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#41 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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Thanks for info anymore questions ill put in relevant thread.
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#42 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Sure, there are more polish users here which may have more information.
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#43 | |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Quote:
S4 savestate: Cash is already on hand. Go straight down and hand the still guard money. He gives you a number and also audibly speaks. Go back up to IV control and look up, enter code from number guard gave you. I've completed it. All that remains is to put code in for all reactors. This opens three doors at jeep. Don't forget to refill gas can before heading to jeep. Use transporter ( umbrella shaped ) to make it to other side of brick wall. ![]() Last edited by clenched; 19 March 2016 at 06:25. |
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#44 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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What a fantastic news to wake up to! You are really awesome!
Will play the rest later in the day. |
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#45 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Last Soldier longplay now finished and uploaded... (also finished Miki)
Now for the next game... ![]() For some time ago, s2325 suggested me another Polish game that you are might also be interested to play. The Game is Gate 2 Freedom. I've taken a quick look, and I must say, this seems to be quite good and interesting game with puzzles similar to the ones in Last Soldier. As i said, I have not played much yet, so don't really know much about it. I am guessing there is just one big level in this one too. Anyway, I think we can beat this one even if it is in a foreign language. So what about a map to start with? ![]() |
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#46 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Thanks for longplays of Miki and Last Soldier. Early title was Bronek Komandos (Bronius the Commando) but it was rejected by publisher.
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#47 | |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Quote:
I started playing Forest Dumb and noticed that there are more levels. Every second level seems to be castle level. So I think there are 10 levels in the game and not only 5. You only get a password every second level, so guess there is no way to rip the maps of the castle levels? Not only that. I can't exit the first castle level even if enough coins is collected. Dunno if this is a bad cracked version or if i have to do something more to exit the level. I think i have skip this game until i know. It's not very good anyway. Screenshot from first castle level with exit open: ![]() |
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#48 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Forever version have manual and only coins are required.
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#49 | |
Moderator
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give me savestates of the castle levels and maps will be done...
![]() no time to play the game... ![]() Quote:
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#50 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Ok, found the problem why I could not exit the level. There is at least two doors on that level. Using another one took me to next level
![]() Still very hard without gamemaps. Really? That would be very kind of you. You can get them one by one... Heres the first one out of five: http://www.hipooniosamigasite.org/fi...b_Castle_1.zip Thanks for being so helpful ![]() |
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#51 |
Moderator
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map uploaded to HOL...don't forget to "update" your cache...
![]() If you have savestates of the missing castle level please give them to me...I'll create maps of them.. ![]() BTW: Thread moved to Maptapper subforum.. Last edited by Joe Maroni; 19 March 2016 at 19:21. Reason: moving thread |
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#52 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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That was quick!
Also nice you are adding them to HOL. I see that you even adding them in right order. First castle level after level one ![]() You will get the savestates for the remaining levels as soon as I have played more. Maybe I should send them to you in PM instead? |
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#53 |
Moderator
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PM sent...
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#54 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Thanks for Forest Dumb longplay. This game require a lot of patience.
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#55 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Np mate. Will also record the sequel (Forest Dumb Forever) as soon Joe Maroni have created gamemaps of all levels. Which he has said he will do
![]() Yeah, you need a lot of patience for this game. The Forever version on the another hand seems to be much easier. Less levels and you start with 10 lives. |
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#56 | |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Quote:
http://hol.abime.net/2702/screenshot (some stuff learned) joystick down 1st word - pick up 2nd word - use 3rd word - put down PC keyboard Page Down - info on item carried Delete - info on what you're looking at Most of the text is English. Not very hard but plodding since only one item can be carried at a time. |
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#57 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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F1-F3 are for level select but I never noticed this info.
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#58 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Yes. When the game starts only level one is available. Double barrel screenshot shows this. When the game is won any level can be chosen. Speaking of DBS, that guy will never make jump that way. He must first construct a teeter totter to lift himself to the skull ledge.
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#59 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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So you also played this game to the end. Good work i must say!
Thanks for all screenshots and info. Now I know at least how many levels there are, and how big the game is. I'll start playing this game as soon I have finished the game I am working on now. Is it just me, or did you have problems to make this jump too? ![]() ![]() |
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#60 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Developer made also Sword which haven't this kind of problem.
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