or a well-timed kick to the groin. ![]() (Novel mode again... anyway. This thread is actually excellent in helping making tangible those intangible somethings in games that makes us like them ![]() |
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