![]() |
![]() |
#41 |
Posts: n/a
|
Rip Height adjustment
Also, maybe the rip height adjustment (Y/H) should automatically increment/decrement in multiples of the BplHeight.
Seems the rip height adjustments always default to 16 regardless |
![]() |
#42 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
|
If you have a Byte map with more than 255 $FF Tiles what would Maptapper expect or be the norm or could be the next value for 256,257 in Hex etc
|
![]() |
![]() |
#43 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
|
|
![]() |
![]() |
#44 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
|
![]() I was just turniing some pictures into maps and its not something I planed for - so went over 255 tiles - checked it in MapTapper and now obviously wrong tiles Guess it cant be byte map ![]() |
![]() |
![]() |
#45 |
Zone Friend
|
Guys.. has anyone had any luck with save states from Kick off 2 or any of the expansion disks? I`m following the tutorial but I still see rubbish. I can make out what looks like something.. but not a tilemap ( I know they are used because I`ve extracted them with DDFS ) but I wanted to see if I can get at the muddy and icy pitches .
|
![]() |
![]() |
#46 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
|
Stainy: Where are these savestates? Have you uploaded them somewhere?
|
![]() |
![]() |
#47 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
|
|
![]() |
![]() |
#48 |
Zone Friend
|
|
![]() |
![]() |
#49 | |
Zone Friend
|
Quote:
I have these.. there are four more. Icy, muddy, wembly and another. |
|
![]() |
![]() |
#50 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
|
Are the four other pitches available in the standard Kick Off 2 or are they in the data disks?
|
![]() |
![]() |
#51 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
|
I can see these four in The Final Whistle: Bumpy, Muddy, Wembley, Icy
|
![]() |
![]() |
#52 |
Zone Friend
|
They are in the data disk... although I do have a crack that doesn`t require the ko2 disk.
|
![]() |
![]() |
#53 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
|
I've uploaded extra four from The Final Whistle to the Zone.
|
![]() |
![]() |
#54 |
Zone Friend
|
Thats brilliant...
![]() Could you help me understand what I was doing wrong? I was running through the Toki tutorial to understand how to use it... was I way off?? |
![]() |
![]() |
#55 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
|
The tileset for Kick Off 2 is one big image of size 320x192, whereas Kid Gloves 2 from the tutorial has lots of 16x16 images. So the settings are:
Kick Off 2: Bpl Width: 320 Bpl Height: 192 Kid Gloves 2 Bpl Width: 16 Bpl Height: 16 So in one case you have a single image and in the other case you have lots of small images. For Kick Off 2 you then need to tell Maptapper what size the tiles are, so you have to set the "Actual tile size" to 16x16 on the Tile Ripper tab. After this you can use the Map Search to find the pitch from a screenshot. If you are having trouble seeing anything in the "rubbish" (or The Matrix!) then it's usually best to set the width to something like 320 with only one bitplane and then scroll through the savestate looking for patterns (or text in this case): ![]() ![]() Last edited by CodyJarrett; 06 December 2014 at 11:22. |
![]() |
![]() |
#56 |
Zone Friend
|
Great
![]() |
![]() |
![]() |
#57 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
|
I first used the Map Search. I selected six tiles in the screenshot and then let Maptapper search for it.
There were lots of matches because that pattern of tiles appears numerous times around the stadium. ![]() Then in the Map Ripper tab I used the drop down that lists the matches (e.g. Horiz $5AE7E Width 80 shift 0) and selected the first match. Maptapper thought that the tileset should be adjusted by 1 (the position of the tiles in the tileset changed a negative or positive number of times) but it didn't look right so I adjusted it myself and ended up with an adjustment of -1. ![]() Finally, I also adjusted the start position of the map: ![]() |
![]() |
![]() |
#58 |
Zone Friend
|
Thats brilliant.. thanks very much.
Now I`ve tried to apply this to another Kick Off disk. A weird one by a cracking group ( Gigasoft ) This is based on the original Kick Off.. so i`m guessing sizes etc are different. Would you mind, possibly taking a look at another state? see if you can extra the UAE pitch? ![]() ![]() |
![]() |
![]() |
#59 |
Zone Friend
|
Can anyone thats handy with maptapper help me out ?
|
![]() |
![]() |
#60 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
|
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
List the Maptapper rips you are working on | Codetapper | project.Maptapper | 22 | 25 February 2017 23:26 |
Maptapper Tutorial Part 2 - Kid Gloves II | CodyJarrett | project.Maptapper | 15 | 25 June 2013 03:22 |
Maptapper Tutorial Part 1 - Introduction & The Basics | CodyJarrett | project.Maptapper | 0 | 24 June 2013 09:23 |
Never released??? | tomcat666 | project.aGTW | 18 | 18 January 2010 14:44 |
16.6 Released | alexh | project.WHDLoad | 6 | 09 June 2006 10:02 |
|
|