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#41 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 663
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The mouselook exe has significantly lower framerate than before on 060.
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#42 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,315
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Quote:
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#43 |
Amiga Fanatic
![]() Join Date: Feb 2004
Location: North Yorkshire, UK
Age: 46
Posts: 745
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Works brilliantly with mouselook here on PiStorm using a USB mouse (which doesn't always work in games), and very fast framerate. Could I, perhaps rather predictably, please request the ability to invert the mouse?
Also, should left mouse button act as a fire button? Or am I just missing a configuration setting? Thanks! |
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#44 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 688
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One thing that might help the looks of the game would be to implement some depth cueing. They do have nice looking fog, so making things look darker the further away they are should certainly be possible at negligible cost.
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#45 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,946
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It does have depth cueing, doesn't it? I thought that's exactly how the fog worked already. It just doesn't cue to black.
Note to self.... Expand TKG shade tables and add zonal fog. |
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#46 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,946
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Is there a demo version of the game assets to try out the engine with?
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#47 | |
ex. demoscener "Bigmama"
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,664
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#48 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,187
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Mouse look works fine here - needs invert option though, as has been stated by the other gentleman of fine quality.
Just need an RTG mode and we're done ![]() |
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#49 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,946
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Quote:
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#50 | |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,187
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Quote:
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#51 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,946
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Yeah but in an FPS game like this, you are walking, not flying. Inversion makes more sense for joystick in a flight sim, IMO. Don't get me wrong though, accessibility options are a Good Thing (TM),
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#52 | |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,187
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Quote:
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#53 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,751
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I also use inverted mouse whenever I can.
And for the similar reasons as Dunny... Was playing too much Elite on my C64 (probably first 3D game that I played). ![]() |
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#54 | |
Amiga Fanatic
![]() Join Date: Feb 2004
Location: North Yorkshire, UK
Age: 46
Posts: 745
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Quote:
![]() I've been called many things, but not that before! ![]() |
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#55 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,946
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You may tilt your head back, but the point is, you raise your eyes upwards when you do so ...
Anyway this is somewhat off topic. Was just meant as a small joke. |
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#56 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,187
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It's ok mate, we're all friends in here
![]() I think it boils down to some people treating the screen as their viewport, or the aimsight as a mouse pointer. |
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#57 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,946
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Is there no held weapon view in this game? Seems a bit odd.
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#58 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,315
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Quote:
Also added an option to use the mouse wrong (press Y to activate). You can see which weapon is active in the panel, but apparently no other graphics changes. |
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#59 | |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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Quote:
![]() Setting keys are not saved? It not a big problem, just small annoyance. How about default screen size and and pixel mode? |
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#60 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,187
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I have mouse/keyboard (WASD) and window/pixel sizes saved in my config - but iirc you have to do it from the main menu.
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