27 April 2024, 23:47 | #41 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,604
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Am looking for alternate uses for the engine
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08 May 2024, 08:24 | #42 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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I fixed some massive graphics corruption in the game that I noticed in AmigaBills's stream. It happened due to an overflow in the animation system when the system time was set correctly. The bug exists in the original game too, but normally it won't happen unless you let the game running for days without restarting it. I also fixed another small memory leak.
If you had any graphical glitches make sure to grab the latest version from the first post. |
09 May 2024, 01:43 | #43 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,097
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This is very cool
Thanks BSzili |
09 May 2024, 22:35 | #44 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Since the source code is nowhere in sight I decided to cobble together a replacement for BarToZip. Fortunately I was able to find a QCELP decoder and enough information on the various formats involved (BAR, CMF, QCP, etc.) to extract and repackage the data. I was finally able to remove the game data from my site, you can grab doomrpg.bar instead from archive.org. I updated the information in the first post.
edit: I also published the source code. Last edited by BSzili; 10 May 2024 at 06:42. |
11 May 2024, 07:34 | #45 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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The video option menu was all kind of broken, because I tried to trim it down but forgot to adjust the actual logic, this is now fixed. I also implemented the transparent background from DoomRPG-RE for the Input binding menu. I've seen some confusion regarding how to remap the controls so I plan to make a proper writeup on it for the readme. It's actually really simple, but can be a bit counter-intuitive due to abbreviated on-screen prompts.
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12 May 2024, 12:18 | #46 |
morphos.pl
Join Date: Aug 2014
Location: Kraków, Poland
Posts: 105
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The first game I've completed on the Amiga since time immemorial.
It was great playing. t's a pity that there are no sources for Wolf3D RPG |
17 June 2024, 08:03 | #47 |
Registered User
Join Date: Aug 2022
Location: Mexico
Posts: 32
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Very cool! I dont seem to see any changes in GFX modes though... I can set the lowest mode and the highest and game looks exactly the same... I did restarted it of course. Am I missing something here?
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17 June 2024, 22:50 | #48 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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It's difficult to say without any details on your setup.
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19 June 2024, 09:33 | #49 |
Registered User
Join Date: Aug 2022
Location: Mexico
Posts: 32
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Here are all my dirty secrets
Running it on emulator, WinUAE 5.3.0. Settings on attached picture (something might be awfully wrong, I am hardly a hardware expert). Running AmigaOS 3.2.2.1 |
19 June 2024, 20:30 | #50 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Thanks, do you have any graphics card enabled in the RTG board section?
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19 June 2024, 20:41 | #51 |
Registered User
Join Date: Aug 2022
Location: Mexico
Posts: 32
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19 June 2024, 21:08 | #52 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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That's the problem, without a graphics card you can't go higher than 160x128 for reasons explained in the readme. I have to improve the documentation to be more clear on this.
Anyway, I usually go with "UAE" board and Picasso96 2.0 which is available for free. |
19 June 2024, 23:11 | #53 |
Registered User
Join Date: Aug 2022
Location: Mexico
Posts: 32
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Thank you! Will give it a shot. Side note - amazing how this game looks at such extremely low res
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